The pictures above come from this video.
BUT in it we have a Cr2 rotating turret in ~9s (4:25)
can’t be used sadly
sadly
There is something about the vertical guidance?
not really
Would be good to find informations about it-
In the times i was looking for info about it i couldn’t find anything on the vertical alone, but if someone gets informations about it that would be a good buff.
Well, what we have in game rn is based on the old Cr1 value that was based on the old Chief value. In the mean time both Chief and Cr1 got their sources found and buffed. Cr2 as it is classified is stuck on the made up value
I remember you said that CR1 and CR2 used different methods to drive the turret
Cr1 hydraulic Cr2 electric
Hydraulic electric
hydraulic should slower than electric, right?
i think it should be the same. main difference is no fire and it can run with engine turned off.
fun fact as soon it became aware nato tanks could run the turret for hours the devs made the battery thing the same to all vehicles. for “ballance” reasons
Why did they attach the radiator to the low armor plate?))))
Yea, just some bars. Useless in game
To protect it from man based heat ammunition
It does not look like it can destroy the body of a HEAT grenade. Maybe we’re talking about a regular explosion package?
Dunno
Hydraulic has more moving parts, reponds somewhat slower to user input, and requires higher maintenance.
Electro-hydraulic is more reliable, requires less maintenance, and has instant response.
Edit: a hydraulic system also requires the engine to be running in order to pressurise itself, an electro-hydraulic system does not!
from dev server datamine:
- Challenger 2 :
- Metal Ring around Turret: 400 mm External сomposite armor with NERA elements → 25 mm RHA
- Added Turret Rear Left Side to DM as 30 mm RHA
- Added UFP to DM as 25 mm RHA
- Driver Hatch : 50 → 20 mm
- Commander Viewport Base : 38 → 15 mm
- Turret Back : 10 mm RHA → 20 mm Aluminium
- Commander Viewport : 80 → 45 mm
- LFP : 20 mm RHA → 5 mm Structural Steel