Well in my opinion CAS should cost like double its current SPs. Spawning as light tank, rushing a point, getting some scouts or easy kill/assist is more than enough to spawn in a fully loaded plane within 2 minutes and that has been a problem for YEARS now.
I do think players should be able to spawn as planes in ground game modes, but it shouldn’t be RIDICULOUSLY easy
Also spawn on runway, and the runway should be ~20km away at prop tiers above 3.0 (i.e: aircraft that can easily do a 300 kph IAS climb), and even more at jet tiers with their afterburners and trans/supersonic performance.
20 km is not a long distance for a prop plane. Even zeros and the Re2001 cn can hit 450 km/h once at cruising altitude of 2.5-3.5 km. American planes casually hit 500-600 even fully laden. Yaks are incredibly fast as well.
And 20 km remains a very manageable distance even while damaged except for total engine failure at low altitude.
As an aside, this would benefit CAP because now you can’t run and hide under automatic A.I hitscan death bubbles after dropping your bombs nearly as easily.
Playing with a friend
“Just ate a missile”
“same”
“what was it?”
“dude in space”
“Damn wish there was a tank only mode”
“Same literally no one can touch that guy”
“sigh back to hangar?”
“Yeah screw this”
For the love of god people just stop engaging with warrior 412 and the issue will disappear. Stop feeding his ego and taking the bait. If you keep responding he will keep at it.
Just ignore him, like he isn’t even here and the lack of attention will dissuade him from the rambling.
I am free to respond and post as I please…and I will do so. What you and others do is irrelevant to my actions, as they are my choices.
Asking people to ignore the thorough analysis I posted–all verified by data–just showcases how desperate some people are to keep that data and its meaning hidden.
People ignore what they cannot argue with.
Putting aside that admission, the truth always comes out. 🙂👍
Of course they do…it would be very unrealistic the other way around…
The table above actually shows that CAS is not a big issue…
See the other, probably more important number(s) a bit up…?
GROUND units get OVER 86% of the kills…so the i am “always” killed by aircraft becomes a bit odd, no?
I am actually in favour of TO events (for starters) because games would be different…i like variety…
I am annoyed also when i am doing well in ground and am killed from the air…but i also can see that it is NOT the rule…
The elephant in the room is if CA would work alongside a full time TO…it truth, nobody (in forum) can say for sure…
People should be allowed the choice of what mode they want to play, tank only will not replace the standard mode but sit along side it, people who want to play standard GRB battles will and the people who want to just play tanks will also be able to, the only thing that changes is that tank only will literally be no aircraft or heli’s this is far from difficult back in the early beta days of ground battles there were no aircraft to begin with anyway they weren’t added until a few months later when the ground tests started to become more regular. All it needs is that little tick box similar to the night battle option we have already and given the amount of posts i see that spring up almost daily about the cas issue only to be immediately locked and closed this problem is becoming more common and ultimately what will end up happening is people will just start to play lower br’s or just give up completely.
No, mods just suspend people who bring up TO mode at this point. We get silenced, shut down, and put in jail for a few weeks for saying how much we dislike CAS and that we want a TO mode so we can play without dealing with cowards who refuse to fight on the ground.
Knowing Gaijin, they will need the RP and SL gained if you play TO mode, but I’d rather play double the games in TO mode than get struck by a million pounders of bombs.
So it is ISSUE, but not “that” big… Well what can I say, that’s why this post was made: CAS is issue, some guys enjoying with this issue so I’m asking for mode so others could enjoy to.
What you mean by “probably more important number(s)”?? why ground to ground kills is more important in this case?? That’s how it should be, ground should fight ground.
This data was from 2017 i believe, so back then online was 4x low, no helicopters, no guided weapons, no fireforget missiles. That I’m trying to say is what, even without this “bonuses” cas was superior, lastly even developers confirmed Ballance change towards CAS.
Looks like CAS really is BIG issue!
Respect man!!
Only one moderator who said that (or at least only one i have seen), it’s annoying. CAS maybe not always kills you, but dissables vehicles and other tank gets you, that’s why we asking for TO mode.
i’d suspect this is because most topics derail into people just insulting each other. Tank-Only claiming that anyone who plays CAS is a coward, Comb.Arms claiming that CAS is balanced and its a skill issue (a skissue, if you would).
Most arguments on this forum surrounding CAS devolves like this. All the people making valid arguments get lost in the swarm of insults and screaming children.
*Worth pointing out that this happens on both sides, emphasis on both. Every CAS thread has hundreds of comments just of people insulting the other side.
Given that ground fire is only half of the means a team has to attack enemy aircraft with and not all of even the ‘dedicated’ countermeasure class (SPAAs) are dedicated to attacking enemy aircraft (‘wannabe TD’ use of SPAAs is common), those results are unsurprising. The people who think that figure is something to tout are either confused, naive or taking the data out of context.
As a fuller look at the data shows, aircraft did not even yield a 1:1 exchange ratio. For all their costs (SP costs, opportunity costs (for GFs grinding)) and capability sacrifices (especially capturing).
When you took a serious look at the 2017 data, CAS hype fell apart. (Even in 2017, this was known.)
Having played in 2017, I saw numerous teams lose firsthand because of the emptiness of CAS hype…the myth didn’t measure up.
As I mentioned before, a common strategy in 2017 to encourage enemy teams to aircraft…then immediately kill those enemies with SPAAs/defending fighters; GFs’ SP costs were higher then (SP costs for GFs were lowered in 2018) and so a person who’d done little with their first two spawns (regardless of type) was often thrown out of the match entirely by their second demise unless they had done average or better than average.
If the trigger queue idea was implemented (a la the night battles toggle), the two wouldn’t necessarily have to compete:
The RB GFs matchmaker would function with the player pool just as it has now…but when enough ‘opt-in’ players are around in the +/- 1.0 BR range to make a TO match, the matchmaker could do so. In theory, this could work entirely in parallel with RB GFs…though it might still need some split BRs (as we have now between modes) and/or rewards changes for incentives.
I would agree with that…I’ve always been onboard with seeing a viable TO realized and see the toggle avenue as the best way to see it get into the game.
The biggest hurdle for TO right now seems to be advocacy…for all of the rattling heard about TO, there doesn’t seem to be much effort in actually pressing for its future. It seems to just be the grass that’s greener on the other side but nobody wants to actually take the road to go there.
All sorts of talk but no real action…not even a proof of concept rally. After the bigger part of a decade, that’s not a hopeful sign.
Yes–it’s deeply unfortunate to see that happen when it does.
I’m proud to set an example by focusing on information-centric posts for intellectual discourse rather than rage posts pouting over the latest defeat. Fits are hardly the basis for sensible discussion.
Talking like you aren’t that guy, who can’t understands simpliest data and argues over it for last 50 comments, while at least 5 people explaining him.