I don’t know if it’s reliable, but it’s worth looking into
http://www.steelbeasts.com/sbwiki/index.php/Ammunition_Data
sorry,off topic
but yes
84 years later
Whats changed?
modelled the new engine rear.
Ah, thank you
aps not working is a devserver thing or it is like this on live server too?
Also this new smoke thing is so annoying god dammit
I got a book on the chally 2. Might have some info of use
These bits are quite interesting. Not enough for a full bug report, but definetly something to look into. Might help prevent one shots
Well, it is getting fixed at least. I dont know about the exhaust beeing on both side, as left one is a small, chally sized exhaust, and the right one is giant one, with ventilation cage over it.
So this is my book collection I have on challenger 2. I also have a book collection on challenger 1 along with a few unclassified documents from the national archives on challenger 1 !!
I am sorry for such a late reply but I just found this huge thread and I cannot say enough how much I admire the effort everyone here has put in however I wish to say that the gun rotation is closer to 11 not 12 as shown here
On top of this I think we should ask gaijin for the full rotation speed before ace crew as from what I understand we do not get full rotation speed until you have expert or ace crew. That being said I can remember multiple occasions in which I have lost a firefight in my TES simply due to rotation speed
However I would love to see the 40mm on the Leonardo Enforcer for the TES to give it just an extra bit of kick
You guys might be happy to know that they simply use copy paste data from the Leopard 2A5 for the Challenger 2:
buff or no meaningful change?
And i drop TES era here
Less effective than the British correctly modeled systems would be. But this makes them underperform because they do through multiple generations. So… The Mk2 and Mk3 both get the same effective armor.
What about for the CR2? Or is this just for CR1?
Some 2E data