Changes to Bomber Survivability

Imagine i have a task to destroy 70 or 120 ground targets (ARB) in a bomber. And i want to do it with a 4 engine one. Pure suffering. I know it’s easy with a light bomber, who can act as a strike aircraft.

So, there’s hope that they might make a permanent fighter PvP ARB mode. Just keep pushing for it.

As i said, bombing points already affects tickets. So with your logic regarding tickets, they are part of the PvP experience.

You can win from a lower energy state/altitude.

Because why should they be separated from to their own gamemode just because you dont like facing them?

Why is it a bad idea to change current ARB environment in a way that gives them more meaningful and impactful role? Perhaps make bombing bases affect tickets more?
This is what i want to know.

But instead of ONLY making bombing bases affect ticket count more, there could be other changes to accompany that. Changes that would make it harder to reach the bombing targets as reliably. Changes that would be making intercepting bombers easier. Changes that would make it more viable to reach friendly bombers at altitude to escort them.
These are some of the things i want to propose, and ways to achieve them, instead of pushing a part of the ARB playerbase into a separate full PvE mode.

Why are you against it?
Is it because escorting bombers and reliable ways to reach them at altitude would push fighter vs fighter dogfights to higher altitudes?
Do you want to only engage in low altitude dogfights hence dread the idea of climbing and fighting at altitude?

Yea but so little that it dosnt has any meaningfull impact.

Vs same skill level? Very unlikely, not impossible but…
…you can also win the lottery… just because u “can” do smt…

Its not their OWN gamemode. They used to be part of it, used to have an impact. Now they dont. Its not me disliking them, i dont care enough at my skill level and game progress. I think it would be healty for the game.

Its ultimately a PvP game, that incentivise to learn, progress, get better and try to win over the skill of the enemy… what role do a bomber have atm or even before the patch in that ecosystem? Its not impacting the result screen most of the times, it dosnt require to learn a lot to bomb a base or defend with gunners (and some even want to make gunner AI better…).

There is no escorting bombers in current ARB…
Wait, so i am not allowed to suggest them getting out of ARB and getting their own mode, but you suggest your own mode instead?
So we agree that they are useless in ARB atm and dont affect the result screen or incentive pvp? :D

Just replying to bump the thread, devs need to urgently look into bomber survivability, their module health needs to be halved if not reduced by two thirds to be somewhat fair, especially the extreme edge cases like the bv238, tis-ma and su-8 are not acceptable in its current state.

I said TO their own gamemode. Sorry that there was a “from” as well.

So why not change the current ARB gamemode in a way that they do again?

Clearly you do.

With PvE elements as you have stated.

Yes, incentivises, not forces. It’s a massive difference.

This is why i said that the current ARB mode should be adjusted in a way that they would have a role.

This is why the current ARB mode should be adjusted in a way that they are more impactful.

Why should it? The gamemode could be adjusted in a way that it is harder to reach the bombing targets reliably, and tht i would require teamwork to do so.

Sigh
No shit.
That’s why i said;

If you would read what i wrote, i said i would make changes to the current ARB mode to accomodate bombers better, give them more impactful and meaningful role.

At the moment yes, that’s why im talking about changes tht would make them useful.

wow thats out of context as hell… let me try that too…

About everything else, no need to say 10x the same with different words lol:
We agree bombers usefullness in current ARB is VERY limited (if they work as intended)

With that as baseline…
I dont see a possibility to make bombers feel like a good part of ARB. ARB is mainly a Plane VS Plane gamemode, Attackers, Fighters they both play the role of a front firing “small” aircraft that can both, kill planes and ground stuff, for kills or tickets as pressure. Ofc attackers less, but many are also valid heavy fighters… same as fighers, most are an valid option, some more, some less.
But bombers? They dont fit this role and never will be.
A Mode where bombers would work would be a Bomber specific mode, not a Plane VS Plane PvP Mode.

U can make a coop game with bombers no problem… but random 16vs16? I mean…even gaijin knows this, thats why they are limited to only 4 per team…

So for me, a gamemode where bombers “work” as proper part of the game, would automatically make it a bomber mode…
i just dont see any way of making a single mode work for both worlds perfectly.

edit*
and i am not talking about making them spawn at 12km doing their own stuff + not counting them towards “alive” players.

It’s not, you claimed you dont care enough about bombers, but here you are.

But to the topic at hand:

We do.

That’s your view on it. I do see a possibility.

Just because you say it is, doesn’t mean it is.

This is where our views differ so drastically that further discussion about this subject isn’t going to be productive

I see ARB as Team vs. Team gamemode where all planes should have a meaningful role.

Thats not what i wrote, thats only what u quoted.

My answer was:

Because u claimed that i dont like facing them… i sayed i personally dont care about this, facing them, because :

dont be like xxx-live ;)
Maybe u just overread that…

Care to share? I mean, were here in a forum that is open for suggestions and discussions.
Maybe u have a concept i would agree with, right now its just me not having this vision :D

Guys either move it to DM’s or leave each other alone failure to do so will result in time out !

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Bombers aint that buff…

it looks like bomber player aren’t good players either

Look, we asked for bombers buff, we got it. Nobady is forcing anyone to fight against bombers. Maybe instead of shooting at the engines and wings, shoot at the crew?

Yeah the crew would melt instantly with US ground target belt.

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This has actually been my preferred method for as long as i’ve played War Thunder. Since the buff to bombers, AP belts for all guns seem to be the most reliable method on taking bombers down. Some larger calibers actually have a chance to have the shell go through the whole length of a bomber for a pilot snipe.


I swear u don’t play the same game.

you just look like fools

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Have you tried AP? It works perfectly for pilot snipes.

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B17 E because this is literally open space
even more funny

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both HE and AP work, it’s just that u need to place several good shots at the same time or allow overpressure to kill the pilots, I am just showing these people that they never test stuff on their end.

I bet they never tested stuff like this anyway. I am doing good against bombers actively shooting between 1-3 each game depending on BR

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Bomber hunting since the patch? I like your style, i’ve been doing that as well. Someone’s gotta thin the herd.

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I certainly didn’t ask for one. I actually benefit from it because dailies in a bomber are ridiculously easy to do. I play RB and AB only to do dailies. When I actually play for “fun” I play jets in SB and there are hardly any bombers there.

Still it’s absolutely ridiculous that they buffed the bombers by putting artifcial multipliers in their damage model which is solely based on their classification in the game.

But I expected nothing less. Tämäkin ryssittiin…