At the moment we have some vehicles that can change the whole outcome of the game and be spawned a few moments after game starts:
Spoiler
Not to mention the big bombs, that don’t even have to be aimed at specific vehicles but rather general area and dropped outside of SPAA effective range:
Some people simply refuse to be wrong, they’re not even discussing the idea anymore, they’re just finding ways to avoid admitting being wrong. I don’t even know which one of you I’d agree with or which one is factually right but at this point either one or both of you are arguing all day long just REFUSING to be wrong, quit typing and go touch some grass lmao
Indeed–I just explained another set of them right here.
What I stated previously has again been validated, as the facts speak for themselves. :)
Continually making fake, nonsensical claims only destroys your own credibility…it doesn’t do any damage to others.
People who make up fake claims can never be trusted to do a serious and sober analysis of data (as I just did above) and be believed. Integrity matters…so don’t sell it out for cheap nonsense like fake claims.
As I said, it seems like TO advocacy has basically died off.
Mechanically, the trigger queue idea seems like the best angle to work for TO while the idea of ‘TO rallies’ in custom battles appear to be a nice idea to demonstrate interest in the concept as well as perform very basic (and informal) dry runs of the idea.
However, none of that goes anywhere if nobody lobbies for it…so TO faces a very uncertain future.
I was not the person who put forward that 2017 data sheet for discussion here, nor did I claim it to be a definitive reflection of current realities (at best, there are perhaps similarities).
I was responding to others and commentating on the table, not trying to hold it as gospel about the present.
Perhaps above 8.X in 9.X+…I would agree with that. Below 9.X, I’d have to say generally no. Aside from radar SPAAs and helicopters, little has fundamentally changed.
To validation…I refer to this post with its detailed analysis (the second I’ve done on the 2017 data sheet in recent days).
That’s a lot of words to say that CAS absolutely dominates ground. Again, bare statistics shows that planes beats ground. Tanks costing less (and SPAAs moreso) does not counter CAS play.
There have been significant changes to how damage is applied via bombs. It’s been changed multiple times in fact. Hell, overpressure has been re-worked since then as well.
The changes since 2017 are so significant as to render any attempted analysis of data from then meaningless. Then attemping to apply the results of that to the current situation is effectively useless.
Thoughtful, thorough analyses do indeed feature a lot of commentary and explanation…that’s par for the course.
Regarding that 2017 table: more aircraft are lost to enemy fire than tanks to enemy aircraft…at the same time, GFs killed ~2 aircraft for every 3 GFs killed by aircraft.
Neither of those figures portrays domination…particularly when the matters of cost effectiveness (with SP) and influence (capture zone interaction) are considered.
There is simply nothing about this data suggesting the sort of ‘absolute dominance’ that you suggest and I say that as someone who faced what was supposedly ‘the worst’ of it at the time by playing 4.X-5.X Germany (the natural habitat of F6Fs, P-47s, Typhoons, etc.) around when that table was fresh.
You’re entitled to your own opinion and perception about what the percentages mean…but, by the same token, I’d still say the 10x greater likelihood of dying to another tank is a bigger worry for your tank.
When I spoke about the 2017 data, it was referred to as historical data and discussed in its own context (not pertaining to nowadays).
While I see plenty of parallels, including similar results and trends personally, I do not claim that the 2017 data represents today’s realities as-is.
Well in my opinion CAS should cost like double its current SPs. Spawning as light tank, rushing a point, getting some scouts or easy kill/assist is more than enough to spawn in a fully loaded plane within 2 minutes and that has been a problem for YEARS now.
I do think players should be able to spawn as planes in ground game modes, but it shouldn’t be RIDICULOUSLY easy
Also spawn on runway, and the runway should be ~20km away at prop tiers above 3.0 (i.e: aircraft that can easily do a 300 kph IAS climb), and even more at jet tiers with their afterburners and trans/supersonic performance.
20 km is not a long distance for a prop plane. Even zeros and the Re2001 cn can hit 450 km/h once at cruising altitude of 2.5-3.5 km. American planes casually hit 500-600 even fully laden. Yaks are incredibly fast as well.
And 20 km remains a very manageable distance even while damaged except for total engine failure at low altitude.
As an aside, this would benefit CAP because now you can’t run and hide under automatic A.I hitscan death bubbles after dropping your bombs nearly as easily.
Playing with a friend
“Just ate a missile”
“same”
“what was it?”
“dude in space”
“Damn wish there was a tank only mode”
“Same literally no one can touch that guy”
“sigh back to hangar?”
“Yeah screw this”
I am free to respond and post as I please…and I will do so. What you and others do is irrelevant to my actions, as they are my choices.
Asking people to ignore the thorough analysis I posted–all verified by data–just showcases how desperate some people are to keep that data and its meaning hidden.
People ignore what they cannot argue with.
Putting aside that admission, the truth always comes out. 🙂👍
Of course they do…it would be very unrealistic the other way around…
The table above actually shows that CAS is not a big issue…
See the other, probably more important number(s) a bit up…?
GROUND units get OVER 86% of the kills…so the i am “always” killed by aircraft becomes a bit odd, no?
I am actually in favour of TO events (for starters) because games would be different…i like variety…
I am annoyed also when i am doing well in ground and am killed from the air…but i also can see that it is NOT the rule…
The elephant in the room is if CA would work alongside a full time TO…it truth, nobody (in forum) can say for sure…
People should be allowed the choice of what mode they want to play, tank only will not replace the standard mode but sit along side it, people who want to play standard GRB battles will and the people who want to just play tanks will also be able to, the only thing that changes is that tank only will literally be no aircraft or heli’s this is far from difficult back in the early beta days of ground battles there were no aircraft to begin with anyway they weren’t added until a few months later when the ground tests started to become more regular. All it needs is that little tick box similar to the night battle option we have already and given the amount of posts i see that spring up almost daily about the cas issue only to be immediately locked and closed this problem is becoming more common and ultimately what will end up happening is people will just start to play lower br’s or just give up completely.
No, mods just suspend people who bring up TO mode at this point. We get silenced, shut down, and put in jail for a few weeks for saying how much we dislike CAS and that we want a TO mode so we can play without dealing with cowards who refuse to fight on the ground.
Knowing Gaijin, they will need the RP and SL gained if you play TO mode, but I’d rather play double the games in TO mode than get struck by a million pounders of bombs.