CAS problem

This is why I don’t think the new spaa are going to change much really.

They can still spawn, fire off their what? 6? kh-38mt at you and then dive to the deck, land, re-arm and do it all over again.

The new spaa missiles don’t teleport and have travel time. The new spaa are needed as not every threat is a kh–38mt but fundamental, structural changes are required.

The new swedish one is going to be particularly bad for this. It’s missiles are already limited in range, but a single su-whatever can fire 4 of it’s kh-38mt at it, which will deplete the spaa missiles and it still has two left to kill the spaa. Meanwhile, the poor spaa has to wait forever and a day to reload it’s 4 missiles from an ammo crate. The thing only gets 8 total sadly. An obvious solution would be to give it more ammo box capacity but unfortunately gaijin tend not to make good decisions.

It’s time for gaijin to invest in the game and actually address the issues which have been plaguing it for years and are only getting worse as they continue to add new vehicles and weapons with no regard for balance and map design.

3 Likes

And to fix gamemodes!! Air is hell for strike aircraft- Fighters outrun and steal bases/ground targets, many are too weak to fight true fighters, etc. Naval is in a horrible spot, and Ground is riddled w/ balancing issues. Map design also sucks for ground. We need more than just retexturing maps.

3 Likes

Yes. Absolutely.

CAS is an obvious issue that goes unaddressed. BR compression is another. It’s obvious why previously top tier premiums suddenly end up in BR black holes, it’s to encourage the sale of the latest thing but the problem is gaijin seem to have lost sight of that fact that a game needs to be fun to remain viable in the long term. Unfortunately they seem hell bent on milking the cow to within an inch of its life without actually investing those profits back into the game outside some new vehicles (most of which are premium).

The game desperately needs new modes, much better maps and a lot of other things

2 Likes

Not really if the missile is locked at a specific location and has no vehicle tracking whatsoever.
Let’s also not pretend you need to drive for 200m in order to escape the blast radius.

You’re also assuming that the missile itself is flying at a correct location from the get go.

I think ARB has more broken mechanics and gameplay loops than it has good ones, especially higher up you go. CAS simply has no place in there and that’s obviously a very bad thing.

Dunno where you are playing but in most of my GAB CAS will usually be important enough in a battle that it turns. Espcially when planes are dropping 5K lb. bombs on strongpoints.

They are not as rare as you think they are. I can think of numerous times where my team was holding a superior position only to have it broken by a free ride given in a bomber. Or the many times I have held a dominant position only to have it taken away by a bomb that is so big that it overpressures me even if not close.

CAS also has a huge influence on a match when those free plane lives are used to drop huge bombs on spawns. The SK and spawn camping in this game are bad enough without having a plane dropping a bomb on the spawn.

That is a poor way of looking at it. This is supposed to be a game of skill and “free kills” be they from planes or spawn camping/spawn killing is not skill, rather it is very poor sportsmanship.

Just let people have the choice…

4 Likes

It doesn’t count for the tank you are using.

Aircraft do not unlock new modifications nor new tanks.

Aircraft only gain RP that benefit aircraft, at least in GRB and GSB.

GAB is an ENTIRELY DIFFERENT BEAST.

GRB/GSB have a strong overlap.

GSB is somewhat better than GRB due to lack of scouting markers and much higher skill floor for using aircraft, but with dedicated practice even in GSB you can end up with dominant untouchable quality using stuff like the Yak-9K, F4U-4/F4U-4B, F6F and their ilk - precision dive bombing is not that difficult if you got fine rudder control inputs and a big monitor with a strong graphics cards.

I am not capable of it, but I’ve seen a fair few people capable of planting bombs right next to tanks following real life dive bombing doctrine in bf109s and the like.

I used to think GSB is a safe haven from CAS due to the difficulty of flying aircraft, but that was just my projecting my own skill issues onto others.


And most importantly?

Even if planes added RP to the tank being used?

It doesn’t matter.

When I boot up GRB, or have the super rare chance to catch a GSB day where I have the lineup to play at WW2 tiers and in the mood to use that lineup…

I and doing so because I want to play tanks.

I want to drive around in a T-34, PzIV, Tiger, Panther, Sherman, wacky british engingeering and so on and so forth.

If I wanted to fly planes, do you know what I would do?

I’d click “Events - Air Simulator Battles” and join a match at a BR bracket that looks populated and fun.

Do you know why?

Because flying and dogfighting in GRB/GSB is bloody awful.

The map is TINY. There’s like a 8 x 8 km bowl that is flanked by airfields on each end.

If you try and use hit and run/boom and zoom tactics, there’s a significant chance that during your unloaded extension into a shallow climb (no more than ~6-8 m/s to maintain speed) you’ll get hit by hitscan magic anti-aircraft fire and are forced to turn around.

If you dive on enemy aircraft, there’s a chance that by the time you are within effective gun range (200-500 meters), you’re being hit by magic hitscan AAA fire.

And on top of this all,

in GRB you have planes phasing into reality out of thin air.

And on top of this all,

You might be mid dogfight that’s a lot of fun, setting up for position or energy advantage and suddenly…

Thanks to ticket bleed or the awfully short match duration even in GSB - the dogfight gets interrupted by the match ending.

Given that a dogfight initiated at equal energy and with a sufficiently skilled opponent to threaten you in turn can easily last a good minute if not more… 25 minutes of match timer is awfully short for any kind of fun air to air combat in my opinion.

I have a clip of Bf109G14 vs 2 F6F-5(n) (presumably in voice chat - they were quite decently coordinated!) that alone took 5 minutes of methodical back and forth ambushes in the clouds until one side finally won. (much longer if you consider the set-up and jockeying before the first time an attack run was attempted)

Another clip of Yak1B vs Bf109F4 has us fighting for 2:30 minutes following neutral head-on exchange descending from 3.5km altitude down to barely skimming the surface of old stalingrad with our bellies.

Neither of those engagements could have happened in GRB or GSB.

This will be my response to everybody who is mad about kh38

:D

No offense, but have you played WT in the last couple of months? The complete problem is that CAS have a huge advantage over ground vehicles. Their superiority is in speed, loadout, and range. This means they can attack quickly, precisely, and from long distances. The only way to counter them is… another aircraft. This physically results in battles simply being won by the team with “better” CAS – “better” meaning more effectively utilized, like with a player who can do more than just a single fly-by (though even that can change the course of a match).

1 Like