Based on the record he is not struggling with the game, but you are lol
Imagine needing to spend more sp than anyone else, still only manage to only get 40ish percent and mostly negative kd. Bro should have spent more time learning the game instead of wasting forum space
It’s a combined aspect game when you use it as an argument against something you don’t like.
When you point out a certain mode in the game that isn’t combined you are met with an not all modes need to be combined argument. Or something as silly as that.
People should be allowed to play as tanks in Air and engage both the AI and other players playing as tanks. Same with player controlled boats/battleships if the map allows it. This would pretty much solve all issues people have with CAS since the game would be a true combined arms game.
It is not “camping a single spot the whole game” it is holding a spot in order to take resources away from the objective. To camp in that spot the whole game would be tactically unsound, but one would hold it for as long as that position is tenable and achieves the goal desired.
If that person is able to hold that spot with just a vehicle, no plane, then good players would be able to dislodge that player with tanks, no?
Eyyy, I’ve earned it alright. Two kill assists, goddammit, bro. I clearly did more than enough to earn a 5-ton bomb! also did you see how many bombers in my team? tanker should have know it is a race to jump into a CAS! wanna play tank? nah you play spaa
Suggestions about player-operated GFs in the Air modes has been heard before and laughed at due to the realities of the situation–not any “double standards.”
The basic problem with the concept is that its ignorant of the realities involved. If those suggesting this idea understood its ramifications, they wouldn’t be suggesting it:
Here are the realities that inhibit the idea:
Air mode maps are often as big as 64km by 64km and sometimes larger
These maps commonly have various impassable obstacles for ground vehicles beyond their sheer size, such as bodies of water, mountains and just comically unsuitable road conditions.
On the Britain map, one road that has a sheer vertical incline, akin to this picture:
Spoiler
Given that many GFs players are unwilling to drive about on 4km by 4km maps, the belief that they’d be keen (nevermind happy) to run about on 64km by 64km maps is patently absurd–nevermind with all the obstacles involved too.
I do not want to be mean…but the whole concept of players in GFs vehicles running around on the AF mode maps is just not a viable concept. The screeching complaints about driving for 20 minutes to maybe see an enemy to target is just not something anyone wants to see.
To correct you: the Air modes are already combined arms modes, via AI units because players could not be practically there due to the map size limitations. This fact means there is no double standard nor absence of CA in the Air modes…it’s all there.
As far as suggestion about removing the Air modes goes…it’s utterly ridiculous, especially given that the air modes’ success is what enabled everything else that followed. The AF modes are sovereign and what happens in those mode is really up to Gaijin and that mode’s own playerbase, not outsiders.
Far from being contemptuous about the air modes, tankers (and NF players) should be thankful and gratuitous about what let them come to be. Without the air modes’ success, WT would not be as it is.
“Air modes are already combined arms modes, via AI units because players could not be practically there due to the map size limitations. This fact means there is no double standard nor absence of CA in the Air modes…it’s all there.”
“via AI units”
So in theory we could fix CAS in ground by having it also be AI. This would solve players revenge bombing and prevent rounds from just being air in a ground map.
In the Ground modes’ early history (2014 or 2015), there were AI AAA emplacements (and artillery as well). These were removed because they interfered with players’ ability to use SPAAs to kill the enemies for profit (SL/RP)…and just a turn away from AI in the mode in general (there used to be swarms of AI tanks that’d run about and AI ‘spotter’ aircraft too).
Because AI brings in a variety of balancing problems, I don’t think it’d have the effect you’re hoping for. (The tremendous issues of AI AAA at runways in RB AFs and the ‘airfield camping’ meta it encouraged showcased the problems with bringing in AI to do a player’s job.)