28 rounds are immediately accessible, not quite sure why they wouldn’t.
What’s the current ready rack? I only got my CR2 yesterday ingame but I was in a Chally reg for 6 years so know a bit about them!
28 rounds are immediately accessible, not quite sure why they wouldn’t.
What’s the current ready rack? I only got my CR2 yesterday ingame but I was in a Chally reg for 6 years so know a bit about them!
An entire 3 in the Cr 1 mk 2 and a massive 4 in cr 1 mk 3 and successors.
Id assume the ready rack is based on the charge bins? 3 charges on the CR1 Mk.2 and Vickers Mk.7, 4 for the Mk.3 onwards?
Yes
Quite laughable, as the front bin is in my experience used only for HESH bag charges, while the fin charges are kept in the bins at the rear of the turret. Both sets of charge bins are easily accessible, and are a accessed depending on what projectile has been loaded.
Yes, ther is even video proof passed to gaijin. But snail is snail and 4 ready rack is the best we can do
Meanwhile chieftan

Can be done
All chiefs have full racks (in a meaning that number of projectiles in loader reach=number of ready rack)
We have an update on the ch2 mobility lads :
https://community.gaijin.net/issues/p/warthunder/i/poaIqrEphL7B?comment=Qm9euqiJpx5L8hk1qpUowMpn
Quite a vague update, but an update nonetheless!
That will be gear changing while turning. It probably wont jump 4 5 but be forced to stay at 4 or some ratio shenanigans
Lets goo
Cr3 weight going down, i thik?
https://community.gaijin.net/issues/p/warthunder/i/TmfWqB5WGPMi
Fixed in future version
5 years later
Doubt it. The dev server things do get their love during it. When they leave it, it gets harder and harder to push things for them
Apparently the inner track is now going to lock when turning.
Dunno how that’s going to affect it, hopefully we will get another dev server.
They are switching quasi regenerative steering to clutch braking. We will have to see how it will go
So it’s going to turn like the T series tanks
cant be worse than what we have now
The fact that one track brakes causes the whole tank to lose 99% of speed instead of 80%. Why? No one will know, but it will be left at it.
Conveniently fixed the moment a premium challenger 2 was added…
This is what worries me about that.
The whole point of regen steering is that you don’t waste whole heap of momentum and engine power by braking a track to steer with the old clutch/brake system. With CR2s as heavy as they are I can just imagine trying to make a small correcting turn and coming to a screeching halt in the worst place possible…
…like in the middle of a field with half a dozen Ka-50s flinging Vikhrs at you. It’s gonna happen!
Well, not like it is not losing
right now
Yeah - true.
I don’t however discount Gaijin’s ability to take a dire situation and utter the immortal phrases ‘hold my beer’!