They get twice the amount of missiles to compensate.
yes and it still averages to less kills per sortie
and number doesnt matter as much as some people seem to think because the average MMI28 pilot is flying right over the helipad, so they can re arm very quickly
All of those can be flying above their helipad, spam missiles and rearm. Spamming more missiles also help with draining AAs from their missiles as well.
yes but in that situation double the missiles carried =/= twice the missiles fired because by the time you finish launching all of your missiles the mi28 can already be rearming
You need a radar homing AA to bypass magical laser defence systems but guess what which nation has the longest range and biggest boom radar homing AA??
Not really if you send 2 per target. You’ll get kills and also make AA’s life harder by putting more missiles in the air.
or just remove all the FnF munitions from helicopters
these are just no fun
I actually suggest the RP to ground research be the same as if you had killed a plane in Air RB, not only will it help the grind, it is a massive incentive.
Looking at the score… the enemy team lost, long before the first Mi-28 spawned… but that is just my opinion
Its probably true but the effectiveness of all of these 3 long range ir atgm spammers makes snowballing matches even easier, especially how safe you are from a lot of the newly added spaas (and not a lot of people have enough slots to also have the older saclos aa in their lineups as well)
IMO its just not good for gameplay because it makes the rush in like a careless monkey and hope to get two quick kills strategy somehow even more viable and rewards that -if successfull- with opressing the whole map, limiting movement and stopping the whole enemy team from gaining further ground with too much safety from ground threats. If you let the enemy team take too much ground for just 10 seconds, theres soon 2 of these helis up (no matter which side, US, chinese or russian) which you can only -somewhat- reliably counter if you yourself have enough sp to spawn a plane with tv guided atgms. ofc unless they play careless and climb too high and get shot by saclos spaa or a lucky irist or something. But i wouldnt want to bet on that happening. i also wouldnt want to grind a new nation nowadays not having reliable spaa (yeah gl, japan, gb, china or sweden) or not having planes yet. it just makes even more people leave matches knowing that theres no way of getting back on the map on the ground at all without immediately having 2 of these missiles going for you
Due to LMUR’s horrible power, it can easily destroy anything on the ground by 19.2 TNT, I don’t see any other heli could do this, even like AH64E or Z10ME, they are always hit, hit and hit( I’m sure that over 99% players don’t know what really happened on JAGM179 or CM502).
As soon as a missile relies on HEAT type of damage, its far, far less effective than just warheads with high HE yield. Thats what makes LMUR and KH-38 inbalanced. They probably just have a zone of guaranteed 100% destruction, like a bomb.
With Pars, Spike, Brimstone, Hell etc you often need several hits. I remember situations where even BMP type vehicles took 2 hits to take them out. Or matches where I shot 4-5 Pars on a Pantsir truck, but it wasn’t killed, dunno whether this was ever fixed, every shot just hits the truck’s suspension and did no spread damage to anything else.
Playing some High Tier Sim today, I noticed the only effective counters against these Helo’s seems to be the older missile systems. ADATS, FlaRakRad, etc.
So combine one of those with the new systems and you could counter them. But it’s insane to require perfect team balance to counter a single enemy vehicle that will WIPE your entire team.
I can usually kill 3 or 4 Helo’s with an ADATS but will get countered by an SU of some sort, or we would have basically our spawns over-run by enemy ground forces because our ground team gets wiped every single time.
It’s just not playable anymore.
Unless it is not. I mean it is your only chance to do something against them from the ground, but i wouldnt call that a counter. If they are not dumb and play from the close helipad which gives them very little time to react to you saclos missiles. which they dont need to. Because their missiles have 15 km range and are a lot quicker than pars or spikes they can play further away lets say at 6-8 km or even out of your saclos range. Because the missiles are much faster they should arrive in the same timespan spikes do when shot from 4 km, giving spaa the same time to shoot both of these down. But those missiles also loft much higher and are much more deadly than pars or spikes so you wont be able to shoot down the missiles with saclos spaa, if they keep distance they need to fuck up hard to be shot down themselves. Thats not countering them thats basically just “making them play a bit more careful to not expose for 10 seconds and be shot like an idiot”
Gaijin being incompetent that think HEAT that designed to deal with tanks have less effective than pure HE
I mean seriously who still hire this kind of incompetent?
even D class from SCP is more competent than them.
So what’s your idea ? Make every tank in the game completley abandoned after first pen ? You can’t fix tracks in 30 seconds or fix anything in the tank in 30 seconds after it’s completley broken the design won’t allow it
The era of Soviet helicopters, Soviet airplanes and Soviet SPAA.The era of Soviet helicopters, Soviet airplanes and Soviet SPAA.
you really think HEAT deal that piss poor damage after penetration irl like it does in the game?
I can see HE doesn’t do damage it should
my man now check out agm-65 mavericks with 51 kg’s of TNT explosive and not doing anything to tanks xD