Doesn’t solve the issue that…
Flying a plane gives you zero RP towards the tank, so you’re literally griefing yourself flying for free.
- the whole airspawn and tiny map+airfield AAA making CAP unenjoyable.
Doesn’t solve the issue that…
Flying a plane gives you zero RP towards the tank, so you’re literally griefing yourself flying for free.
you ask for or play a realstic game gets the relastic aspect just to complain about how unfair it is. do you think people irl thoght it was fair when the enemy was bombing them in war with bombs of that size if you can’t handel something that peoples military deal with then war thunder ain’t for you we need the nerfs to stop cause of people inability to counter whats killing them cause it hurts the majority of the player base for the miority to feel they have an ounce of skill
anti cas players should play cap or aa
People always say ‘go SPAA’ but SPAA is often ineffective and boring to play. Also half the time it makes you a target for planes.
Another factor is the SPAA that are equipped with decent guns always get nerfed with small ammo amounts, easily overheating guns and other factors that inhibits their effectiveness.
Also the militant CAS fan group do their best to make it sound like any complaints about planes are a whiney minority and that 99% of the community love them…
they need to lower the cost of CAP
But it allows me to earn RP for both. I can get a few kills in a tank, maybe a point capture too, and then shoot down a few aircraft or ground attack a few tanks.
Some people within this player base are baffling. On one hand, they are completely okay with ground attack aircraft getting slaughtered in Air RB by fighters. “They’re suppose to be bad. It’s not their role to be as viable as a CAP or air superiority frame.
If you want to ground attack, go play Ground RB.”
And on the other, you have players (at this point) crying to have ground pounders removed because they’re good at their role and don’t like having to use SPAA or CAP to deal with them?
So Gaijin should just remove a 1/3 to 1/2 the aircraft in the game? The logic is lost on me here. It really is. Play SPAAs. Play CAP. CAS attack yourself and clap back.
“No! I want Gaijin to be just like World of Tank and World of Ships and World of Planes (is that even a thing) instead of the unique experience they offer!”
What a take to have.
Ground RP is abysmal, and the flying experience is horrendous.
Air RB needs a rework. RB EC and hopefully significant updates to EC in both RB EC and sim EC. Not even for attackers, but fighters too.
However, just because Air RB sucks beyond being good for RP gain and SL gain does not mean ground RB needs to suck as well.
You do not want to have tank only, because it is cOmBiNeD aRmS gAmE?
Ok, remove ARB then
Using the ESC + Leave vehicle? That’s what I use.
and introduce ground EC, with planes being spawnable at the beginning (like ground sim)
Such big, heavy bombs are fitted to equally big, heavy aircraft that are extremely easy to shoot down, so no
Big heavy bombers are lethal if the pilot has half a brain, fly it high out of range of most SPAA and use the bomb site. I’ve seen bombers waste half a team in a single pass. Even better when their is no bomb whistle to let the tanks know they have 3.6 seconds to run.
If you can ask Gaijin to add 4 * 250kg instead of only 1 * 1000kg bomb, I will appreciate about that
therefore we need a bigger emphasis on CAP
So which means even more flying craps in ground battles? CAP is already cheap enough to spawn, you get one kill or two kill assists then you can spawn one with stock belt, which technically makes all light tanks and artillery vehicles get strafed 1 minute into the game, what CAP gonna do when there is no enemy planes pesent in the game? they harass ground vehicles.
CAP is the same cost as CAS. It should cost me the same to load up all AAMs as to load up all AGMs. Plus, people usually only play CAP to counter CAS, and with added CAS spawn cost, there will be in theory less CAS, which means less CAP, which means less planes
I mean it is logical that subpar pilots who actually suck at Air RB need to play Ground RB in order to get some scummy kills.
I am not sure that especially you are qualified to talk about skill issues with regards to aircraft.
Totally agree.
Getting slaughtered in Air RB in a prop classified as “strike aircraft” is based on the lack of pilot skills - the skill floor for making them work in Air RB is for most players way too high as mistakes are usually immediately punished.
The sole exception from this rule is imho the Wyvern as the performance of the aircraft allows easy kills even for bloody noobs.
That is totally ignoring the fact that aircraft (like wt has them implemented) at prop BRs are way too easy to use vs tanks - so the historical narrative that it was way harder to kill a tank with an aircraft than an enemy aircraft is completely reversed.
Imho the guys advocating for a TO mode simply refer to the fact that subpar tankers are able to clap far more experienced tankers way too easy as soon as they somehow manage to get the necessary SP for an aircraft.
That’s also the reason why pilots with outstanding vehicle stats regarding air kills (if mainly scored in Ground RB) suck in Air RB vs dedicated Air RB pilots - the skill floor of pilot skills in Ground RB is far too low, so they don’t improve if they fly in Ground RB and are not challenged.
I refer to an old post:
Player controlled SPAAs would be useless as the fight aircraft vs aircraft is decisive - playing the real objective of aerial warfare (protecting own critical infrastructure) or protect own ground units from airborne threats plays no role in Air RB. The mode is ruined by grinders following gaijin’s carrots.
They wouldn’t be useless if they can kill enemy air effectively, especially if the mode itself make planes come to them.
Imagine being in an SPAA (no SAM, no radar guided fire) as last player vs 5-8 enemies. If you have luck you will be ignored and the enemies farm all ai units in a safe distance, otherwise you will get swarmed from multiple directions.
I don’t think 1v5-8 would be fun in any scenario.
First off, dying to more CAS than tanks is massive skill issue.
Second off, limiting CAS would require similar limits to SPAA (e.g no HE or SPAA and no close-top SPAA)
They also forget that CAP is a thing too.
Getting to CAP aircraft require resource and time investment just to get something you don’t really like to play.
This also doesn’t solve the issue of toxic engagements that are planes vs tanks.
“I dont like planes in my tank game”, then respectfully go play World of Tanks.
People have come to a solution that would be fine for both groups and that’s the addition of a new mode. Guess some don’t even want that for some odd reason.