Challenger 2 MBT - Technical data and Discussion (Part 2)

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As far as I know the Challenger 2 LEP and 3 use the Thales Orion commander sight (same as the AJAX), which in several sources including the European Military Defence magazine 2020 states it has automatic target tracking

I think theres a decent chance the 3TD could get it

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No, these vehicles have automatic tracking (think sosna on the russian ones). Literally lock onto the target and automatic target solution.

Irl it’s for engaging tanks at long range. For the challenger (and Leclerc) in particular, the commander is supposed to be able to queue up targets, and the gunner can basically swap through them. I don’t know why they’d bother adding it just for helis, particularly when some of the vehicles getting it have no shell to make use of the feature.

Hunter-killer is just being able to cue the gunner to the commander’s aiming point.

https://community.gaijin.net/issues/p/warthunder/i/jNabdrBgekAY

Ive made a bug report for the Challenger 3 TD to get target tracking, I’ll keep looking for more sources but hopefully they accept it.

Currently its kind of a wall of text, the extracts and documents are attached just not visible.

Janes Target Tracking
Page 53 ESD
Page 67 ESD
Page 68 ESD
Shepard

6 Likes

That report got shot down, so I made another with different sources

https://community.gaijin.net/issues/p/warthunder/i/Vaf23R6g6PcQ

RBSL explicitly state target tracking

edit: the report was accepted :)

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However, even on BN, automatic target tracking will sometimes allow you to successfully shoot down helicopters, as this system currently does not trigger LWR on helicopters on DEV

Ive just done a photo dump about the CR2 CUP still having the dozer, this could just go to the current CR2 ingame

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So I just had a 1 survive… this?
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That’s all the first stage bag charges being hit and destroyed to no effect.

The 2 can’t do this (obviously), are there any in-game performance differences between their ammo or is this a bug or just an insane stroke of luck?

IIRC Ammunition explosions and Fires are always an RNG thing, so rarely ammunition can just be destroyed without catastrophic side effects, (going the other way a tickle can sometimes set ammo off)

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Insane stroke of luck, we should push to to have Russian charges (or atleast the values and not the visual model) so we can survive all shots to ammo like old T-Series were before autoloader

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They never survived all shots to the ammo.
File dives at the time proved that they had the same.rng as all other ammo.

The issue was you shoot russian tanks in the ammo, specifically the BVM is what everyone moaned about. When it didn’t detonate you got screwed.
Unlike say a 2a6 where you can click generally anywhere on the hull and you’d wipe most the crew.

So we ended up with a placebo effect running off.

Apparently the 1314ps for the CV12 is being reviewed by devs

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U ready for it to be shot down lol we can possiblely buff the challengers no no no

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Take a look. All Challenger 2 ammunition to confirm some of the if’s, but’s and maybe’s.

Welp the ch2s now have 1314hp

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Finally got on the dev server and damn, that is nice, just needs the dual differential now

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Challenger 2 TES now has a Higher HP/T than a Panzer III B

so that’s something

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Too OP, move the TES and OES to 12.7

Please don’t say that, they will do it.

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Yeah, they probably would