I would say, personally, that the old DM was closer to being balanced then the new one but thats just my view… and theres a BIG difference in what a skilled vs unskilled pilot can and cannot do… so in terms of potential, i see the bombers have atm an INSANE overtuned potential. But just like the is-7 story in wot…its played by so many “unskilled/unwilling” players that it statisticly dosnt reflect. That saied… pov matters alot… and for me, no matter the skill, in an equal skill fight, the bomber wins atm and IF (and i have the feeling people will understand eventually over time) bomber players stop bombing only and seriously support the team/fighters + ground pound and use their gunners more often… it could end in fighters being useless soon… as long as bomber players keep being unskilled/not willing to adjust their playstyle… but thats speculation, i have the feeling that over time people will realise this… and if the DM model keeps beins even 50% of what it is now… they could drastically be and issue.
And Sim… while i agree Sim needs different balancing… who cares… theres barely anyone playing it these days for a reason… sadly. I am pro Sim, especiall ground sim… but it feels like since years now that the devs dont give a damn about it anymore, so i also dont.
And console vs pc… well… i also dont care :D I dont want them in my team, i dont want to play against them, i just want them gone and the cheats they have in especially GRB gone.
but if we continue to discuss console, pc, sim bla bla bla… a headtracker is OP in Sim… same as a high end PC setup in every mode. Theres no balancing in peripherals.
Meanwhile i just finised my second b17 (usa 5.0) game ever and that was enough to be fully spaded, havent dropped a single bomb at a target… came out both times first with thousands of points between me and second place. Playing it excakly like u should now… as a supporter against fighters and killing all the stuff on the ground for tickets. (Did this prior to the b17 already a few days ago with other nations, so i already knew not to go far bases)
Even with 50% less “HP” or having a 50% weaker DM… its still OP as hell.
Yeah possibly. Can’t know for sure unless we get that version. But 50% less HP doesn’t translate directly to 50% poorer performance.
There are other underlying issues with bombers, not just the DM. I have a bunch of improvement ideas for the overall bomber experience, that would most likely have an overall positive impact on the Air RB match environment.
I might make a completely new topic with my ideas later when i get home from work.
And yeah i got off-topic. Sorry. I’ll try to be better, Master Rinhord :D
Yes if it was a ranked environment where competitiveness was somehow rewarded.
There are tournaments if you want a true competitive gamemode.
And if you think those aren’t enough, you can always make a suggestion to the devs to make a true, ranked gamemode.
Because at the end of the day, removal of bombers from the Air RB random matches isn’t really a feasible option, since the gamemode has been already built to accommodate all available plane types.
Or would you like ground targets and most strike aircraft to be removed as well? They dont fit a true competitive PvP gamemode either, as single engine fighters would be the only option if you wanted a true PvP environment.
Well ranked is smt completely different, as that usually comes with elo rating.
Theres no chill gaming in ranked MM.
And tournaments? Seriously? Have u looked into those p2w tournaments? I would need to spend hundrets of euros to max my crews, buy the better prem verison etc… and then i would still be limited to whatever vehicle is available in the tournament + cant play when i want + cant play with friends and for the grind its also awfull.
Why not? what is what bombers add to the current ARB mode?
AI ground stuff is fine (because of the ticket system), attackers i also dont mind, but bombers? what do they do? (normally)
They almost always play their own little game and do nothing to the resultscreen.
They used to be free kills, now they are the last man standing. But they are still not part of the Match. (they could if they play like me but they dont and thats also not the intended way)
Well perhaps you should suggest a permanent gamemode for fighters only?
But i thought that you said
AI ground stuff is PvE. Attackers really aren’t comparable to fighters in PvP capabilities. If you want PvP/Competitiveness, try to stay consistent.
Variety, and they have always been in the game.
Changing the current ARB to better accomodate bombers and giving them a meaningful and impactful role is the healthier approach imho. Expecting them to be removed from the casual gamemode is absurd.
AI stuff on ground is not pure PvE, its a Ticket race, same as in GRB, its all about the Tickets.
At the same time this Ticket races can be used to force PvP, as usually u cant just watch the enemy team kill all of it from 6km above.
So its a, fine for me, mechanic. Without it people with high climbrate fighters would never come back to earth, as there wouldnt be a reason to.
And why is that so?
Could say the same about Helis in GRB… they never had been in GRB and then they added them… mindbreaking i know… bringing a weapon system into the tank mode, that is designed to kill them for afar, out of reach.
Well i guess not enough people wanted it, or Gaijin deemed it unnecessary to put resources into. But the game, and the player count has changed since then. Maybe someone should try again?
If they still won’t add one, tough luck.
AI ground targets are the exact opposite of PvP. PvP stands for Player vs Player. As the AI is that, AI, it’s not player controlled. Its environment, so PvE.
But if you insist on arguing about ticket count, bombing bases affects ticket count, thus it’s affecting the match.
GRB has no PvE elements such as AI targets that affect ticket count.
Yes because if you want to be competent in PvP, you take planes that have high climb rates. But there would be a reason to come down, to take out the enemies. It’s not competitive to stay at high altitude doing nothing, no?
Could say, but it has no relevance to what i said. Helis were added to GRB. Bombers have always been in ARB. What’s your point exactly?
Like they deemed it unnecessary to fix bombers for years and now they deemed it unnecessary to make it properly…tf is that of an argument bro
Thats not correct, PvP = Player vs Player, it does NOT mean deathmatch! Take overwatched as example, i can respawn forever, you can have the most kills, but what counts is to push the map and win by capturing/escorting.
It has capture points, that dont involve an enemy to be captured. So its also PvE according to you? o.O
If i dont need to, then i dont come down, only on my terms. And my term of coming down is having more energy then they have, so i never lose. Whats the point of that? Without an incentive to fight there would be 2-3 planes per br that are usable and the rest is trash.
Edit* also uptiers would be pure insanity lol how u win a match in your f4u vs spit mk24, its atm already super stupid, and without any reason the spit will never come down
why my point? you startet it. Give me your point on why they NEED to stay and not get their own mode? More then “it has always been like this” lol
I find bombers OK now, but it is made by the ugliest way.
Before the bomber nerf, years ago, the bombers were as effective as now, but thanks a simple feature - the ai gunners were highly effective from 800-1000m. Ant this was immersive. Even if irl the gunners were not so effective, a fighter have to do against a formation of bombers that multiplie the number of gunners firing at it. So in WT a bomber presented a formation of bombers, and the fighter should be extremely careful and using adequate tactics to down a bomber. Now it’s a fire show with same effect, but with unrealistic effectiveness of the weapons upon the bomber.
Back then you where also able to end a match VERY easy with a squad of 4 bombers… i mean, no one complained when they changed it… because it was really not balanced. But even then, they died 10x faster then now…a good few hits with a 30mm = bomber done. Fires also killed you almost instandly. And FPE didnt excist ingame.
Ending the match isn’t relied with the bomber performance, but the win conditions. BTW they removed the operations in SIM and the airfields destruction in ARB.