Challenger 2 needs to be brought to developers attention

These are unclassified yeah

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Whoops

Another big benefit is DU is pyrophoric, so it self ignites when fragments of it penetrate from the friction/energy of travelling through armour. Flash fires inside tanks/around ammo carousels is obviously not desirable. Pretty sure this effect isn’t modeled in game.

Well, if you have it then go and make a report, it might get fixed someday

Same with alot of things

Its not modeled, but the du penetrator ablates into very fine dust that oxidizes with the oxygen in the air very rapidly getting up to thousands of degs.

The part about this game that still is so obnoxious is that CASELESS AMMUNITION has a FIRE CHANCE. The whole point is that the entire thing is highly flammable. There should not be a “ignition chance” when you hit the ammo. It should go boom. cough BVM cough

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No this is incorrect. L23 didn’t exist this had been reported a long time ago and was a fictional round made up by gaijin. L23A1 was the only round. L28A1 is not a L23 replacement it’s a tungsten version of L27A1 that offers similar penetration values.

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Funny u mention this as the fake L23 is modeled like a composite apfsds penetrator. But Britain never made a composite penetrator. Chief mk10 should be shooting l23a1 😂

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Going back to the Chieftains shouldn’t the Mk.10 get the same 5 second reload as the Cr1’s & 2’s as it uses the same gun and ammo?

I’ve held both L15A5 and L23A1 and the difference is astonishing.

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Always thought turret compactness + slightly different munition layout played a role in the Chieftains.
Conqueror uses the oldest variant of the gun, well technically Americans do, but QF Tk L1A2 is quite the leap forward compared to the American gun it’s derived from.

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They invented it but we perfected it.
I’m not on my PC at the moment but from memory the Chieftains look fairly similar internally. Besides a 10.4kg shell is much harder to move than the 8-ish kg shell.

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Yea i mixed them up.

Nah, it took longer, due to space in the turret and penetrators placement that took a little longer to take out. And also reload is a balancing factor for gaijin

Right. Still though I think the L23A1 shouldn’t take as long to reload as L15A5. Different reload speeds for different ammo types would be funny.
He’ll it’s already implemented in gun launchers (152mm MBT-70 and 125mm T-80UK.)

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But the code is attached to the Missile type of shell in those guns. It would took to long time to do it for every tank in the game

No, the Challengers should have the 20+ round round ready rack the chieftain has.

Like the first few by the gun should be 5 seconds or less, and the rest should be under 7 more likely 6.0-6.5sec

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Right ok then. So never considering that most of the issues in this game would need to take about 30 seconds of changing a few numbers around.

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And lets not even start on the absolutely fictitious replenish rate. “26 seconds” to move a 7kg projectile and a 6kg bag charge yea okay.

Or what ever the numbers are.

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2nd stage ammo has a 50% reduction in reload times I think.
So the 1st stage would be 4 rounds in 20 seconds 5s/r
2nd stage would be 4 rounds in 24 seconds 7.5s/r.
Where r = rounds, s = seconds.
This definitely seems too high and a 6 second max reload would easily be achieved.

Gaijin really thinks that the person who loads the 11kg bullet from the stowage rack in 7.5 seconds can’t move from stowage to ready in 10.

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