Who has enough spaces for more than one SPAA and who wants to play GRB to shoot planes that may or may not even spawn ? I mean I have offered a positive way to play SPAA if you really need a game as SPAA but all I want to do is have an Armour battle.Tanks vs tanks like ARB has plane vs plane…no players hacking at them with SPAA .
Im not derailing the thread I am just saying that every GRB vs CAS thread boils down to the same answer ,every single one of them does and that is a no CAS game.
ARB is not combined arms so why should GRB have to be?
Being a top dog as an aircraft in Ground RB is based on the fact how aircraft and tanks are made playable for masses within wt and not because aircraft were op vs tanks.
So the conceptual advantage of aircraft like artificial stabilization, 3rd person view and mouse aim eliminates the actual challenges of fighting tanks in an aircraft: Target identification and actually hitting the target.
Your CAS issues are a byproduct of these implementation approaches and based on the fact that CAS is the equivalent of a power-up in a plain shooter as it requires zero pilot skills to bomb a more or less stationary ground unit.
I would love to see any tank players trying to drive 10-15 minutes around a large Air RB map and getting blind hunted late game.
And if i see these discussions about SPAA’s: Try to look up actual and effective combat ranges of 20 mm AA cannons and try to find out why most cannon shells de-render well below these ranges…
Agreed, see above.
But you have around BR 6.0 deadly ai spaa(M163) defending vehicle columns. On some maps you can even use them to your advantage.
So if you want to suffer and having fun whilst playing Air RB:
Select the German He 162 A-2 as you will play every second match 1 vs 8-10 after a few minutes
Hope that you get the Map Bourbon Island
Ensure that 2-4 guys follow you
Throttle back so that you don’t open the gap too wide and drag them them to around 1.5 km alt
Fly in wide loops directly above friendly vehicle columns near the shore
The M163s will kill at least one of the guys at your six
Repeat
To make this clear:
This is no guide to exploit design mistakes - it is simple impossible to win such a match as the speed advantage of a 162 vs everything at BR 6.7 or lower is not large enough to set up energy traps in a reasonable time frame (and very risky vs coordinated enemies) and prop pilots are somehow addicted to chase jets.
So after playing this map 4 times in a row i noticed a hell of plane losses on both teams to M163s - and if you have some experience with proper speed management this works quite nicely.
Have in mind that you face in your 1945 He 162 A-2 1977 Roland SAMs - so gaijin started with this nonsense.
It’s mostly just a response to people that have an issue with TO for “reasons” but are somehow perfectly fine with Air version existing at the same time.
Should ping them properly, and make sure you are gatekeeping as much as you possibly can… It merely proved my statements about this sort of thing.
All these bros up in these threads, making out they have no concept of how to respawm, choose better orders to spawn, or that they can work with others to keep themselves covered because they only want to play one thing, and care not for any other vehicle, but yet moan bout how bad they’re being got by a threat THAT THEY KNOW is present, yet they won’t defend themselves against…
Context matters. If the OP is referring to a prop we talk about bombs and cannon/HMG fire.
Outside avionics able to locate enemy tanks (and having guided ammunition to fight them) and without the threat of radar guided SPAAs the main obstacles to kill a ground unit with an aircraft is and was always target identification and being able to hit the target.
So the CAS implementation within the game has zero connection to irl events. If you dig deeper into this topic you find out that the average pilot has not the necessary precision to drop a bomb precisely enough to kill an enemy tank.
That’s why all nations switched from the precision approach with bombs and cannons to the shotgun approach with rocket salvos and cluster ammunition (like AB 250 with SD 4 HL).
The way how war thunder works allows a 7 year old to drop a bomb on top of your tank.
Two things:
Player controlled SPAAs would be useless as the fight aircraft vs aircraft is decisive - playing the real objective of aerial warfare (protecting own critical infrastructure) or protect own ground units from airborne threats plays no role in Air RB. The mode is ruined by grinders following gaijin’s carrots.
Imagine being in an SPAA (no SAM, no radar guided fire) as last player vs 5-8 enemies. If you have luck you will be ignored and the enemies farm all ai units in a safe distance, otherwise you will get swarmed from multiple directions.
Might be because they are terrible ideas to balance CAS.
I play a lot of SPAA, almost every match I end up in one and its my favorite part of the match, probably as much as I play CAS itself.
Yet, half the time I sit there twiddling my thumbs while I wait for an enemy plane, all these terrible ideas do is make those who actually play SPAA spend more and more time waiting for something to do to the point I have considered stopping spawning it in.
They also forget that CAP is a thing too. If I am playing (really) anyone else other than the US, I am hanging out at 6,000 feet above the battlefield or near their airspawn. Yak-3/9s, BF-109s, foreign P-51Cs that just have the six .50s and no bombs, Spitfires, etc. I am there to hunt and down fighters and bombers.
Bombs make planes heavy. Heavy planes are slow. And slow planes are easy pickings to a couple of .50s and 20 or 30mm canons. I hate using the term but it is a skill issue at some point.
“I dont like planes in my tank game”, then respectfully go play World of Tanks. One of the coolest things about this game is to be dogging it out in a Sherman and look up and see my friend dogfighting with another fighter. Or to see them being pushed by three tanks and knowing the thousand pounder I just yeeted might just save them.
I think there is enough to worry about in tanks without worrying about the sky and CAS you can do nothing about.Flyers don’t have to worry about the land much in ARB
Give us ARB sure, Give us Combined battle for then give is GRB for ground only.
I’m not going to say ,to make it fair because it seems like we have to sides but I’m saying make it fun.
Depends on how you are getting out to be honest… If you use the method that some have been peddling that gets out faster than j-ing out, then you are part of the issue.
It’s an exploit to me to exit in that manner because of the lack of the cooldown.
People who like planes and tanks alive:
“If I wanted to fly planes, I’d stick to air sim. Also, flying a plane in GRB gives me zero ground RP towards that tank I want.”
Seriously.
CAP is trolling yourself. You take off after being bomber 3-4 minutes in. You weren’t camping. You were slowly trudging along at some 25-35 km/h with no chance of ever dodging a 1000 lbs bomb.
Let’s say it’s a close game full of planes and you get a lot of plane kills and the 100% RP bonus for max skill bonus.
You’re getting 100% more RP for that short, uneventful and minimally paid 3 minutes you drove your tank.
You flew 17 minutes getting zero progress that’s relevant to your current interests, if any progress at all (say I went to play American ground and I have all american planes at that research bracket already unlocked…)
And we havn’t even talked about how GRB CAP has all the worst aspects of ARB with a consolation of no markers.
So much fun, fighting planes phasing into reality due to air spawns in a ~5x5km bowl (maybe 7x7) where if you dare fly a little more loosely you get whacked by AAA.
ARB maps already feel far too small for my tastes (thus flying ASB), GRB is beyond claustrophobic to fly in.