Changes to Bomber Survivability

Well then stop complaining? You choose to use a controller, free will. You choose to handycap yourself in a Shooter…

Choosing to play with an suboptimal input device can not be balanced, hows that supposed to work?

Like, if you choose to use a xbox controller for writing an email, then u will take insane much longer :D
Why should a very complicated game with semi realistic controlls needed to be limited to the few controller buttons? tf is this logic… be happy they let you even be part of WT… its still a PC game mainly and they even give you the option to use Mouse and Keyboard on console… if u dont use it, its your problem, not the problem of gaijin for not reducing the controlls to a level of a controler

if your want to bith about this, bitch about no console/pc exclive lobbys… i would be more then happy to only play with PC players.

Yet the same thing happens in other genres for example racing games, especially those considered SIM racing, having wheel + pedals is a massive advantage over a controller or M&K, even more so if your setup is a higher end one.

Yet you don’t see people complaining about it, they accept the fact that there are some people with an advantage over them because they have a better setup or control method.

It’s an individual choice to play a game where you are at an disadvantage when using a certain control method that is fundamentally inferior. No one is forced to play any game. But still choosing to do so, you accept the reality of your choice.

War Thunder is a game with a massive amount of keybindings, and has always been. I have an advantage of having a easy access, even mid dogfights, to manual engine controls using M&K. I can get an advantage over the enemy in performance using that, how would you accomodate that to a controller?

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Hi,
I use the mouse with my left hand for aiming, and my right hand on the keyboard for rudder, aileron and elevator inputs, usually as full 0/100% inputs. It sounds a bit unusual, but it works fine for me. So I personally don’t really feel limited by it.

More automation and guardrail.

How will the game know what i want to do with my engine controls to gain an advantage?

What do you mean?

This just sounds yet again like wanting more for doing less.

Thanks, I wouldn’t have expected this to be the case.

with more and more function added to the game without the expansion of keys in keyboard. Yes.

War Thunder does give a massive advantage to a control scheme. But I’m not going to explain it because if they fix it they might just completely ruin the full real control scheme by putting it to a comparative disadvantage. There is history, Gaijin recently made head tracking completely unusable in ground battles in ground vehicles. There was an exploit which I called the “pole trick” which I and many people with head tracking abused. But instead of just making abuse impossible they f’d up the whole head tracking in ground. the pole trick worked by moving the mouse down while your bowed your head and this caused the camera rise on top of an imaginary pole over your vehicle which was about 3 times higher than the normal point of view. I guess someone used it in esports event and that’s why they removed it. But they could’ve just disabled the Y axis instead of connecting so some abnormal function which makes it impossible to use head tracking.

How does it affect you, you’re using a controller?
But seeing as we don’t need a separate key for each function. Holding ALT, CTRL or SHIFT in combination with a key can be used.
Not to mention having the option to assign functions for short press, long press and release.
So it’s going to be a long while before we run out keys and key combinations.

Decrease/increase throttle, or flip up/down. Mapping key combinations with them are disastrous

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Not entirely accurate.

On the B-17 the dual controls existed for two reasons: the aircraft was considered too much for one pilot over a long mission (workload + control forces, especially in formation or when damaged), and the co-pilot was a fully rated pilot expected to take over if the pilot was killed or disabled. Official training manuals are explicit on the second point.

Head-on attacks by JG 2 and JG 26 were deliberately developed (Mayer and others) precisely because the frontal aspect offered the best chance to hit the cockpit. A single well-placed 20 mm shell could disable both pilots or the critical flight controls. That was one of the main reasons the tactic was adopted.

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Cause we dont already have enough “computer aided” or even “ff” stuff in the game…
u know people are already calling hightier a point and click adventure since years… not without a reason… and u want more automation? nah man…

I leave just 2 things here:

  1. A very smart post regarding financial impacts of the damage buff:
  1. A vid that summarizes the situation and forum interactions (at the end):
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That’s a good video.
Funnily enough i have made a suggestion post yesterday, which is about improving the current ARB gamemode and promoting teamwork, that is still pending approval to the forums.

But alas, we must wait and see if the Gaijin gods deem it worthy to be opened for discussion.

Edit1: In hindsight i should’ve made it into a normal post to gather ideas before putting it into suggestions.

Edit2: The post is up for discussion in the “Game discussion” section. I don’t know if im allowed to link it, but anyone can find it easily through my profile.

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There is. The skin of every bomber is 7-10mm of steel instead of <2mm aluminum it should be.

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make it like 6-8mm aluminum

The aluminium skin of planes is less than two milimeters usually. The aluminium skin of the B-29 for example is only around 1,6 mm thick.

It’s crazy how in my last game a B-29 ate 300 rounds of 20 mm bullets all over its structure (mix of AP, HEI and a tracer) but most in its fuselage and it neither killed all gunners nor made it uncontrollable. Three engines were set on fire but got extinguished by the fire extinguisher and after all that it continued its bomb run like it was nothing.

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I think I missed 1 aircraft in my summary, due to Swedish techtree being kinda niche.

LMAO.

BTW this thing is winning dogfights vs Bf 109s. I want to believe it’s “muh skillz”, but I am afraid that’s not exactly true.

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Except racing games generally you don’t gain anything / lose anything.

And who’s to say we can’t improve upon those as well?

They could spilt lobbies via M&K / controller / HOTAS & VR

(Since Hotas and VR are easy wins for simulator air)

if it was 6-8mm aluminum these planes wouldn’t fly

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