It’s more of a war thunder crew’s modelling problem. There are already full of driving equipment on the lower hull of challenger 1 and 2.
Chieftain and Challengers LFP aren’t designed to defend against cannon calibre kinetic rounds nor chemical munitions. The ERA TES kit to my knowledge counters RPG 7 but not tandem warheads, the RPG 29 still penetrated, I think it was due to the angle of which it was fired that the driver lost only his toe.
The Dorchester 2F package surely counters tandem warheads as it was introduced in 2006 in response to the RPG 29 incident. It probably also counters kinetic rounds, to what degree it is hard to say but it most likely underperforms in war thunder.
The driver was likely not killed (I believe he lost his foot) because in real life the lower front plate features spall liners.
This has been bug reported and accepted, but 8 months later gaijin has still not added it.
As far as I’m aware, the lower front plate is just 70mm of steel. Hence why all Challenger 2’s entering combat have additional armour added there.
The driver in question only lost a toe. Rest of his foot was fine, if a bit sore.
nah i know the LFP isnt designed to be taking on the cold war era stuff, but a 2.3 BR marder can one tap it through the front easily, as it does not have the mobility to even move out the way.
nitpicking, but the TES kit (assuming you refer to the ones in game) is an NERA.
Part of the issue is Gaijin refusing to believe it is effective against KE penetrators, somewhat our fault collectively when we (accidentally) refer to it as ERA, as opposed to the correct NERA.
(or rather, Gaijin completely mis-interpreting their own game model such that the ASPRO just doesn’t meet the STANAG 4569 criteria)
anyway, iirc 2F was VARMA, and after a cursory search across the internet (and the forum) it would appear VARMA did have some kinetic protection, though to what degree is unclear:
(courtesy of this poster here: British Weapon Systems - Technical data and discussion - #1719 by xfgusta)
unfortunately can’t report using IDR anymore because well reasons, but still.
When I said ERA TES kit I was meaning the theatre entry standard kit that used that ROMOR-A ERA on the hull front, I know the armour along the sides is NERA and that the Dorchester block on the hull front is NERA with the 2F.
I don’t know how relevant it is but it says that VARMA doubles the protection for an additional typical weight of 2.5t. That’s around the same weight Challenger 1 gained from mk1 to mk2 after they said they upgraded the hull to counter T72s. I only say that as it does seem they had the technology at the time to substantially upgrade the armour. I personally find it more likely that the Challenger 1 was upgraded over the hull upgrade being unused and carrying over to the Challenger 2 project.
I don’t know what these ERA blocks are called but what I really don’t get is how each one just counts for a massive slab of ERA. Like they offer no kinetic protection and multiple get blown off at a time. They are so obviously modelled totally wrong.
This happens with all Western add-on armor. For example, the C1A2 Mexas’ armor should be able to stop heat up to around 500mm and at least 90mm against kinetic, since it was designed to stop the APDS of the Soviet 30mm cannon.
You often find that russian stuff is given the benefit of the doubt, whereas other nations… not so much.
Yes, it’s funny. Also, for example, depending on which model of ROMOR armor it was, it had around 30mm of resistance against kinetic. Another sad case in the game is the Brenus, the Brenus ERA is basically the French equivalent of the Kontakt 5, stopping 400mm of CE and 100mm of kinetic, and all at 60º.
https://community.gaijin.net/issues/p/warthunder/i/XN0AZmOkU0Ym
This was reported and accepted almost a year ago, and even similar reports have been accepted, but it has not been corrected yet. A real shame on the part of the devs, and clear proof that it is not worth wasting time making reports, since they are not even corrected once they are accepted.
Yeah a few chieftain, challanger and even cr2 reports are over a year old (some.older same as a lot of the french reports)
Its a shambles tbh how slow tbeyre working on bug reports.
Genuinely wonder what theyre working on at all. The three newest sub trees are nust straight copy and paste bar maybe one or two vehicles.hence why i stepped back from the game right now.
Well they’re certainly not working on the stuff the game actually needs. Two off the top of my head :
- Outstanding bug fixes (some very critical)
- Addressing balance and the matchmaker. Seriously, any game design that lets an unstabilised heat slinger face fully stabilised, dart throwing, laser range finder using, composite sporting enemy is, quite frankly, just brokena and incredibly stupid. I’d go as far as to say it’s one of the worst balaced games I’ve ever played.
It seems pretty clear to me, that the major thing this game needs is for the matcmaker to be re-worked to make it, you know, actually fair and fun to play. I know the game is designed to frustrate people to get them to pay but jesus christ, not like this.
So yeah, I dunno what they’re doing but they’re doing the wrong things whatever is it they’re doing.
Got to admit after nearly 3000 hous on the game, seeing them dropping new, unique, special equipment to different nations, to what its at now, is pretty apalling.
We still encounter bugs from years ago that have not been adressed, still have the same game modes for ground, and air respectively, which are severely out dated.
The games been around for over a decade and there are still horrendous amounts of inbalance within the BRs. as you say yourself.
I would like to disagree and say its not frustrating at all, but look at it, the challanger 2s for example are left leagues behind even the basic top tiers for other nations, M1A2, leopard 2A5, T80U/ T72B3, ZTZ99As all are better than the challanger 2s, the list of bug reports for stuff is astounding.
And its even more shocking how a lot folks are giving up on actually making the reports due to gaijin now not actively fixing (shutting them down , Challanger 2 reports / road map were a prime example of this).
The levitating dust covers behind the mantle seems to have been fixed on dev server.
Still no splash-screen on the base CR2 and no meteo sensors though.
now look at how much of the mantled is unprotected
they “fixed” it by moving everything up which now leaves half of the breach unprotected
Can you post a pic?
oh ffs
No need to look far for a proof how wrong is it.
It’s bottom edge should be in line with cheeks bottom edge
I already bug reported this, other people have as well. It’s like only one issue can be processed at a time.