I know how pilot snipe works, you do not need to explain it to me :) But looks like some ppl have no clue that pilot is the most vulnerable part of their death machine. That’s why I wanted a replay where all that happened. Because his post looks like typical, emotional rant without any arguments other than “I feel”.
Climb all the way to 9km and still got shutdown by a pseudobomber.
I mean, I know you know, I’m just writing about the psychological side of it. In the past bomber got hit 20 times, it died. So when it got hit 10 times and pilot died, it wasn’t so striking.
Now pilot can still be one shot, while bomber can tank 10 000 20mm shells (just like in real life of course), so there is a strong contrast and well, dying to pilot snipe is probably the ONLY cause of quick death for a lot of bomber players.
When i tested yesterday i felt more like the nerv did absolute nothing but okay…
Just in case… what plane u fly, what angle doe the enemy atrack and what level is ypur crew?
Especially.crew is extreme, aced crew has 300% hp compared to untrained (if im not wrong planes get 300% and tank crews 200% crew hitpoints) That is an insane difference and makes your expirience completely different.
Whilst on a trip (=no replay) based on experience a short feedback regarding the mentioned:
This happens preferred when the attacker uses 0.50 cals or larger caliber AP rounds - the projectiles manages to penetrate the tail on co-alt and travel through the whole airframe without losing penetration power and kills the pilots.
Same thing with USSR 23 mm or 37 mm AP rounds - that’s why you see a hell of Yak-9Ts sniping Bv 238s from 1.3-1.5 km basically every match.
Honestly I find it rather hilarious that we have gotten to the point of updates doing nothing over and over again that we are being humorous about it.
Bombers still tank over 1000 rounds of 20mm on one single wing segment… fires still do nothing, ram damage is “better”, tail is now harder to cut off… we can all agree that a 20mm mine round would at least slightly yellow the wings but they are modeled like tank armor or something… the wing cover is apparently now equal to 3mm of RHA instead of the IRL 2mm max of Aluminium which is equivalent to less than 1mm of RHA… and bombers like the Ju288C straight up being able to hunt down fighters because “yeah why not, I’m faster in a straight line anyway”.
Now the only way to kill bombers is straight up pilot snipes… and it makes fighters run away from bombers anyway. It’s just a lose-lose situation for everyone because there is no gameplay to be had.
Yak-28 still ignores 23mms, Il28 still ignores 23mms, tu14 still ignores 23mms… oh god the list goes so long.
Please gaijin, if a change is not ready to be implemented yet then don’t implement it. You don’t need to break the game completely because you want to “satisfy the needs of bomber mains”. I understand the previous damage model is not good, so buffing it a bit is naturally okay. The current one however, is absolutely NOT okay.
Are we also all gonna ignore the fact that gaijin submitted a video to the devlogs that shows us TWO different improved damage models? One of them is a buffed old damage model where the bombers have wings that do come off from 30mm hits, and the other one doesn’t. It’s so obvious in the video and it’s honestly kinda sad.
Gaijin please figure out how to implement something before it’s put into the game and breaks air RB as a whole. God, I’m not even getting into how massive planes can now be spawned in ground RB and be almost impervious to AA fire and ignore fires onboard. The CAS cancer gets buffed once again with the TIS-MA and the SU-8, PE-8 is now impervious to AA fire, etc etc, god the list just keeps going…
Anyway, if they were to actually try to model the bombers accurately, it’s going to be more fragile than what we think. In real life it was much harder to score hit after hit with your guns, but it’s much easier in war thunder. I think this is absolutely a fair trade because with the mouse aim system we have, the bombers receive 3 plane stabilized hivemind superhumans in return. It’s only fair.

Same configuration for pitch (max value is up, min value is down).
I also use the tracking camera, and I’ve set zoom toggle to numpad 0 for quick access while my right hand is on the arrow keys.
Sure there were a good few occasions last night but this one is a clear example. Replay ID and details are:
Session ID
127b0049000a10b7
https://warthunder.com/en/tournament/replay/1331658428351385783
Timeline:
2:06 Me 410 engages me
2:10 Right inner engine takes damage, despite no hit, shots are passing below the left wing at the rear as can be seen by the tracer fire his shots are wide
2:11 Right inner engine catches fire, despite again no hit and shots are passing below the left wing at the rear as before
2:12 Front gunner is suddenly unconscious, despite again no shots hitting any part of the front of the plane as can be seen by the tracers
2:12:20 Pilot sniped, again no hits to front of plane
You do know that… planes don’t have a full tracer belt right? they have non tracer rounds inbetween tracers… they may be correcting their aim inbetween and just set your engine on fire with those rounds
It would be interesting to know how many Be-6s and Qing-6s were sold throughout this whole bomber disaster.
Also how many Gaijoobans were bought to get TIS MA and Su-8. Dunno about Tu-1, is it affected too?
I don’t know if they’ve been affected by changes, but with these two seaplanes, it’s funny because they’re winning matches all on their own, taking out 5, 6, or 7 enemies. In a match today, I couldn’t even get a single shot off while diving at them from the side at 600 km/h; a single bullet from them snapped my wing right off.
idk about yall only thing that needs change now is fire damage
to be less effective maybe. the recent update pushed out earlier makes them way too fragil, especially at higher BRs. a few runs in the B52 and TU95 and theyre very easy to one shot now. the bear gets clipped once and its tail control is out and just spirals out of control, and the B52 either gets it tail cut off entirely, or has the eternal flame summoned into it. its honestly worse than it was pre update in the live server
No matter what people gonna say, bombers hunting fighters is anomalous and I will die on this hill. There are ways to balance bombers such as give them a higher spawn point, give them better placed targets and rewards to accomplish their role as a bomber.
But no, devs just gave them a simple health buff which SOMEHOW ignored multi engines interceptors, those were MADE to counter bombers, and just released it unpolished without deeper thought.
If devs can see this please understand the frustration after the so-called fix-patch in fact, did not actually fix lower-tier.
The gunners had a slim chance of shooting down fighters; their role was primarily to prevent the fighters from making an easy approach—which is why, in reality, B-17s were slaughtered until they received fighter escorts for protection.
The problem-aside from the fact that the bombers are overly resilient—is that they don’t lose lift due to damage; for instance, if you attack just one wing, the aircraft doesn’t lose lift on that side or suffer the kind of stability loss that would make flying impossible.
Another issue is that the fighters fall apart after taking just a single hit.
Oh yeah, Be-6 was a death sentence even before the buff, my default move was to run away.
Now it’s ridiculous, with fighters being 1500+ times less resistant than B-29 so I guess “only” 1000 times less resistant than Be-6, lol
The funny thing is that now they go after fighters, taking them down without any trouble.
I bought Qing-6 and abusing lol
22 death is mostly wing ripping by overspeed which is just my fault.
Anyway, AC-130 gameplay is just dumb.
Haha, you have a better kill rate than I do with any fighter.
