Challenger 2 MBT - Technical data and Discussion (Part 2)

nor really any worse than other NATO MBTs until you talk about the breech, but afaik it is missing some armour in places (turret roof and breech iirc), and the ERA should be better IIRC

i don’t believe it does IRL either, the only missing spall liner i’m aware of is that of the Lower Frontal plate

5s for 4 rounds, before becoming poor (6-6.5s or so out of ready rack iirc), when Abrams, merk, Ariete, all reload in 5s for a number of rounds in the teens

its one of the worst, though the Leclerc and Oplot get worse shells

its also the Slowest top tier shell

It is buggered by Gaijin’s implementation of maps, mechanics and general gameplay but the challenger 2 is met with real issues IRL and there isn’t much that can be done to rectify this

https://community.gaijin.net/issues/p/warthunder/i/uKfLG2d5jfoW

Player stats. Anyone that has grinded through the tree and dealt with things like APDS and no APHE are probably better than most. As a result CR2s stats look good on paper, but anyone with half a brain can see its far weaker than most.

It does have hull side spall liners

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If CR2 and other NATO tanks were modelled correctly Russia would have the joint worst tanks in game.
Now as Russia is one of Gaijins largest player bases this is unacceptable.
Gaijin make concessions to allow the Leopard 2 and M1 tanks to be on the level of the T-80/90 tanks.
again US and German markets are the more lucrative.

Simply put CR2, Merkava, Leclerc, Type 10 cannot be better than the Russian tanks. Despite being superior in the real world.

Were you at work in your CR2 when you saw this? but actually, how did you get this image?

There are some forums where the tittle is “Why is NATO so nerfed in this Russia propaganda game?” or something along those lines

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CR2 discussion
looks inside
“Russia like China needs massive parades”

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That’s nothing, I once saw a Taliban video of a guy smashing through 3 metres of marble with the side of his nutsack and crack in two from the side of it.

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It’s been posted here several times

It’s just a side view from the driver’s position

I know, I’ve also seen it a few times, I’m just trying to lighten the mood as too not get as depressed as the CR2 is at top tier

I get quite the chuckled whenever people fail to pen my ch2, and a great chuckle when I goad some Z10me or Mi28 in spamming their FnF missiles at my Black Knight.

The only way I can stay sane playing the blasted thing, with the near guarenteed American teams I get given.

Yeah, recently been playing a lot of ground assault and it’s always nice to not be penned when hulldown, except when the AI somehow hits the middle third of my turret and kills half the turret crew and breech because Gaijin refuse to even model something as small and wanted like that or how the CR1’s breech armour gap is barrel size yet it’s the same size as the CR2 breech. Or the TTD with the same problem as the CR1 but nerfed armour out the wazoo

We can only cope that they give the Challenger 3 some actual mantlet armour

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don’t get your copes up

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Engine power change was nice, tank still feels very heavy and terrible when you change direction.
But to me the worst thing about CR2 is the round L27A1 is not a top tier round
Gaijin need to buff L27A1 or lower CR2s.

As for the ready rack issue yes that would help, but you would still have an anaemic round. The maps becoming smaller with singular cap points is also a massive issue, Russian teams are on you in seconds and their best frontal armour has a good chance of bouncing/absorbing L27A1

My only wish that it’s very easy is the ability to remove all the addon armour on the OES but I would like to keep the LFP armour and the Enforcer .50 cal

We will be getting a regenerative steering test (announced by BVVD) in the near future, perhaps on the upcoming dev server, which in theory should fix the speed loss when changing direction.

We’ll have to see how that goes

Regen steering and giving the CH2s their actual 1st stage ammo count would bring them up quite a bit.

Considering how fun 2500hp in arcade assault and speeding, then changing speed and drifting is very fun

Challengers can increase their firepower by introducing the “ammunition on the knee” mechanic, which allows the loader to load the first round after the shot in +/- 3 seconds. After that, if fire continues without pausing to replenish the first stage, the charging takes the standard 5 seconds as part of the first stage.

To put it simply, it is 3 -5 -5 -5 or 3-5-5-5-5 second pattern of reload after full recovery of first stage - a local upgrade that is both significant and does not break the balance

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