U mean to remove them? Yes that would 100% improve Air RB :D
Atleast in terms of PvP/Competiveness
Yes if it was a ranked environment where competitiveness was somehow rewarded.
There are tournaments if you want a true competitive gamemode.
And if you think those aren’t enough, you can always make a suggestion to the devs to make a true, ranked gamemode.
Because at the end of the day, removal of bombers from the Air RB random matches isn’t really a feasible option, since the gamemode has been already built to accommodate all available plane types.
Or would you like ground targets and most strike aircraft to be removed as well? They dont fit a true competitive PvP gamemode either, as single engine fighters would be the only option if you wanted a true PvP environment.
Well ranked is smt completely different, as that usually comes with elo rating.
Theres no chill gaming in ranked MM.
And tournaments? Seriously? Have u looked into those p2w tournaments? I would need to spend hundrets of euros to max my crews, buy the better prem verison etc… and then i would still be limited to whatever vehicle is available in the tournament + cant play when i want + cant play with friends and for the grind its also awfull.
Why not? what is what bombers add to the current ARB mode?
AI ground stuff is fine (because of the ticket system), attackers i also dont mind, but bombers? what do they do? (normally)
They almost always play their own little game and do nothing to the resultscreen.
They used to be free kills, now they are the last man standing. But they are still not part of the Match. (they could if they play like me but they dont and thats also not the intended way)
Well perhaps you should suggest a permanent gamemode for fighters only?
But i thought that you said
AI ground stuff is PvE. Attackers really aren’t comparable to fighters in PvP capabilities. If you want PvP/Competitiveness, try to stay consistent.
Variety, and they have always been in the game.
Changing the current ARB to better accomodate bombers and giving them a meaningful and impactful role is the healthier approach imho. Expecting them to be removed from the casual gamemode is absurd.
done 10 years ago…
I am consistent.
AI stuff on ground is not pure PvE, its a Ticket race, same as in GRB, its all about the Tickets.
At the same time this Ticket races can be used to force PvP, as usually u cant just watch the enemy team kill all of it from 6km above.
So its a, fine for me, mechanic. Without it people with high climbrate fighters would never come back to earth, as there wouldnt be a reason to.
And why is that so?
Could say the same about Helis in GRB… they never had been in GRB and then they added them… mindbreaking i know… bringing a weapon system into the tank mode, that is designed to kill them for afar, out of reach.
Well i guess not enough people wanted it, or Gaijin deemed it unnecessary to put resources into. But the game, and the player count has changed since then. Maybe someone should try again?
If they still won’t add one, tough luck.
AI ground targets are the exact opposite of PvP. PvP stands for Player vs Player. As the AI is that, AI, it’s not player controlled. Its environment, so PvE.
But if you insist on arguing about ticket count, bombing bases affects ticket count, thus it’s affecting the match.
GRB has no PvE elements such as AI targets that affect ticket count.
Yes because if you want to be competent in PvP, you take planes that have high climb rates. But there would be a reason to come down, to take out the enemies. It’s not competitive to stay at high altitude doing nothing, no?
Could say, but it has no relevance to what i said. Helis were added to GRB. Bombers have always been in ARB. What’s your point exactly?
Like they deemed it unnecessary to fix bombers for years and now they deemed it unnecessary to make it properly…tf is that of an argument bro
Thats not correct, PvP = Player vs Player, it does NOT mean deathmatch! Take overwatched as example, i can respawn forever, you can have the most kills, but what counts is to push the map and win by capturing/escorting.
It has capture points, that dont involve an enemy to be captured. So its also PvE according to you? o.O
If i dont need to, then i dont come down, only on my terms. And my term of coming down is having more energy then they have, so i never lose. Whats the point of that? Without an incentive to fight there would be 2-3 planes per br that are usable and the rest is trash.
Edit* also uptiers would be pure insanity lol how u win a match in your f4u vs spit mk24, its atm already super stupid, and without any reason the spit will never come down
why my point? you startet it. Give me your point on why they NEED to stay and not get their own mode? More then “it has always been like this” lol
I find bombers OK now, but it is made by the ugliest way.
Before the bomber nerf, years ago, the bombers were as effective as now, but thanks a simple feature - the ai gunners were highly effective from 800-1000m. Ant this was immersive. Even if irl the gunners were not so effective, a fighter have to do against a formation of bombers that multiplie the number of gunners firing at it. So in WT a bomber presented a formation of bombers, and the fighter should be extremely careful and using adequate tactics to down a bomber. Now it’s a fire show with same effect, but with unrealistic effectiveness of the weapons upon the bomber.
Back then you where also able to end a match VERY easy with a squad of 4 bombers… i mean, no one complained when they changed it… because it was really not balanced. But even then, they died 10x faster then now…a good few hits with a 30mm = bomber done. Fires also killed you almost instandly. And FPE didnt excist ingame.
Ending the match isn’t relied with the bomber performance, but the win conditions. BTW they removed the operations in SIM and the airfields destruction in ARB.
Yea i know, one more reason why i say, bombers are end of life in ARB… give them a new mode
Imagine i have a task to destroy 70 or 120 ground targets (ARB) in a bomber. And i want to do it with a 4 engine one. Pure suffering. I know it’s easy with a light bomber, who can act as a strike aircraft.
So, there’s hope that they might make a permanent fighter PvP ARB mode. Just keep pushing for it.
As i said, bombing points already affects tickets. So with your logic regarding tickets, they are part of the PvP experience.
You can win from a lower energy state/altitude.
Because why should they be separated from to their own gamemode just because you dont like facing them?
Why is it a bad idea to change current ARB environment in a way that gives them more meaningful and impactful role? Perhaps make bombing bases affect tickets more?
This is what i want to know.
But instead of ONLY making bombing bases affect ticket count more, there could be other changes to accompany that. Changes that would make it harder to reach the bombing targets as reliably. Changes that would be making intercepting bombers easier. Changes that would make it more viable to reach friendly bombers at altitude to escort them.
These are some of the things i want to propose, and ways to achieve them, instead of pushing a part of the ARB playerbase into a separate full PvE mode.
Why are you against it?
Is it because escorting bombers and reliable ways to reach them at altitude would push fighter vs fighter dogfights to higher altitudes?
Do you want to only engage in low altitude dogfights hence dread the idea of climbing and fighting at altitude?
Yea but so little that it dosnt has any meaningfull impact.
Vs same skill level? Very unlikely, not impossible but…
…you can also win the lottery… just because u “can” do smt…
Its not their OWN gamemode. They used to be part of it, used to have an impact. Now they dont. Its not me disliking them, i dont care enough at my skill level and game progress. I think it would be healty for the game.
Its ultimately a PvP game, that incentivise to learn, progress, get better and try to win over the skill of the enemy… what role do a bomber have atm or even before the patch in that ecosystem? Its not impacting the result screen most of the times, it dosnt require to learn a lot to bomb a base or defend with gunners (and some even want to make gunner AI better…).
There is no escorting bombers in current ARB…
Wait, so i am not allowed to suggest them getting out of ARB and getting their own mode, but you suggest your own mode instead?
So we agree that they are useless in ARB atm and dont affect the result screen or incentive pvp? :D
Just replying to bump the thread, devs need to urgently look into bomber survivability, their module health needs to be halved if not reduced by two thirds to be somewhat fair, especially the extreme edge cases like the bv238, tis-ma and su-8 are not acceptable in its current state.
I said TO their own gamemode. Sorry that there was a “from” as well.
So why not change the current ARB gamemode in a way that they do again?
Clearly you do.
With PvE elements as you have stated.
Yes, incentivises, not forces. It’s a massive difference.
This is why i said that the current ARB mode should be adjusted in a way that they would have a role.
This is why the current ARB mode should be adjusted in a way that they are more impactful.
Why should it? The gamemode could be adjusted in a way that it is harder to reach the bombing targets reliably, and tht i would require teamwork to do so.
Sigh
No shit.
That’s why i said;
If you would read what i wrote, i said i would make changes to the current ARB mode to accomodate bombers better, give them more impactful and meaningful role.
At the moment yes, that’s why im talking about changes tht would make them useful.
wow thats out of context as hell… let me try that too…
About everything else, no need to say 10x the same with different words lol:
We agree bombers usefullness in current ARB is VERY limited (if they work as intended)
With that as baseline…
I dont see a possibility to make bombers feel like a good part of ARB. ARB is mainly a Plane VS Plane gamemode, Attackers, Fighters they both play the role of a front firing “small” aircraft that can both, kill planes and ground stuff, for kills or tickets as pressure. Ofc attackers less, but many are also valid heavy fighters… same as fighers, most are an valid option, some more, some less.
But bombers? They dont fit this role and never will be.
A Mode where bombers would work would be a Bomber specific mode, not a Plane VS Plane PvP Mode.
U can make a coop game with bombers no problem… but random 16vs16? I mean…even gaijin knows this, thats why they are limited to only 4 per team…
So for me, a gamemode where bombers “work” as proper part of the game, would automatically make it a bomber mode…
i just dont see any way of making a single mode work for both worlds perfectly.
edit*
and i am not talking about making them spawn at 12km doing their own stuff + not counting them towards “alive” players.
It’s not, you claimed you dont care enough about bombers, but here you are.
But to the topic at hand:
We do.
That’s your view on it. I do see a possibility.
Just because you say it is, doesn’t mean it is.
This is where our views differ so drastically that further discussion about this subject isn’t going to be productive
I see ARB as Team vs. Team gamemode where all planes should have a meaningful role.
Thats not what i wrote, thats only what u quoted.
My answer was:
Because u claimed that i dont like facing them… i sayed i personally dont care about this, facing them, because :
dont be like xxx-live ;)
Maybe u just overread that…
Care to share? I mean, were here in a forum that is open for suggestions and discussions.
Maybe u have a concept i would agree with, right now its just me not having this vision :D
Guys either move it to DM’s or leave each other alone failure to do so will result in time out !