There’s been a lot of discussion in previous threads about CAS in arcade ground battles and it seems as though the devs are either not reading or don’t care about it. Issues include, but are not limited to:
The attacking aircraft starts with an enemy interceptor in its after arc and cannot escape getting gunned down in the first few seconds of the CAS sortie. I really, really enjoyed plunging an AR-234 into a steep dive to pick up speed and escape the guy who started on my tail (and in gun range). It saved me for about five seconds…not anywhere near where I could hit a ground target.
So, thanks for wasting my time (again), Gaijin.
Why am I seeing A-10s (as an example), a BR10.3 aircraft in a ground 6.3-7.3 match?
That’s just for starters.
Look, Gaijin, how about having CAS start behind the friendly front line. I’ve called in real world CAS on a conventional battlefield before, the planes typically didn’t show up coming from enemy territory. The way to potentially fix #1 above is to have the opposing aircraft start on the friendly side of the map and they can hit the merge…
Another potential fix is having a random “roll” to see which side has local air superiority and prioritizing CAS to that team…perhaps that changes dynamically throughout a match. Currently you’re following old Soviet and quasi-current Russian doctrine: send the fire support where there’s success, even if they don’t need it. That’s not how the NATO nations typically do it, nor was it how the Western allies (at least) allocated CAS in the Second World War.
Yeah, I also get frustrated with earning an attacker/bomber only to be shot down 4 seconds after spawning.
Agree on planes starting on their own side. It’s fair because 1) fighters are faster and still have a chance to intercept and 2) there’s still spaa to contend with (in most cases) so bombers are not really getting a free pass.
I would like 1 “nerf” added though. Players in arcade should not be able to earn back-to-back (and sometimes a 3rd “back”) air strikes.
I suggest players can earn only 1 of each (fighter) and (attacker or bomber) per battle. Use it wisely.
Cas is OP at every single BR other than around 8.3 and just below the KH38MT it really needs some serious reworking or a ground only mode.
mix of BR compression and america players sucking at the game dragging winrates through the mud
the A10 is undertiered for what it is. for ground battles cas you get six agm 65Bs (admittedly the B sucks ass but it gets six of them with 9L sidewinders and a god tier gun, 90% sure it can run two GBU8s as well at the time time.
seeing as theres ground strike trainers that are higher in BR but objectivley worse for the role it really ought to be moved higher.
im speaking from realistic battles experience here not arcade but i doubt its a very different situation on the other side.
We also get a maus fighting 1970s light tanks mate this game goes for realistic modelling of vehicles but throwing them into very unrealistic situations as far as what you face and how you face it.
Good point regarding the Maus. However, there’s a difference between tossing dissimilar era vehicles together and starting you off in a position that virtually ensures quick death. Consider this, Gaijin’s devs have been pretty aggressive about eliminating decisive terrain in the game in order, I guess, to “even out” the game. But then we have the CAS set-ups as I’ve described. They’re contradictory.
There are a lot of issues with the game ranging from maps that remain small as weapons systems become much more capable at long range, to the creation of map boundaries (that you don’t know until you’ve crossed it) that seem designed to reward the head-to-head heavy engagement and dump maneuver.
I agree withDadl25 I in no conceivable way should be seeing 10.7 attack aircraft in my 6.3 game. The whole niche of the attack aircraft is that they’re harder to use but easier to spawn in because they use rockets most of the time. But it’s absolutely redundant and removes the skill aspect entirely when the a-10 never uses his rockets and kills five people with his gun alone. You also can’t bring an A-10 into 6.3 ground realistic, so why on god’s green earth am I seeing it in arcade? Cas in arcade is unbalanced, never will be balanced because of the very nature of the arcade mechanics of aircraft, and has no place in arcade. With a modicum amount of skill, you can win games and top score regularly. You don’t need free handout cas kills that reward you with free kills just because you know where your spacebar is on the keyboard, when you could easily get those same kills in a ground vehicle just by getting better and improving your skills, map knowledge, armour / weakspot / shell type knowledge etc…
Well seems Gaijin care for Realistic you will need to wait another 10 years before they chance anything again , it’s not only CAS that seriusly suck in arcade
Enemy Planes , Jets , Helicopters respawn behind your own ground respawn this is complete and utter BS the time you try to aim or survive you get bombed with you can’t event defend your self they respawn to close and bomb
BR’s are almost this same with Realistic with another utter garbage thinking the tanks don’t perform this same in both game modes seems no date is pooled for Arcade just 0.3 br with some exeptions
Helicopters with fire and forget another BS 3 kill provide you with Heli that have 12 to 18 missiles and can just do 18 kills with only make the game more idiotic that arleady is
Recent chances to spoting seriusly JagTiger sitting in open shoot kill and disapearing in open not only that but 20 meter showing enemy tank in map but not in front of you his shout you die then apear another Congratulation to Gaijin for making the game so amazing
People playing from another side of the world lagging and jumping around wird you miss but they still kill you with 300 ping
we can go all day here with mistakes they implement but still years upon years are not fixed in Arcade Ground Air and Naval