CAS problem

They’re saying that they aren’t changing the mode though…

Inho you are not entirely wrong - but you compare apples and oranges.

Why?

  1. If you look at the difficulty increase between Arcade and Realistic battles you can see the difference: Whilst Ground RB is way closer to Ground SB it is obvious that Air RB is basically just a glorified Air Arcade mode as mouse aim is doing most of the flying and the gap to Air SB is way larger.

  2. I totally agree that Air RB is a “dumbed down” mode. Responsible for that: Gaijin - why? Because the mode is flooded (depending on daytime and server) with 60-90% Ground RB players.
    They managed to drag (due to their severe lack of pilot experience) down a hell of (mostly) popular aircraft well below their actual capabilities and play usually without any tactic or strategy - usually the team with less “tankers” wins the match.

  3. The is no “escaping from one type of an enemy” - you can’t compare a mode with a two dimensional game play (3 if you count aircraft/helis) in Ground RB with a pure three dimensional game play in Air RB.
    There is no rock to hide in Air RB - and most people get killed minutes after they made positional mistakes. And actual pilots fight air targets - and not more or less helpless ground targets.
    So killing enemy aircraft or inflicting maximum damage to enemy tactical (ai ground) and strategic targets (bases) is the purpose of playing Air RB - and not the “capture the flag” / “war of attrition with power-ups” game play in Ground RB.

  4. The “dumbing down” efforts are clearly visible if you compare prop Air RB in 2025 with 2018/19. There were way less tankers active in Air RB and the average pilot skill was way higher than today. Gaijin lowered entry barriers - basically everybody with a MnK and 40-70 USD can participate - no skill required.
    You can buy a premium high/top tier Mach 2 fighter jet and research a whole TT in 72 hours with a simple task like dropping bombs on respawning bases without having any clue about ACM.
    Increasing teams to 16 vs 16 and adding severe weather conditions are mainly aimed to support rookies (at least outside radar equipped fighters).

Have a good one!

Fly-tipping chaos into the thread. Run, whilst they haven’t notification pinged you.

Yeah, and you somehow acknowledged that fact and then immediately ignored it anyway, in the same sentence.

No, because it’s them wanting an easier mode than the one available to play already…

That mode, they want to play, has modifications from the current mode that they want to avoid so it is based off the original mode, and is introducing changes to it.

Do you want to admit that, or are you going to keep prodding?

After all, where’s your angle in this, other than to pick a fight with me off the bat for the day?

So is it a new mode, or changing the existing mode?
Can’t be both.

My angle is that I want people to have genuine arguments either way, rather than fallacious nitpicking and “WAAHH THEY WANT SOMETHING I DON’T”

As a side note:

Nothing better than reading this thread every few days - a mix of comedy, satire and “Ground Hog Day” (discussing over and over the same stuff) - in infinite loops.

That’s real passion!

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So they want a new mode?
Cool, then what’s your problem with it? They’re not asking you to stop playing the mode you already play.

I’m gonna start calling you IMAX.

Because it’s clearly an easier mode to make them capable of playing a mode they otherwise can’t handle playing.

To be real, they almost are by crying out abuse whenever they get bombed or see a plane in the skies…

And how does that affect YOU?

It doesn’t matter about how it affects me, this is a goddamn forum for discussion.

Don’t be starting with me solely because you can’t handle seeing someone know what they are talking about and showing confidence.

I really thought you had really come to the table, but obviously not…

It’s truely about the idea of ‘rewarding’ people like these that argue so incessantly, abusively, and commonly statshame to gatekeep, that makes it clearer that it’s not the game that needs fixing, but the player themselves.

Then discuss properly, not crying like someone kicked your dog because they DARE have their own opinion.

I gave what I thought was a good solution to make all sides happy. You have brought nothing. Or at least, you have long since drowned out any rational thought you may have had in favor of shit-flinging.
Am I saying you’re the only guilty party here? No!

But you’re certainly the loudest.

4 Likes

You’re the one jumping in here out of the blue… Discuss it yourself…

You’re not a mediator… You just proved how shallow their reasoning behind being posturous was.

You’ve assumed that I haven’t, but I doubt you’ve read nothing bar skimmed the topic.

So where’s the corelation of the rights of tankers, to the civil rights struggle faced by others, because I can’t see where that comes to relate to this…

You’re pouncing on me, out of the blue, having left last night…

I think you need to get past the fact that I post as much as I do, because your assumption that I am the one to go for because of your issue with my posting confidently, shows you are easily misguided.

Again, highlight how the civil rights movements, equate to a player playing the game they can’t handle?

Yeah, because no one plays naval lol

Also fair!
Which, I guess, negates that question altogether.

To a point. I’ve often said about having AAA batteries out off the field, just (500m, or 1km out from the midfield), to cover just their side.

It was done once where one AAA emplacement was put RIGHT next to the map on one of the maps (I think Advance to the Rhine) on the south side, and that REALLY got a lot of players. Just the one, peopel had no idea.

Advance to the Rhine even had another tank battle with just AI going on to the west of the main map, in the big park.

Both the AAA being present and another ‘objective’ for the air to go for could easily make the tankers life better.

And back to my suggestion: BIGGER MAPS.
Fuck the match times. I’ll play half-hour, hour matches if it means ground forces have room to breathe, to perform tactical maneuvers, to find and use natural locations for SPAA and SPG emplacements.
EC sized maps, maybe double the player count per team?
Also, replace single-location spawn points for a spawn region, so that spawncamping is near impossible, since there is no set location for people to spawn.
Say, dedicate column A and Column F, or row 1 and row 9, entirely to spawning, and let people click anywhere in that region (save for locations that would softlock them).

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Yep, absolutely.

I’m even keen to actually drive way along the map to unlock spawns further up for the slow ;)

Absolutely need more space in many, and maybe even all BRs. Let the slower guys be able to load up on a train maybe to get faster travel.

Drag them.
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