Big heavy bombers are lethal if the pilot has half a brain, fly it high out of range of most SPAA and use the bomb site. I’ve seen bombers waste half a team in a single pass. Even better when their is no bomb whistle to let the tanks know they have 3.6 seconds to run.
If you can ask Gaijin to add 4 * 250kg instead of only 1 * 1000kg bomb, I will appreciate about that
therefore we need a bigger emphasis on CAP
So which means even more flying craps in ground battles? CAP is already cheap enough to spawn, you get one kill or two kill assists then you can spawn one with stock belt, which technically makes all light tanks and artillery vehicles get strafed 1 minute into the game, what CAP gonna do when there is no enemy planes pesent in the game? they harass ground vehicles.
CAP is the same cost as CAS. It should cost me the same to load up all AAMs as to load up all AGMs. Plus, people usually only play CAP to counter CAS, and with added CAS spawn cost, there will be in theory less CAS, which means less CAP, which means less planes
I mean it is logical that subpar pilots who actually suck at Air RB need to play Ground RB in order to get some scummy kills.
I am not sure that especially you are qualified to talk about skill issues with regards to aircraft.
Totally agree.
Getting slaughtered in Air RB in a prop classified as “strike aircraft” is based on the lack of pilot skills - the skill floor for making them work in Air RB is for most players way too high as mistakes are usually immediately punished.
The sole exception from this rule is imho the Wyvern as the performance of the aircraft allows easy kills even for bloody noobs.
That is totally ignoring the fact that aircraft (like wt has them implemented) at prop BRs are way too easy to use vs tanks - so the historical narrative that it was way harder to kill a tank with an aircraft than an enemy aircraft is completely reversed.
Imho the guys advocating for a TO mode simply refer to the fact that subpar tankers are able to clap far more experienced tankers way too easy as soon as they somehow manage to get the necessary SP for an aircraft.
That’s also the reason why pilots with outstanding vehicle stats regarding air kills (if mainly scored in Ground RB) suck in Air RB vs dedicated Air RB pilots - the skill floor of pilot skills in Ground RB is far too low, so they don’t improve if they fly in Ground RB and are not challenged.
I refer to an old post:
Player controlled SPAAs would be useless as the fight aircraft vs aircraft is decisive - playing the real objective of aerial warfare (protecting own critical infrastructure) or protect own ground units from airborne threats plays no role in Air RB. The mode is ruined by grinders following gaijin’s carrots.
They wouldn’t be useless if they can kill enemy air effectively, especially if the mode itself make planes come to them.
Imagine being in an SPAA (no SAM, no radar guided fire) as last player vs 5-8 enemies. If you have luck you will be ignored and the enemies farm all ai units in a safe distance, otherwise you will get swarmed from multiple directions.
I don’t think 1v5-8 would be fun in any scenario.
First off, dying to more CAS than tanks is massive skill issue.
Second off, limiting CAS would require similar limits to SPAA (e.g no HE or SPAA and no close-top SPAA)
They also forget that CAP is a thing too.
Getting to CAP aircraft require resource and time investment just to get something you don’t really like to play.
This also doesn’t solve the issue of toxic engagements that are planes vs tanks.
“I dont like planes in my tank game”, then respectfully go play World of Tanks.
People have come to a solution that would be fine for both groups and that’s the addition of a new mode. Guess some don’t even want that for some odd reason.
If you don’t spawn it though, it’s more likely the rest of your team will be taken out, and the fact is that uncontested, the planes will do MORE damage, and at least have more time to pick a better set of targets, leading to the OPs issue.
Using the ESC + Leave vehicle? That’s what I use.
That is exactly the method… It’s bad sportsmanship to be using that to avoid dying to someone.
I don’t think 1v5-8 would be fun in any scenario.
Grab a beer and watch this replay (prop Air RB):
Gaijin Entertainment - Single Sign On
1 vs 5 after 10 minutes
1 guy left
1 guy crashed
3 of them made basic mistakes
Game won after killing all 3 remaining enemies at 20:57, 22:49, 23:38.
My replay of a 2 vs 11 win is too old and therefore not longer available.
Imho the guys advocating for a TO mode simply refer to the fact that subpar tankers are able to clap far more experienced tankers way too easy as soon as they somehow manage to get the necessary SP for an aircraft.
It’s not even about the experience, it’s about how you get killed in the first place.
Getting killed by something you had no means to counter from the start feels out of place in a PvP game.
Grab a beer and watch this replay (prop Air RB):
Games like that can happen, but it’s obvious that you won against all odds, so your average 1v5 will go in a much different way.
I saw the plane coming at me high and fast, snowy map, heavy tank, going uphill I almost thought about suiciding the tank to deny him the easy
Do that next time I always try to J out when bombed because of childish and toxic cas is. The fact gaijin hasn’t really addressed this shows they don’t care.
I mean it is logical that subpar pilots who actually suck at Air RB need to play Ground RB in order to get some scummy kills.
And its entirely logical that great pilots also enjoy tanks and utilize the mode that has both.
Air RB in a prop classified as “strike aircraft” is based on the lack of pilot skills - the skill floor for making them work in Air RB is for most players way too high as mistakes are usually immediately punished.
I refer you to your comment of not being qualified to about this.
This also doesn’t solve the issue of toxic engagements that are planes vs tanks.
Can you please elaborate on how historical engagements and scenarios that have existed for say the last 80-90 years are toxic? Considering we have a specific term rand acronym for it, it seems like a very real part of warfare.
People have come to a solution that would be fine for both groups and that’s the addition of a new mode. Guess some don’t even want that for some odd reason.
Because a new game mode doesn’t solve it. Logistically and ideally, you would actually end up removing a game mode or two, that being Air Battles. And that is a solution only one side wants; being those who hate CAS (regarding the removal of airplanes from ground battles). Many people enjoy CAS capable aircraft and splitting their pool of matches is a terrible idea, full stop.
Games like that can happen, but it’s obvious that you won against all odds, so your average 1v5 will go in a much different way.
From today:
Gaijin Entertainment - Single Sign On
1 vs 7 after 5 minutes, i killed one of them and the last 2 bases in order to get a ticket lead to ensure a ticket win at 13:54…the only challenge was to stay alive.
We just wanna play tanks
So just play tanks
CAS mains: nope, you play planes!
Fantasy - no-one is making you play planes unless you are in an air mode.
Making up BS doesn’t help you point.
Can you please elaborate on how historical engagements and scenarios that have existed for say the last 80-90 years are toxic? Considering we have a specific term rand acronym for it, it seems like a very real part of warfare.
You have to remember this is a game, not a real life war.
Getting bombed from outer space by something you can’t see nor hear is indeed toxic for the receiving party both in real life and in game.
As I said, in a PvP game things should be balanced so both parties can have fun, which isn’t the case for aircraft vs tank. This is further emphasized by the lack of mandatory roles and prerequisites before joining a game.
Because a new game mode doesn’t solve it.
New mode where only tanks could be played solves all issues regarding that.
People that don’t have the means or don’t want to engage with aircraft would simply go to that mode and everyone would have much more pleasant experience.
New mode where only tanks could be played solves all issues regarding that.
People that don’t have the means or don’t want to engage with aircraft would simply go to that mode and everyone would have much more pleasant experience.
That’s not true.
Only the people who can’t abide a/c in their games would have a “much more pleasant experience”.
those who get off bombing the whiners will be missing out.
So just play tanks
Play tanks and get engaged by an aircraft you have no means of countering, seems good.
Only the people who can’t abide a/c in their games would have a “much more pleasant experience”.
a/c ?
those who get off bombing the whiners will be missing out.
You can continue bombing people in the old mode.
a/c ?
Acronym for aircraft…