Where would there be room to buy that composite without cutting the drivers legs off?
With an option to have a addon armour package that would make it weight 100 tonnes and providing immunity to all damage and giving it the ability to kill anything and everything
Or an option to remove the armour packages and run it as a base CH2… 30+ hpt.
And get stuck in the mud even more lol
Depends on the clearance that was between the hull and driver as well as if they relocated the seat slightly back.
Actually part of the armour package would be a levitation device that would work like this:
Or the “tHEre iS No rUsSiAn bAis” tank meme:
What?
Yes. It is 100000000%%%%%%% real
China
The chally 3 in game is the Chally 2 LEP or the demonstrator for it apparently
LEP 2019 to be precise
Needs a larger ready rack, and/or quicker ready rack replenishment time.
Yes, so confusing when they are not named correctly😅
A dozer blade that offers no protection and more weight…
You are just asking Gaijin to placate the suffering CR2 community by adding/changing oh another CR2 with a dozer blade instead of fixing actual pressing issues.
Tank is unplayable at any BR with or without a dozer blade, unless that dozer comes with the spall liners and armour improvements it’s just a cosmetic.
Isnt it 700mm using the Lanz-Odermatt formula? L27A1 at 60 degrees at 2km against RHA is 700mm. If its the case, why dont we have this in game?
The tank is unplayable because its slow and cant be used in its desired role of hull down and ridging. You cant make hull down or sniping spots because the maps arent big enough, and everyone will and up sniping or being hull down since accuracy isnt dependent on your tank.
For the challenger 2 to be good, you need long distance sniping spots that are hull down a ridging.
The dozer blade does offer lower plate protection and does allow to dig in a tiny bit. Gaijin buffing the dozer blades digging speed/effectiveness would be useful.
Edit: if you want it to be more competitive, its should have its first stage ammo storage increased to its realistic size of (i think it was) 20, OR its ready rack replenishment speed buffed, how does it take like 30secs to move 1 round like 2 meters? They could also give us a more realistic reload of like 3.5-4.5secs.
Its traverse and turret traverse speed does seem a bit slow in game but not sure if it is correct or not.
I’m sorry this tank just frustrates me it is pure pain every time I take it out. It struggles with 11.3s why it’s 12.0 is beyond me.
It has no redeeming qualities, the armour is just overmatched by everything 2S38 57mm through the front plate one shot killed the tank…No other tank in the game even the Ariete would die to a single 2S38 round.
L27A1 is so poor too.
CR2 shouldn’t need massive maps they should just improve the armour it could play like a fatter T-90M and not what we have in game.
I do hope they add your dozer blade, the last meaning full change the CR2 received was a more detailed camo net!
It frustrates everyone because its incorrect in many ways and is cant be played to its designed doctrine. The tank doesn’t really fit the games/maps.
Additionally, the storage bins i dont think are armoured in game or not properly atleast, and the charge bags if they do catch fire should be able to burn for something like 8h and not just explode. There’s also the question if they still use the wet glycol mixture to stop the charge bags burning and instead just singe.