Does my opinion matter? Am i one of the cool kids?
Can i say that i think the current damage models seem to me like they are too strong?
Is it okay for me to say that even though I don’t personally have issues taking bombers down, i think they are too strong to be considered balanced when looking at it from the POV of the average player?
Can i also add that i think the current damage models seem to me like they are too strong and unbalanced when comparing effort/rewards ratio for fighters and bombers?
Again, I haven’t played air RB in forever because of how the game mode plays.
(Because markers are annoying, especially in the jet tiers, hence why I walked away from it).
If you compare your main mode to mine (sim) you’d get a much closer comparison.
(Even this is a little wonky because at least 1/3 of my sim play time is bombing with music blasting enjoying myself)
Wait, now u say two thing that dosnt line up.
Do you have just an opinion and try to push it really hard against “us” more expert or do we misunderstand you? I am confused now.
As far as i can tell, everyone semi-pro/proper veteran is on the same side here.
It’s comparable, as about the same amount (1/3) or my ARB time is playing recklessly/goofing around.
Also my stats are skewed because it’s a take from a period of 11 years, and most Air RB matches i have played are from the first 3-4 years.
Also when i started playing, Air RB was a whole different environment. Fights took mostly place at higher altitudes, and a single dogfight could take minutes to complete as people used their planes more carefully.
Not how it is now where people go after the first enemy or engage in the low altitude furballs for quick rewards with little to no regard to if they survive or not.
Ground RB doesn’t exist now I guess lol. According to Mr. Rinhord
@UniqueScorpions-live
Also it seems a bit contradicting that you have stated earlier that you would like to see AI gunner ranges buffed, one reason being that aiming them isn’t that easy for console players using controllers.
But at the same time you claim that taking down bombers isn’t all that difficult, just requires good aim. So are you saying that console players using a controller, are expected to have same kind of precision when aiming like shown with M&K in examples here or here to reliably take down bombers?
While the requirement to avoid being downed so easily for each bomber pilot shown in the examples, was to simply not fly straight and do atleast some kind of evasive maneuvering, or start engaging with gunners from a further distance.
It’s much easier to hit a huge bomber over a small fighter. Yes or no?
Maybe i need to remind you what thread we are in lol:
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Btw, what exakly is your reason to belive Bombers are more balanced now then they where before?
That they burn longer now? That they still die on fire eventually and can be pilot sniped?
Maybe you told your hopefully other arguments already but may i ask you to say them again? Topic has wandered around quite a bit so its though to find stuff
Not sure where u going with this, but let me answer… big plane = easier to hit, if all other conditions are the same. (but atm not easier to kill)
Nice spelling. The fact their wings aren’t broken from 2 7.62mm hits now.
Or fire doesn’t instantly burn down bombers.
I said, reduce the overall health by 10-15% for all components. (Again this is to just see how everything feels after the fact, and if need be reduce it another 10-15%, but you start gradually)
and buff bomber’s gunners in rb / sb so they aren’t useless with an ace crew.
0.13 mile range to (just as an example)
0.20 for expert
0.30 for ace.
Arcade is 0.50 for an ace crew btw.
Lastly… bombers exist in grb quite often.
And these TIS Ma, TU-1, and SU-8 everyone is complaining about are more common in grb
Okay gotcha.
I think no one is arguingt against this, bomber needed a buff/change
Nah i would say they need much more than this, HE is currendly doing weird funky stuff and often does no structual or module dmg to the bombers.
Some componends are fine, like the rudders and stuff, but everything “internal” is basically almost HE immune right now.
Can´t but the finger on whats excakly the issue but its very very weird atm.
Also fire does almost no dmg…
We can be lucky most bombers are on the lower side of the skill level and competiveness… even now most still only bomb instead of being usefull…
I mean, theres nothing to argue here, thats an opinion.
If u want mine, make AI Gunners go for good… there should no AI Gunners on a Player Vehicle in this game if u ask me.
I mean, ofc bombers excist also in grb… but theres only a few remodeled planes that are effective in GRB and all of them are not even prober long range bombers, why they got the buff, no one knows.
But imagine they give this buff to SB2, AD-4, A2D, Do335, all dual prop Me´s and Bfs, A-10, Su-25, IL-10,Su-6 … list continues for every plane that was used as a Hybrit/Heavy attacker/fighter
Currently we see the drama on a premium, the tis ma… imagine it would be not a marketplace premium, which price doubled since the buff btw.
Doesn’t help that gaijin makes bomber completely immune to <30mm HE/FI frag damage, artificially making planes relying on HE/FI without SAP/API worse.
A2d and the Do were already kinda tanky tbh.
Why? Naval / air would be abysmal elsewise.
But making an ace crew worth it seems more than reasonable. Even Finn agreed.
The update is like a week or two old. They’ll fix whatever bugs have arisen. Again they didn’t say it was concrete and finished.
Lastly… imagining everyone is a villain before talking with them didn’t help the convo earlier at all.
Now that you’ve asked / looked at what I was saying it’s a lot more agreeable no?
Well, if u also ask me, crew level has a way to big of an impact anyways… so…
and naval i really dont care about, i just know that they had or have a big zombie players issue, where people just spawn, full steam and let the AI gunners farm XP for them, i think these days they “counter” this by kicking everyone who dosnt make an input in 5mins.
How long did they took to fix terminators again? How long they took to “try to fix” glass bombers?
But at the end, even you agree, you just believe they will fix this “soon”… well i doubt that and therefore i defent my standpoint that its currently not balanced at all. :D
I mean, they ask for feedback and discussions and i guess so far everyone agrees that its not in the “perfect” state atm
Yes.
But you didn’t answer my question;
But as you said, you play sim.
Aiming in sim with fighters is harder than aiming with bomber gunners with comparable control method, while the bomber also has a huge FOV advantage.
Yes or no?
And while you have made claimw that you don’t have issues shooting down bombers, you have not presented any evidence supporting your claims.
This wasn’t necessary. I understood what he meant just fine. Im sure you did as well. English isn’t everyone’s native language.
That’s a gaijin issue… and mainly they disliked it for grinding SL.
Well, gunners don’t swap sides when they’re being attacked from an opposite side.
Nor do literally half the crew seemingly do much in naval.
Like in RB… my spotters /aiming should be a little more autonomous by auto ranging.
Partially. But most people I’ve seen complain want a full revert for easy kills.
Again, incrementally is the best method. Exactly how I setup my be change lists.
Well we must be playing different games altogether, and reading different forums too. This is not my observation in the slightest, here on the forums, or in the ingame chat. Nor does it represent what i hope for the bomber damage models in the future.
Well there is no way to really buff fighter aiming for console users. So no they will never be expected to aim as well in a fighter / bomber.
Just like controlling a plane is better for M&K, than on controller.
Yes sim aiming is much harder (even more so for controller) for fighters and technically in a 1:1 easier for gunners, however that’s not taking into account you cannot outside of a bomber in pilot view.
But a Huge FOV advantage? I disagree. Fighters are very easy to see out of.
There were some earlier comments demanding a full reversal, here in the forum. I remember because those were the first few I read since the update.
I haven’t seen much commenting even in the couple RB air matches I flew.
But a Huge FOV advantage? I disagree. Fighters are very easy to see out of.
So in sim, while the bomber pilot is in the gunner view, defending against a fighter, are you saying he has worse FOV and view at the fighter, than vice versa?
There were some earlier comments demanding a full reversal, here in the forum
Yet the word you used was most. Please try to stay consistent in your arguments.
This is my view on the overall survivability of bombers, and how i would like to have it in the future.
Behold, super simplified and easy to understand graph masterclass:
And from what I’ve read on the forums from the people who are against the current state, that optimal (or close to it) is what i think most want.
So in sim, while the bomber pilot is in the gunner view, defending against a fighter, are you saying he has worse FOV and view at the fighter, than vice versa?
They’re both pretty well balanced tbh.
If you zoom out your view while in sim, (which I know you know how to do) in a pilots view as a fighter, it is about 180° across, which is about the same as the Gunner’s view.

