And yet SPRITE was apparently far superior to the M1’s imager.
An here’s a source stating that SPRITE detectors had superior image quality to early gen 2 imagers.
Spoiler
Also of note is that the Harrier avionics manual states that the old SPRITE detector can produce better image quality than the new (2nd Generation) thermal imager fitted in the TIALD pod.
Spoiler
It seems clear to me that making SPRITE equal to every other gen 1 thermal imager in game would not be correct, because it was clearly notably superior in real life.
Got a source for that? I’ve seen lots of things over the years saying TOGS used a TCIM-II detector.
Challenger 2 has an exhaust about 6 inches long with no silencers, it’s literally designed to be loud. In fact it’s so loud that you can hear it coming from two hills away, but because the sound is projected sideways at massive volume you can’t tell which hill.
SPRITE detectors are all TICM 2. Your previous statemented that TOGS is a SPRITE detector would contradict your assertion that TOGS is not using TICM-II
UK Common Module categorisation is as follows:
TICM (1)s are low-res photoconductive staring arrays for handheld devices such as Pilkington’s “LITE” series of imagers
Yeah, idk what I’m thinking, I mean the late variants of the TIALD (TIALD-500) use a second-generation thermal imager. Both TICM and TICM 2 are still first generation.
This seems to be more the opinion of whoever was writing the report, and it’s hard to take this as solid evidence because it wasn’t a side-by-side comparison. Performance of a TI varies greatly based on environmental factors.
Even if it was superior, which I don’t think the evidence presented conclusively states, TICM would not be comparable to a true second-generation TI like CONDOR which can pick out human size targets from 13 km away. In that respect TICM is far closer to first generation TI.
Yeah I corrected that, for some reason I thought that TICM was used in TOGS and TICM II was the successor used in TIALD, but late versions of TIALD are using a different detector array.
Some TICM-II footage and a snippet of TICM-I footage from 1984
Includes a bonus Chieftain 900 cameo
TICM-II was a good thermal imager (though TOGS maybe not the best gunnery system to use it). It was treated with some irony that the Army’s tanks had better night observation capabilities than the recce vehicles like Scimitar that were scouting for them using HIRE-based imagers.
Look at shir 2, has none of the export ammo designed for it, L15a5 is a C&P of A3 .
The CR2s are near useless, the damn Shir 2 hull can be penned by some absolutely ridiculous ammos.
its not gonna change, Chieftain Mk5 no LRF, No L15A5.
When will the fix the fact hte CR2 armour massively under performs, the fact the breach is completely fking hollow, or the fact that the tank loses an ungodly amount of speed if it so much as changes direction slightly
Chally2 with TES, OES should get 3rd gen if they really are meant to be the ‘Entry standard’ given the Thales Catherine upgrade so the argument is kind of mute.
CR1 should be Gen 2
CR2, CR2F and CR2E are Gen 2
CR2TES and CR2OES should have Gen 3
and that would just be a microscopic starting point to getting some of the CR2s competitive. After that 28 round ready racks, dozer blades, fully modeled mantlet/gun breaches, etc etc and we might actually have a good tank.
for the Challenger line to be a competitive it would need alot more than just fixes to itself, more like development of the game itself, example being that the CV-12 has better torque than the Abrams AGT-1500, except the game doesnt model torque, only horsepower, other point being suspension, it has a vry smooth ride and good offroad mobility, impossible to replicate because the game doesnt really model different suspensions, other part also being the lack of regenerative steering that would boost almost all tanks in the game (soviet/russian included), except the game doesnt do that, even with the most modern tanks in the world being in the game the devs constantly push such features aside for more armor meta, more pen meta, better cas meta, leaving the actual core gameplay features to rot