Eyyy, I’ve earned it alright. Two kill assists, goddammit, bro. I clearly did more than enough to earn a 5-ton bomb! also did you see how many bombers in my team? tanker should have know it is a race to jump into a CAS! wanna play tank? nah you play spaa
That feeling when you see more planes in GRB than in off-peak ASB matches.
Suggestions about player-operated GFs in the Air modes has been heard before and laughed at due to the realities of the situation–not any “double standards.”
The basic problem with the concept is that its ignorant of the realities involved. If those suggesting this idea understood its ramifications, they wouldn’t be suggesting it:
Here are the realities that inhibit the idea:
- Air mode maps are often as big as 64km by 64km and sometimes larger
- These maps commonly have various impassable obstacles for ground vehicles beyond their sheer size, such as bodies of water, mountains and just comically unsuitable road conditions.
- On the Britain map, one road that has a sheer vertical incline, akin to this picture:
- These maps commonly have various impassable obstacles for ground vehicles beyond their sheer size, such as bodies of water, mountains and just comically unsuitable road conditions.
Spoiler
Given that many GFs players are unwilling to drive about on 4km by 4km maps, the belief that they’d be keen (nevermind happy) to run about on 64km by 64km maps is patently absurd–nevermind with all the obstacles involved too.
I do not want to be mean…but the whole concept of players in GFs vehicles running around on the AF mode maps is just not a viable concept. The screeching complaints about driving for 20 minutes to maybe see an enemy to target is just not something anyone wants to see.
To correct you: the Air modes are already combined arms modes, via AI units because players could not be practically there due to the map size limitations. This fact means there is no double standard nor absence of CA in the Air modes…it’s all there.
As far as suggestion about removing the Air modes goes…it’s utterly ridiculous, especially given that the air modes’ success is what enabled everything else that followed. The AF modes are sovereign and what happens in those mode is really up to Gaijin and that mode’s own playerbase, not outsiders.
Far from being contemptuous about the air modes, tankers (and NF players) should be thankful and gratuitous about what let them come to be. Without the air modes’ success, WT would not be as it is.
“Air modes are already combined arms modes, via AI units because players could not be practically there due to the map size limitations. This fact means there is no double standard nor absence of CA in the Air modes…it’s all there.”
“via AI units”
So in theory we could fix CAS in ground by having it also be AI. This would solve players revenge bombing and prevent rounds from just being air in a ground map.
In the Ground modes’ early history (2014 or 2015), there were AI AAA emplacements (and artillery as well). These were removed because they interfered with players’ ability to use SPAAs to kill the enemies for profit (SL/RP)…and just a turn away from AI in the mode in general (there used to be swarms of AI tanks that’d run about and AI ‘spotter’ aircraft too).
Because AI brings in a variety of balancing problems, I don’t think it’d have the effect you’re hoping for. (The tremendous issues of AI AAA at runways in RB AFs and the ‘airfield camping’ meta it encouraged showcased the problems with bringing in AI to do a player’s job.)
But I’m not talking about AI anti-air, I’m talking about AI planes.
There were similar efforts to that in the past–both in the AFs and GFs modes.
Frankly I don’t have a strong opinion on it one way or another (support or oppose). I don’t think AI can deliver the results you are expecting though.
Ok, great, you are right! We should have GRB with only playable tanks and only AI planes.
This is a great compromise
While I appreciate your attempt at humor, I think we both know that’s not going to happen.
War Thunder players are not going to allow their mode to be stolen away from them just to make TO a reality.
lowkey would be kinda cool. Would allow primarily Ground players to help out their friend(s) who play Air via SPAA or by getting tickets. Though ARB would need to change for that to happen, as right now its just foot-on-the-gas, spam missiles and then return to airfield.
Actually, it is funny, when people have double standards:
- GRB with planes? Yes, because it is COMBINED ARMS game.
-ARB without playable tanks? Yeah, “combined arms” does not apply here
There is no “stolen gamemode”
I do not know why people do not understand, that ADDING TO is NOT REMOVING any gamemode.
It is ADDING - NOT replacing, NOT changing, NOT removing.
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I already said so previously but if they added a tanks only mode, no one (but people who want to play CAS or spade SPAAs) would play the combined arms mode. This way, the mode would get removed/replaced and all vehicles, mods and mechanics related to CAS would be absolutely useless (unless you play CAS in ARB/ASB). I wouldn’t mind have tanks in ARB though they’d be there for decoration as no one would go for them (as they wouldn’t be the main objective).
Could you get hit by spaa from this attidude?
And why do you think that?
I would still play combined mode. As well as all other players who enjoy using CAS.
Nope. It stays the same.
There’s no double standard…and, as mentioned, CA is already a thing in the Air modes with AI because putting players into 64km by 64km maps isn’t viable.
Many tankers disliked Fulda because of the size of the tank battlefield that map; do you think a 64km x 64km map which also includes major obstacles like mountains or rivers would be received better as a tank battlefield?
To quote you, you said:
That is you suggesting RB GFs only contain player controlled GFs and AI aircraft; ergo, forcibly converting RB GFs into a TO mode.
If that isn’t what you meant, you needed to write your intended comment better.
I don’t want to be mean…but that says a lot more about you than it does about me or what I said.
What I said was accurate and reasonable: forcibly converting RB GFs into a TO mode would undoubtedly inspire the biggest outrage in WT history and hobble the game. Nobody would trust Gaijin if they were suddenly deprive of half their vehicles in their game mode if that was done overnight in the manner suggested. Do you think WT players would just accept that silently?
While this claim is often repeated, it always strikes me as bizarre: War Thunder’s premise is combined arms battles…yet apparently ‘no one’ is interested in that or here for it? C’mon…
The fact that WT has kept moving along over the years while TO has gone…essentially nowhere also casts doubt upon that. I guess it’ll all remain unsubstantiated until (unless) we see TO, eh?
This is literally the definition of double standards.
Map size is irrelevant.
I am suggesting, that we should stop with double standards.
Or simply people should stop using arguments like “it’s combined arms game”, as it clearly is not, or “it was a plane game”, as tanks are in this game for over a decade.
Reason’s simple. A lot of people are mad at CAS, which would mean they’d go to the TO mode, and I understand it, there, you’d only have to worry about tanks and nothing more. Then there’s the combined arms mode, and yes, you might play it, but we all know that a lot (if not the majority) of players would play the TO one. This way, the players that entered the CA mode (if queue times allowed it), would face tanks at the start, and then there’d be what one could call and more difficult ARB (or what would be similar to the SEAD events last month) you can’t see tags, you have SPAAs shooting at you and then you also have planes shooting at you.Ground battle would become secondary in this case.
So you admit, that players want to play TO mode, and thats why they ask for it for over a decade.
Another reason to add TO.
Let player play the game how they want.
Besides, i am one of the biggest advocates for TO. I will still play “regular GRB”, because i didn’t grind kh38 just to stop nuking everybody from orbit.
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