Your opinions do not represent the majority and every poll youve created in this topic shows that. Just accept that your opinions are not shared by everyone else
The idea that CAS is overpowered and needs major nerfs is only held by a very small and very special portion of the WT community. Most players think that CAS is either balanced or only needs small changes. Most players are also smart enough to realize that balance problems with CAS are rarely an issue with CAS itself, e.g small maps.
The majority of players were opposed to the SP changes, and we know this because of how many new players came to the forums to protest em. The forum itself has mainly CAS haters because most people don’t induldge in forums for any reason other than to complain, but whenever Gajin announces a dumb CAS nerf, you see 10x the number of CAS supporters as you see CAS haters.
TL:DR
CAS haters are a minority, and we can confirm this as an objective fact. It’s just that the forum has an unrepresentative number of them, similar to how Redditors disagree with the general public in 90% of cases.
You have no proof of this at all, its just a convenient claim that people make when polls don’t go their way
Would be nice to see it reduced a bit. Not the full amount but it should not 2x as expensive as that is just silly. But I usually run as: first plane has bombs with standard ammo and the second plane has no bombs but ground ammo and if you’re any shade of good at CAS, you can top pen most tanks with 20mm AP. Even heavies.
I think the amount of CAS haters is overrepresented as well, but they are no doubt not very small. The problem is the conflict of interest.
The above data, which is from July, shows that the cumulative hours played is more than 2x higher for Ground RB compared to Air RB. It probably was a more even ratio in the past, but the current ARB gameplay loop might have driven away many people.
Why is this important:
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Many players in Ground RB do not have aircraft at the BRs they play.
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Players without aircraft will naturally want to weaken CAS, as this would work in their favour. (Conflict of interest is present)
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Players who have yet to experience playing CAS in ground battles have a warped perception of its strength, more frequently overestimating strength of CAS
This pattern is a consistent cause of biased views in War Thunder, and can be applied to perception of game’s bias as well (e.g. “Russian bias”). The issue you are dealing with is not of actual, meaningful opposing arguments or logic, but rather of biased, bad-faith actors who are predisposed to hate CAS.
In fear of someone already told you… but thats an absurd idea.
and btw, there is STILL not a multiplier if you second plane is a groundsticker/bomber instead of a fightert… even though they wanted to fix this issue this patch and its even in the patchnotes lol.
AND
the CAS issue is not that CAS excist or can spawn, the issue is that CAS powercreep got to a point where its basically a point and click adventure without the tankers being able to do smt about it.
Oldscool CAS needs to get close to battle, need to have some skill and can depending on the bomb you carry u cant even kill all tanks and while u have your ordinance attached your oldschool plane is a unmovable brick in the air. Also oldschool Planes depend on energy, if u attack ground stuff and do a 180 turn you lose a ton of it. Making it super easy to get killed by AA or even enemy Planes.
Also a few years back it wasnt possible to take whatevert custom layout you wanted with you, making it super easy to limit your killing potential by gaijin and most CAS had some pretty heavy limits due to that and that the Gun did a lot less dmg with less penetration.
ALL that changes in higher tiers and recent additions to the game. Thats why we have the CAS issue in the first place.
And changing SP dosnt do a lot to this, as the core mechanics are broken.
Even with 12.0 Anti air… its better now since most planes just get melted, BUT not all of them and some will still get you with braindead fire and forget missles. Also YOU need to have a AA in the first place, meaning you in your Abrams cant do anything to avoit getting killed by that SU, only AFTER you already died you can try to kill him. Which often results in the CAS will atleast take you with him into the abyss.
The people claiming CAS is balanced are the more special ones.
you don’t know that. We just know that many players were upset that they could not spawn more planes in ground battles than they used to and made a gorilion duplicate threads mostly barely comprehensible ones.
you cannot and stop misrepresenting facts. Show me the data that shows this.
you cannot prove that either.
You have no proof of that. It is just a convenient claim people make when they know they’re the minority.
Ok prove your point then
According to the KD/KR and the SP cost, CAS needs to at least destroy 3 targets to get back all SP, but seems that for most BR range, the planes’ efficiency doesn’t match
No different from the conflict of interest from CAS players that don’t want changes because they are happy with status quo and frequently underestimate the impact of CAS.
“CAS players” (pretty much the entire player base) are effected heavily by CAS. There is basically no one who plays GRB for the purpose of flying planes.
Imo, normal CAS SP (~500-600) is perfect for most planes. You get fewer kills for your SP, but in exchange, you can kill any single player on the map. It doesnt matter how OP their tank is, it doesn’t matter if they’re using cheats, it doesn’t matter if they’re using an exploit spot/spawn camping, you can still level the playing field through the use of CAS.
Having to pay 1000+ SP, however, is completely insane.
Eh, I’d say doubling the SP cost for first spawn CAS (1200 or 1400 SP, since afaik it’s currently about 600 or 700 SP) would be fine.
Most people get about 1,200+ SP per match, even when dying once or twice. Except the ODLs and the like, but that’s it’s own problem. Either way, it’s not really that difficult to get 1200-1500 SP consistently in matches.
All this would simply mean is that you have to actually earn using CAS/Planes, that’s all. No more “cap one point/get one kill and then spawn in a fully loaded plane” type stuff, and subsequently, almost no CAS until mid-late game.
CAS can very well turn the tide of a match, and has done so in many matches, and will continue to do so.
All this would do is make it so you have to actually maybe work a little for it rather than just doing the bare minimum.
There is a fundamental difference. In order to play CAS at a BR, players need to have ground vehicles available at that BR, otherwise it would be extremely difficult to even spawn CAS at all. These players need to play both air and ground, while many others only play ground vehicles. Therefore, “CAS players” have a more accurate view of the balance situation. However, I disagree with the term “CAS players” as that is a relatively small part of ground gameplay.
What you call “CAS players”, which I assume refers to players that only play GRB to play CAS, are few and far between. Reminder that GRB is a mode where ground vehicles are the focus (obviously) and need to be played to spawn air units. A more appropriate description is “ground mode players also playing CAS”.
That doesn’t make sense. 500-600 is perfect since you pay more, get less kills, but get the perk of destroying OP vehicles. Making CAS cost 1200 would require massive buffs to CAS, which no1 wants.
So… bias only exists in players that prefer ground battles.
Players that want to bomb tanks have no self-interest in keeping the status quo. None. At. All.
Got it.
SMH.
Blatant strawman, I never said pro-CAS players completely do not have bias. It is just that they have much less reason to be biased.
Also, “preferring ground battles” is a misnomer; air units are a significant part of Ground battles, even AB to a degree. Preferring ground battles does not mean hating CAS, and liking CAS does not mean “keeping the status quo”. In fact, this very topic is advocating for change (reduction in second spawn SP multiplier), which is the opposite of what you state. Pro-CAS players are only seen to be “keeping the status quo” because of how extreme/overrepresented the views of anti-CAS players are (forcing discussion to be centered only around changes against CAS), when in actuality there are many issues burdening CAS that need to be addressed.
Careful now, your bias is showing!
The current situation is fine, I’d wanted for reduction of cost for spawning full-loaded airplanes with air-to-air weapons only. They’re rather expensive in my opinion and some times can reach almost a full-loaded airplane with air-to-ground ordnances. I mainly play ground but I have my moments that I focus on going to a plane and getting some scores from the air, I never found myself in a situation that a second airplane is needed, therefore I think it’s fair for both parties.