Challenger 2 MBT - Technical data and Discussion (Part 2)

aye thx

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@luque13 as I was in the game you was crying about iron fist. For it to stop APFSDS you have to be outside of a certain range. It has to fall within a certain velocity. At 500m nearly all Russian tanks APFSDS is still to fast for the iron fist to intercept the projectile. I use the blacknight a lot and i frequently fully stop APFSDS with iron fist. Currently iron fist doesn’t even reduce penetration it completely destroys the projectile now providing you are within the parameters of the system. For the fast projectiles you need to be atleast 1000m away for it to work. This is how it’s always worked. For slower projectiles they can be significantly closer. It may have a really fast reaction time but when you have a shell flying at you starting from 1800m/s a significant amount of distance needs to be travelled for it to fall within the velocity it can intercept.

So yes it works infact it’s probably the best APS system in game by a very wide margin.

It doesn’t feel as reliable which was the point I was making. The tank in question shot me from the crane outside the other teams spawn or just passed it.
The round was 3BM46 not 3BM60 so one of the slower rounds.

I was mistaken 3BM46 is actual as fast as 3BM60…
Which makes my rudimentary maths and complaints invalid.

I thought 800m distance / 1500ms velocity gives a time to impact of 0.6 seconds well within the advertised reaction time for Iron Fist.

IS that actually a legal document? trying my best to source that and I cannot.

Bug report for a Critical missing feature on the Challenger 2

https://community.gaijin.net/issues/p/warthunder/i/0HEVAQt37yxa

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denied

Yeah… The caffeine withdrawal symptoms for my CR2 crew is going to be hard

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britain suffer again

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I’ve played a few matches with the Challengers.

It’s such a shame. There IS potential. The mobility corrections made them almost good.

Unfortunately, they are held back the most by the lack of LFP spall liners (it’s not so damn hard Gaijin) and first order stage ammo rack replenishment speed (and possibly size).

But the biggest offender is definitely the missing spall liners. Challengers could shine if their survivability was a strength.

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Distant relatives

Spoiler





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I don’t see much difference besides barrel length and placement

Similar levels of mobility!

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Their literal main thing IRL is their protection levels and in game its pathetic, I get balance, and that they aren’t mobile bunkers, but c’mon

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A trialed autoloader system on the Challenger 2.

image

image

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Gimme autoloader now! The survivability isn’t even very high in-game anyway and a fast reliable reload would be nice

Do you know what the speed is?

oh no carousel autoloada
IMG_0819

I haven’t done much research into it. From what i know it was originally used for testing in the MBT-80 then they re-used it on the Challenger 2 when NATO wanted to do some testing to see how autoloaders would cope in modern and/or western tanks.

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20rds in a bustle autoloader isn’t bad though. I hope we could get this added onto 2 special CR2s or 1 CR2 with a autoloader researchable mod

I see that the carousel autoloader was used from the MBT 80, you can see the MBT 80’s turret shape in the top pic

Yh originally for the MBT-80 then trialed on C2 for testing. The only actual fitted and working C2 with an autoloader is Rheinmetall Defence 130mm Gun Testbed Challenger 2