I think the control cables live the longest (as they’re made from steel) but wingspars and especially the wing skin, which are made of aluminium, would get soft, melt and even burn (metalfire) after one to two minutes, effectively snapping the bombers wing under its own load. Additionally due to the windspeed you get a “cutting torch effect” of the fire, making the fire/flames so hot, that they virtually “cut” through the aluminium.
Funny that in-game its the opposite. Control cables burn the first, then the wing skin burn to a black state and then the spars. They all will snap if you hit them with any damage.
Somehow i feel like they should snap on their own if they are damaged enough to be in the black state.
They dont in game until it is damaged or you load it with more Gs.
Yes, exactly. That’s why i said should
lol
MiG-25 is still not moving down into flareless RWR-less subsonics
I read a pilot testimony where he was flying his Ki-100 fighter and only noticed he had many .50cal hits when he got back to base.
Clearly Ki-100 should be made near immune to .50cals.
There is nothing wrong with cannon rounds. There is a LOT wrong with bomber DMs - even the windows have several milimeters of steel armor.
Apparently spalling of metal and especially glas is a myth in aviation and nearly half a meter spanning aluminium sheets between the spars with <2 mm thickness are stronger than steel to be able to withstand blast waves of dozens of gram of TNTe at point blank. Not to mention that even HE rounds create fragments from their hull (not many, but they do).
Armor and glas should generate spall in bombers when hit by HE shells even if not penetrated, fire should burn/weaken the wingspars and -skin to the point of self-collapsing under the planes own weight after around 1-2 minutes and the damage sections should be much more granular so that many hits around a specific part cause the part to disintegrate because of aerodynamic and weight/g-forces.
This game needs a whole rework of the damage model and fire (ignition, spread and damage propagation → e.g. a fire fed by leaking fuel, burning outside the plane without direct contact to it, shouldn’t be as devastating as it currently is, damaging parts it isn’t even close to). More granular plane parts, so that fuselage and wings don’t consist of only three parts but many small patches which can be damaged, which would also make wing- and part-rip more realistic and not just need a single 20 mm shell to rip-off your whole side. A single .50 cal bullet also shouldn’t make your elevator nearly useless and a 20 mm bullet shouldn’t rip it off completely. Making it consist of multiple damageable patches, connected by hinges, would do the trick → then you can lose parts of it without losing it whole to one bullet.
I don’t even play bombers but I think this change was great and makes the game a lot more fun.
Gaijin W
You know what a B-17 shouldn’t survive without instantly dying, or at the very least losing a wing? A whole Yak-3 slamming into it.
But some will say this is realistic, and not broken in the slightest.
Erm buddy do you have a source for that particular claim? Do you have evidence of a B-17 losing a wing from a Yak-3 crashing into it?
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hAvE yOu sEen thE Bf110 gun cam video though?? according to my studies it was firing x4 50mm cannons.
and how about you aim for critical components and use AP next time?
Kid you not there’s another topic in these forums where I just had an argument about that exact clip (except it’s the crappy AI enhanced version).
Oh yeah sorry.
“This one B-17 had a bird strike to it’s right engines, it survived. So obviously the B-17s wing can withstand the impact of a Yak-3 slamming into it, totally comparable.”
Not a day goes by without someone using that as evidence of the B-17s durability.
Then again, at the same time, couple matches later. Things like this happen;
47mm AP though, so probably the reason it actually worked.
Make it make sense.
Atleast it was satisfying
Nice consistent bomb hits.
Still though… the BV 238’s pilots didn’t die. That’s multiple bombs with 100+ kg of explosive content exploding and yet the shrapnel doesn’t reach them.
Not to mention the blastwave. I mean humans are pretty squishy and not meant to whitstand those either.
There must be some interior walls in the BV238 made out of imagium
Historically speaking, how many fires should I start to burn down a bomber?
lol holy fires
literally became fire
everyone but the pilot died
Hey guys I found a way to one shot bombers
100g short of qualifying for fires through blast-damage now btw
(9% chance too)