Would better have ground in air to hunt tickets than have very separated modes
If most kills are by ground units…there is NO CAS dominance…CAS gets a little over 10% of all kills. Ground combat decides MOST matches…by far.
Yes…there are CASES where a well timed ground attack changes the outcome…but they are rara…
Most matches the best GROUND TEAM wins…aircraft only add some kills…usually to the team that is winning anyway…
And BTW…aircraft are also a way for everyone to get a few extra kills, either with SPAAs or fighters (that counts for the tank you were on)
The possible problem is that GRB needs players that prefer to stay on tanks to work…if everyone is there to get on a plane it leads to frustration…
It is actually simple…from 16 players about 10 are kept on tanks…and supposedly those are mostly tank players…but if they leave for TO then you have 10 players that prefer planes playing tanks…
Not saying i dont understand the problem of tankers…just pointing out the “complete” issue…
I have an idea to help improve survivability from cas at higher tiers a little bit.
Gaijin have already crossed the rubicon with the KH-38MT, therefore it seems only reasonable for all top tier spaa to have smoke grenades, regardless of whether they actually have them in real life.
If you’re in something like the ITO, and someone fires a heat seeker at you then you’re just done. There is no counterplay, you can’t hide and you’re not fast enough to escape.
Seems only reasonable to me.
CAS is dominant in a way that ground units often times have no real counter to them, so people will obviously get frustrated. If this isn’t problematic just because the % of kills isn’t that high, then we can easily place a few 12.0 MBTs down at 10.0, as I’m sure their total % of kills won’t be that high anyways and the situation would be even better, as they can actually get killed by other 10.0 vehicles.
If people abandon GRB for TO then we have our answer, the community as a whole actually might not like getting killed in a totally unfair and borderline unsportsmanlike conduct.
ARB being a fighter-only mode at higher tiers don’t help either, so it would need to go through a complete overhaul to make it better for CAS.
Seriously?? In battle we have 4-5x more ground units, of course they doing more kills, anyway, that’s not case here. 1 CAS unit is more effective, then ground it means at least CAS isn’t balanced + ground has nothing to defend themselves that’s problem.
Winning team CAS don’t leaves chance for loosing side to come back, they literally clearing everything on spawn (and in my opinion, that’s what rises 1 death leaver numbers, why respawn if I’m getting bombed right away… At least that’s why i play 1 spawn and many others who have lineups) god knows how many matches my team lost because of enemy CAS, simply get few scouting or homepoint then + death bonus SP that’s it. So doesn’t matter team wins or loses, if there’s at least 3 middle skilled pilots, they have victory in pocket.
Upper was many talking about how broken top tier CAS is, but i think 3rd-4th tier CAS is much scary with sloth gun handling AAs against it, + open top and can be effectively 400-500m range, + slow fire rate and tiny magazine.
Don’t agree, you have to collect enough SP to spawn plane, so most players will stay on ground. Nothing will change, want plane _ it’s easy enough, only few assist.
You can hide on some maps while on others you’re a sitting duck.
Giving smokes to AAs doesn’t really solve anything, as you’ll just smoke yourself off and frantically try to evade the missiles, all the while several other missiles are going for your team.
Currently CAP is by far the best counter to CAS and until that changes, ground units will continue to act as 2nd class citizens in their own mode. We need much better AAs in higher tiers that can actually reach usability of an M247 at 9.0, which is amazing against both planes and helicopters of it’s own BR.
Smoke launcher can cover your front, but not above. Anyway CAS can drop bomb in smoke aaaannnd ssstiiillll undisputed all BRs champ gets kiiilll ( with Bruce Buffer voice.
Could’ve. I’ve had very productive conversations w/ people regarding CAS in GRB and the creation of TO. It just seems like many people on these forums like to complain and try to change other people’s minds, but not be open to others changing theirs- which just ends up devolving into insults, because both realise things aren’t going their way.
Well, it helps the spaa to live to fight the next plane, or the current plane. The point is, it gives options.
It helps significantly against IR missiles. It’s not going to save against everything, but it will help against the flood of IR missiles and every little helps.
Unfortunately, but even that sucks. It costs 650~ SP to spawn w/ Fox 3s, 550-600SP w/ Fox 1/2s, etc.
This especially. However now we have the problem of certain munitions outranging even the new systems. Many missiles can launch out of range and just waste all the SPAA’s missiles, one of which is the Kh-38ML- probably the hardest missile to track and evade.
New AAs?? It’s joke man… They have same range as old ones, they will be still outranged (if they don’t add new missiles)
So what was the point of adding them?!
Make people happy. It definitely saves Israel and Japan (along with aiding UK and Italy in the future), my friends who play US aren’t super happy abt the state of the SLAMRAAM but they seem to prefer it over the ADATS. They’re definitely a massive improvement, but all of these new systems face the Kh-38ML, which has arguably become more powerful than before. With an ace’d or expert crew on the Su-30/34, you can take off, fire off, rearm and fire off more within 40-50s. Obviously you need to know where the AA is, but with limited areas on many maps… what’s the point in looking? You can also just ask people to recon. New AA are way too vulnerable with the current map design.
It feels like AA has gone up a tier, but -38ML has shot up into the stratosphere (literally and figuratively).
It gives you some options for survival, but if you aren’t able to counter the plane in the air your contribution to the team will be pretty low. Smokes could be added, but that would at the very best be just a slight buff to AAs and other ground units would largely go unaffected.
i will just post this 10 minute old replay of my first game today, and whichever CAS supporter is unignorant enough to watch it, will hopefully learn how laughably wrong they are.
CAS simply wipes the friendly team and there is no other way to frame it.
SPAA or not, this is shit gameplay.
https://warthunder.com/en/tournament/replay/355189285666058572
At least you can get something done with that SP.
With AAs you’re relegated to shooting down ordnance (or try) until you run out of ammo and then J-out.
Evading is simple as it’s GNSS guided.
Plane being outside of the AA’s range is the main problem there.
Yes. I said it would help a little bit. It’s not a panacea, but it will help.
Its very hard to evade a missile capable of Mach 2.2 speeds, that lofts (out of some SPAA’s vertical detection) and has a large blast. Not to mention even if you know it is coming, you have to move every vehicle in the system, which is difficult- especially since most of these are mounted on trucks that have poor acceleration.
*Also worth mentioning only the Hammer outranges the Kh-38ML, yet it moves much slower, has a direct path (easier to detect) and doesn’t have nearly as much of a blast radius.
some maps are so constricted that SPAA can get killed by GNSS by spraying the spawn.
the SPAA cant move elsewhere because it either blocks it from seeing aircraft, or because it will get sniped by a tank