P.S. I’m wrong they actually updated it. Armored concrete/flying bunker of comrade Stalin is truly there now.
Has anyone tried to use non HE ammo on the bombers?
It doesnt really change much. It makes taking out the engines more consistant, but ultimately there is only the weakspot to target, and hitting anything else largely doesnt do much
Probably TB-3, Sunderland, G8N1 would be OP as hell if you use them as gunship.
Another change that would help balance things out (if it end up being too strong) is getting rid of infinite ammo for bombers.
A common tactic in coordinated Japanese fighter attacks consisted of staying just outside gun range until it appeared to them that the bomber’s guns ran dry, then making an immediate attack. In-game, bombers can just spam click without a care. If they run out, they reload and have full ammo again in 10 seconds!
iirc, they do actually have finite ammo, its just very large
For example, with this update I recall reading some relevant changes
Looks like you need to work on your aim, and you completely crippled it on the first pass taking out all of its tail control surfaces, only reason its still flying “normally” is because the test flight AI is very wonky with how it ACTUALLY controls aircraft. as [Morvran_] previously pointed out.
Bombers can reload their weapons in WT to have infinite, but yes individual belts can run out.
Ah… I didnt know that part. So yes, capping each turret to IRL ammo (bar in arcade) could be another key change then
F14D players demonstrating their advanced knowledge of how their own missiles work like they’re making some sort of point (all of those missiles exploded nowhere near any bomber as the radar was confused by each contact bleeding into eachother from such proximity)
It depends on your crew skill level. On some aircraft, you get really short reload times.
TB-3 isnt going to be as OP as gunship, i think it would be OP in terms of being the most survivable bomber in the game cuz it’s even with old damage model could get its whole construction painted orange and then proceed to bomb and then camp a simulator airfield for next 10-15 mins until oil in radiators run out and turns its engines completely off (mostly due to facing .30 cals in current matchmaker) So now it would literally be an essential character with, however, quite wimpy armament of literal infantry LMGs remade into aircraft MG. It just can’t reach target by himself. However, it would be an absolute menace even if damage model is nerfed from what it is on dev.
One of the makor issues i my opinion
Wins being made more durable is truly an amazing addition, after all half these planes have “fortress” in the name for a reason.
However
Them being straight up invincible, not so sure.
There should be some leniancy with high capacity HE, like pheonixes, large missiles / SAMs, and high caliber rounds, being able to deal overpressure damage to modules or even destroying wing spars.
The B-17 being able to eat a few poorly aimed bursts from german 20mms is completely realistic despite what half the community thinks. However, it shouldnt eat missiles. The only aircraft that even have a chance at that are the buff and bear, and even then it might only be able to take one or two near misses
Really wish we had a ammo counter/bar similar to the machine guns on the tanks, so we could have an idea of how much ammo is left in the belt and how long until it is reloaded.
They actually forgot a whole list of bombers to update the damage model on. For some of them it is weird that they actually forgot to update the damage model on them. For example the B18A and T18B have the old damage model, while the B18B and T18B (57) have the new damage model. And nearly all French bombers have the old damage model.
I think thats just dev server shenanigans, it is wip after all, they probably are focusing on the big and famous heaviest first before working their way down to the more obscure stuff, knowing players will be checking the likes of the b17 first
Well im messing around in a wt custom, I get gunned by a tu95, and catch fire, the fire isnt an instant death but it does spread at a slow/moderate pace, damaging the aircraft to the point where I cant keep it level, and then an aster 30 oneshots my ungamaged tail section off, Feels about right to me guys idk, it gives bombers a more cinematic and slow death, and a chance for the player to fight for their aircraft within reason
@FeetPics @NotKringe and anyone else posting these videos of bombers tanking “thousands of rounds” and 6 aim 54s… learn to aim, and learn how to properly employ missiles in scenarios where they arent confused by multiple targets. Observe. Bomber damage model
Aim for the pilots through the plane? Plane dies quickly, Shoot the wing wheres its not specifically reinforced to hold engines? You saw through it. Shoot a missile in a situation where it isnt getting confused and blowing up nowhere near any target? The plane receives catastrophic damage and falls out the sky. Besides the body checking other planes part id say drop it on live already lol
Do you think that damage model is realistic? Do you think this will be good for gameplay? Especially in sim?
Realistic? Id say its pretty damn close. I can see how a vulcan would saw through a wing in about that time, How it would work in sim? The issues with bombers is the mouse aim turrets and 3rd person. No matter how tanky a bomber is, the issue in that mode is how effective it is in an offensive role with how its turrets are implemented. And irl, would a SINGULAR FIGHTER go and 1v1 an entire bomber bristling with guns? There a reason german fighters liked making headon passes aiming at cockpits and glass domes of B17s in ww2, it was more reliable to try and incapacitate crew than to inflict a full on structural failure on these machines. Its why the B17G added a chin turret to help counter this threat!




