Changes to Bomber Survivability

hi,
That makes sense. I think we were looking at different parts of the testing. The rear-attack clips were mainly about how difficult it is to damage the aircraft structure, while the head-on test was specifically about pilot kills.

btw just an idea, maybe that helps even more with testing, but cant u just make a b-17 “sit at a watchtower” and modify a Heli to use the ammo u wanna test and do it that way? Not sure how much work that is but i guess for only testing stuff that would make it easier to reproduce findings

hi,

That does make sense, and I agree it would probably make the results easier to reproduce.

However, I think it is also important to test under conditions that are reasonably close to actual combat, using realistic aircraft, attack geometry, and ammunition. Otherwise it becomes easier to isolate the damage model itself, but harder to judge how practical the result is in an actual engagement.

Also, to be honest, I do not have the skill to build that kind of test environment yet, so please forgive me for keeping it a little simpler for now.

Jea totally get you, but i have the feeling that “testing” in a version like yours dosnt give the best results either, as a lot of variables are in stuff like crew, guns, ammo, random factor like spall or accuracy of a gun, and also having a bot as enemy that dosnt move and dosnt shoot back is kinda meh…

its like… ofc u can kill a KV-1E with a PzIII… but the second the KV-1E is moving + the latency of a real match…

That the bomber models are not optimizes is smt people have already found out :D Interesting would be whats the best way to counter it other then shoting SAPHE into their pilots

This was a good test, and even when you gave the actual engagement very optimal circumstances, your choice of plane was not that optimal. F8F has wing mounted guns so aiming precisely for cockpits becomes even harder in an actual game environment.

But even nose/centrally mounted weaponry loses reliability in pilot sniping in an actual match, with a human controlling the bomber. For now it seems people flying in bombers are under the impression they are indestructible and most dont do evasive maneuvers, or flight path corrections to make pilot snipes harder. And even then, straight headons aren’t always an easily achievable option, adding difficulty to pilot sniping.

And all of this is not accounting bombers having gunners that poae a serious threat to approaching figters. Making pilot sniping passes even more difficult, as you might need to evade the defensive firing from turrets WHILE ALSO trying to get a good pass at the bomber.

All these factors favor the bombers when looking at effort/result ratio.

Not braindead players will also not allow you to shoot you from the top+front… thats smt only unsmart players do :D

That is actually part of the point of this test.
The conditions were intentionally favorable to the attacker: the B-17 was slow, did not evade, and did not fire back. I also only included successful attempts in the video.
So this is not meant to represent the success rate in a real match. It is closer to a best-case demonstration of how effective pilot sniping can be, and how precise the attack still needs to be even under those conditions.

Honestly, there was no deep reason behind the F8F-1 choice. I just used it because it was maneuverable and convenient for the test.

Ok i see, but yea pilot sniping was always the most effective way, that has not changed :) Just hard to set up and very random on the enemys skill lvl

Yeah, i learned it years and years ago when i started playing, and have used it as the preferred method ever since.

At this rate with the fighter pilots learning and mastering pilot sniping, we’ll have invincible bomber pilots, 2.0km AI gunner ranges and bombers doing automatic evasive maneuvers without player input, before the end of the year.

Because god forbid they’d be required to use any skill, game knowledge or teamwork.

Way to many people i have met that only play while drinking… and not milk…and not caring a bit about teams, pvp, or anything basically D:
Just coming home, going on discord, grabbing a sixer and talk more then they play.
So you will propably right with that.

I mean…i’m guilty of this, but then again my aim seems to improve even more after a few drinks.
Plus playing WT to me is like riding a bicycle, it’s muscle memory

Minengeschoß packed with 102g of explosive detonated right next to the Gunner.
Yet the Gunner was completely unharmed.

Considering that the delayed fuse is supposed to make it explode internally, it still feels like there’s a problem with the game mechanics.


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Oh boy do you need to be more specific with this, the list is long.

Yes well HE damage and fragmentation seems to be absorbed mostly by the skin of the aircraft, even when the visual model shows damage.

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I have Left Trigger and Left stick click set to max value to pull up, and it doesn’t do a thing.

The buttons work outside of bomber / gunner view.

So yes. It’s locked in like that, unless… and it may not even work… but if you mass over haul the controls, which like I said before may actually make everything else terrible to use.

As I see it now, controllers are a jack of all trades kinda deal.
You try to make one area better, you take away from another.

Being on console dosnt force you to use a controller… theres nothing more to say :D

That’s a fundamentally flawed perspective.

No control scheme should be massively better than another.

Sure I have a M&K, but my choice is to play on controller.
I shouldn’t be hindered for such a choice.

Pilot snipes are unrealistic too just like the damage multipliers. The US bombers all had dual controls so the co-pilot could take over. British bombers didn’t have dual controls but the navigators had some pilot training and could take over (not in the Hampden) if the pilot was incapacitated. These should have a 30 second lock on control inputs if the pilot is sniped.

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Yeah and when pilot sniping US bombers with Co-Pilots, you need to shoot both for a pilot snipe. One isn’t enough, you can sometimes see this in-game when you shoot at planes with multiple pilots. It says “Enemy pilot is unconscious” but the plane still isn’t counted as destroyed, which means 1/2 remains.

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I reordert your reply, now its fitting better :D