From afar on the tiny single point maps, only to then die to a Russian CAS jet spawned 2 minutes into the game.
I refer to top tier as breech repair simulator. It does get a bit much sometimes.
The other day I shot out the breech on a leopard 2a7 about 5 times in a row, every time he tried to peek above a ridge line. That’s what, a minute and a half of repair time, in the best case? I felt bad for the poor guy but I could do literally nothing else to him. It ended when he got hit by a missile from some plane, probably fired from 10+km away.
This wasn’t good gameplay for anyone involved, excepting the cas pilot probably.
I feel like something needs to change, not sure what though.
Also, on a tangent, cas is ridiculously easy to spawn. I can get in a g-lynx with 8 hellfires with a single kill. The sp requirements are often less than a jet with an a2a load out. It’s pretty stupid.
The problem is the 2A5 and other Leopards like T series dont lose crew when you shoot out the breach. While you feel bad for him he wont die from it. CR2 on the other hand always loses the commander or 2 crew members with 80% of breach shots
While i understand the comparison its wrong to day the T series dont lose crew, they top usually lose either the gunner.or.commander.
The issue is as you say the cr2 loses half its crew, so longer repair, slower reload usually.due to 2 crew loss.
Then if youre in the cr3 TD youll be lucky it doesn’t just ammo rack you.
Had a T90M fire 3bm60 through a rail car,.into my breach, clean through to ammo rack.
Its pathetic
Ok more so the Leopard but the T series doesnt always lose crew. Where as you are pretty much guaranteed as long as that shot isnt perfectly centred you are losing a crew member.
Which lengthens your repair time, usually it’s your commander so you lose the advantage of your excellent CITV
You have the already abysmal reload compared to what it should be (and now the same as literally everyone else), the 26 seconds first stage restock, and then add in the fact that every single engagement is someone clicking on your mantlet and killing your loader+cdr, cutting that reload and first stage restock in half…
What are you trying to say here ?
It’s not as simple as a worse reload, it’s worse than that, because once you spend those 4 first stage rounds you’re functionally never replacing them without a loader. Therefore the loss of your loader (which happens far too easily) is even worse than it would be in any other tank with a reasonably sized first stage stowage that doesn’t take a decade to replace.
No one is debating that, at all.
Im unfortunately well aware of the reload once injured, you either replace crew or have to replenish on a cap point.
If you even can get to one.
The slower reload is objectively a simplified response as @luque13 and I have been discussing this over a matter of days or weeks even.
But yeah it is horrific man