There’s been a lot of discussion in previous threads about CAS in arcade ground battles and it seems as though the devs are either not reading or don’t care about it. Issues include, but are not limited to:
- The attacking aircraft starts with an enemy interceptor in its after arc and cannot escape getting gunned down in the first few seconds of the CAS sortie. I really, really enjoyed plunging an AR-234 into a steep dive to pick up speed and escape the guy who started on my tail (and in gun range). It saved me for about five seconds…not anywhere near where I could hit a ground target.
So, thanks for wasting my time (again), Gaijin.
- Why am I seeing A-10s (as an example), a BR10.3 aircraft in a ground 6.3-7.3 match?
That’s just for starters.
Look, Gaijin, how about having CAS start behind the friendly front line. I’ve called in real world CAS on a conventional battlefield before, the planes typically didn’t show up coming from enemy territory. The way to potentially fix #1 above is to have the opposing aircraft start on the friendly side of the map and they can hit the merge…
Another potential fix is having a random “roll” to see which side has local air superiority and prioritizing CAS to that team…perhaps that changes dynamically throughout a match. Currently you’re following old Soviet and quasi-current Russian doctrine: send the fire support where there’s success, even if they don’t need it. That’s not how the NATO nations typically do it, nor was it how the Western allies (at least) allocated CAS in the Second World War.