Challenger 2 MBT - Technical data and Discussion (Part 2)

Cr2 has worse overall armour coverage due to the turret height, breach weak point and literally suffering the same problem when the hull.is penned due to ammo layout.

Challanger 2 is far less mobile bar in reverse of which the mbt2000 completely mitigates, the cr2 turns worse, accelerates worse and is far louder as a caveat.

The chinese mbts have a consistent reliable reload (which is proven to be longer than should be, regardless) while cr2 gets a whole 4 rounds before it reloads slower than the chinese mbts.
Even with an ace crew its what 7.0 seconds a round?
As with expert and maxed crews it sits at 7.4 or 7.6 cant remember off of the top of my head.

They wouldn’t dominate everything, but again, decompression is the answer over this as i stated.

Completely new? It literally is a half done mess, it uses the old turret model when they inteoduced the new one the very same update.
It has a worse engine than supposed to, armour is wrong, and due to the severe lack of armour, mobility and sustained fire rate it is not even worth being 12.0 hell the m1a2 is factually better in every regard other than sheer penetratation values.

Ariete -
More mobile
5 second reload
Substantially better round.
Armour is useless.
Merkava-
More mobile
5 second reload
Better round by some margin.
Armour is equally as bad as cr2.

Chinese mbts -
Far more mobile
More effective armour
Rounds are about equal
7.1 second reload so ill say its worse due to ready rack.

You could of used your brain and realised that was an innocent typo.

You cant slag a person off for doing something then do the exact same thing, regardless fair enough.

Generally would like to see that stuff added once we run out of ideas for tanks.
There’s a plethora of fixes and issues also needing worked through before we fire in tanks with next to no declassified data on that gaijin can do as they like with
As cool as it is. I mean people still on tank forums cant decide if its a rheimental or bea turret.

As of right now its being touted as the most dangerous mbt that can be on the battlefield.
But all the reasons are irrelevant to wt, due it being the fcs and a lot of digital malarkey so to speak.

And closer to being finished? We only got the two prototypes about a month ago and if the rigerous amount of cr2 testing is going to be done itll take a year if not longer (they dont need ti do all the mobility and reliability tests at least)

Still unsure why i even bothered to grind it at all.

yeah, I was hoping DM53 would be worth it, but the fire rate nerf and a loss of survivability they simply arent good enough. I have the odd fun/decent game in it, but the BN is by far the sueprior tank still imo

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Actually swapped my CR2 for the Vickers Mk7 it can survive shots and it’s fast.
I haven’t the 2E spaded yet but it’s proving painful!

I really need to work down that line and get thsoe Vickers tanks unlocked. But I just cant be bothered these days with Ground, between the compression, outstanding issues and terrible map design. I’ve given up. Naval feels like a far better gamemode and have had far more fun spading the sieve that is Rodney more than I have even trying to play something like the Chally DS to grind out vehicles in .

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I’m fairly convinced the vickers mk1 and mk3 are the most fun you can have in this game.

Excluding the ❤️❤️ chieftain mk5 ❤️❤️ of course.

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Yeah, i;ve heard good things, but god damn the rewards in GRB are way too low. I can unlock coastal faster

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See I cant get into Naval tried and was just murdered by things I couldn’t pen. I need to though 1 day we will have modern ships maybe with aircraft and carriers

Get the frank knox next time it’s on sale.

It’s a literal SL printing machine and is disgustingly OP.

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Depends man ive nearly whacked out the ztz 99.III and the ztz99A ltc or whatever it id bellow the vt4A, in about 100 hours of gameplay, that and tbe 140k.on thr 99II is over 600k rp.

But yeah rhe rewards are brutal and you need to sweat your balls off to get anywhere.

The DS and cr 1 mk3 with the vickers mk7 is a bloody fantastic combination, along with the jaguar gr1a.

But yeah the mk 3 is my goto 8.3 fun tank tbh

Legacy Challenger Mk.2 with G-LYNX and Jaguar GR.1A, Fox also. I rest my case. Only thing its missing is Stormer HVM with Martlet and some sort of capable fighter such as perhaps the Cheetah D.

Legacy Challenger was the peak of British tank design and you will not change my mind.

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Just need the CR1s to have their IRL ready racks and Gen 2 Thermals.

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gen 2? is this a 1.5 so therefore 2 situation or did they get an upgrade with the mk 3?

Challenger 1, Challenger 2 and TIALD all have the exact same Thermal imager. Based upon Gaijins method for determining “gen” its closest to gen 2 rather than Gen 1.

Challenger 2 is modeled as Gen 2. TIALD and Challenger 1 are modeled as Gen 1. Year+ old report for those.

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Always wondered why the cr1 had worse thermals.

Yet another F’ing report that shall never be touched again then i suppose.
The cr1s are from lmy perspective actually good at their br

If gaijin ever get off their arses and fix the ch2 ready rack, would the ch1 also benefit? i.e. should that be 4 or greater?

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Surely British crews should be able to “lap load” as one of the few advantages of 2/3 piece ammo is this

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Notice how the loader doesn’t spend half a minute fumbling around after the first few shots…

He also has the dart piece of the ammunition load to hand and ready to whack in the moment the breech slams open.

Something Gaijin don’t appear to understand.

Insert Unknown Technology Meme Here

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I think the real problem is not that us UK mains are trying to argue that the CR2 should be the best tank in War Thunder. It would just be nice for it not be broken for a change.

I know, radical thinking…

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Gaijin can’t believe that most British kit wouldn’t function unless we had the very best level of guys operating it. Sadly we are unable to leverage the superior training in the game.

Conqueror is another example we have documented evidence the loader had to maintain a certain fire rate 4 rounds per minute (they had a training school specially for it) yet in game 18 seconds. Because that’s how long an IS3 takes to reload.

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