CAS problem

Not wanting or caring to communicate isn’t a reportable offense.
This discussion started when a guy thought you could compare Squad with WT, but you can’t.

That’s an awful argument to try and shut down anything you don’t like.

Not really, you not understanding and misinterpreting what I’ve said shows your lack of reading comprehension. People in here have rebutted all of your arguments and now you’re left with nothing but trying to steer the conversation away from those, which you’re conveniently doing with statements like these.

In ARB you can hide and pretty much avoid dealing with ground units, so by your standards that mode shouldn’t exist at all.
Good to know.

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I think you missed what has been discussed in here.
One poster claimed that TO would be a dumbed down mode because people there would be dealing with one less vehicle type than they currently are in GRB. He also said that TO would be a perfect mode to hide from things you don’t want to meet.

Then AlanHR pointed out that everything said above happens in ARB, just for planes and not ground units.
If air units can have a safe heaven then there’s nothing stopping ground units from having the same.

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Gonna quote it to any request of B.R. / map changes!

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The fact you continue to make out I don’t understand or am misunderstanding your putting forth of an equivalence or any sort of comparison for your in game struggles against a real life ‘issue’ such as that, is just typical for your group honestly.

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Jokes aside - as i wrote earlier - i read the entire thread and was aware of the underlying issues.

There is no such thing as a “safe” place in Air RB - except the cases you outperform your enemies and chill at 9-11 km altitude or you are covered by airfield aaa - which just works somehow reliably at prop BRs. Both strategies are defensive and render you completely useless as you have zero game impact.

Imho this whole thread deals with 2 major issues:

  1. The imho flat wrong assumption that Air RB and Ground RB would have similar goals, game play, design features and comparable threat levels
  2. The lack of understanding that ground warfare includes since the introduction of the Junkers J.I in 1917 also aircraft.

In addition it is imho more than obvious that:

  1. Gaijin has designed Ground RB with aircraft as integral part of the game play. Based on the way how gaijin has implemented aircraft standard ground units have little to zero chance to fight back - as their main defense vs aircraft were either being camouflaged or they were extremely hard to hit (outside guided A2G weapons).

  2. So from gaijin’s perspective they nerfed player controlled ground units as their main defense (=being undetected / in cover) whilst aircraft have a supernatural precision with guns/cannon/iron bombs thanks to mouse aim.

  3. So the Ground RB player is not only forced to buy & research ground units - he has also the task to buy & research aircraft in order to attack enemy ground units or defend his own team vs aerial threats. This cost time and subsequently money and hampers the overall progress of ground players. From a pure business pov a real smart decision.

I mean if you take a step back and try to look at the big picture:

  1. There is zero benefit for gaijin to create for their most successful game mode Ground RB (regarding player sessions) a mode without aircraft. They would basically trade guaranteed income by (imho) overpriced pixels called CAS / CAP aircraft for a few (in relation to the whole player base) guys requesting a TO mode.

  2. It boils down that gaijin forces Ground RB players to become part-time pilots as in oder to defend themselves in a tank vs air threats they need a plane to counter an enemy aircraft - just based on the conceptual advantages of their implementation in wt.

  3. So instead of addressing the obvious issue (=aircraft allow way too easy kills vs tanks) you might acknowledge that the implementation of aircraft is a major driver of the mode - it simply allows abysmal bad tank players (but just slightly better mouse aim pilots) to kill way superior and experienced players if they manage to get enough SP for an aircraft.

  4. It looks way more successful to ask gaijin to implement actually useful tutorials how to fight enemy aircraft in the UI (it is no rocket science) and create bug reports regarding the current nerfs of (cannon and MG/HMG) SPAAs.
    I mean if highly experienced and successful Air RB pilots (like @Loofah) confirm my observations watching my son playing ground RB that damage output of AA weapons is artificially nerfed it is no wonder that players struggle to fight aircraft.

Have a good one!


Edit:

Almost forgot this one:

I read his posts too - but you are still working with the assumption that both modes would be comparable. I wrote earlier why you can’t compare both modes.

But - the fellow player @AlanHR gave a imho quite accurate description of CAS in general.

The main issue is that maps in Ground RB are “engagement optimized” and have therefore a very small area with targets. Due to obvious reasons (like nobody wants to fly 20 minutes to perform BAI or AI (Battlefield Air Interdiction & Air Interdiction) in order to attack reinforcement areas (aka in wt as spawn camping) or more tactical/strategic targets like fuel depots or enemy airfields.

You might know this old description - current maps can not provide immersion as the FSCL is usually the map border:

Not seeing a connection between those is honestly, as I said, very impressive.

People are people, their “type” (skin color) isn’t important.
Vehicles are vehicles, their “type” (military branch) isn’t important.

There you go, I explained it like I would to a toddler. Apologies though, I really thought I wouldn’t need to come down this far in simplicity, but it has been noted and won’t happen again.

In the name of the whole “group” I’m sorry if we made statements you couldn’t understand. We’ll try to make it extra simple next time, just for you and your needs as we want everyone to be happy.

Damn. I was just defending myself from your attack. And stop telling people to not get involved. We have every right to.

Yes but that still does not change those modes in any way.

Oh now you’re saying you were not talking about bigger maps and AI AAA fire? becuase this has not been part of the TO debate.

Right here. Now sit down.

Just because your literacy is bad enough does not mean I have to go back to reread the whole thread.

I personally would be happy with even just changing the control mode for planes in ground battles to yojstick control. No more Yak-9K sniping people and way less accurate bombs

You are just giving him more fuel for the fire and more reasons to respond.

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I think you didn’t understand what I tried to say.

When talking about safe place I meant being safe from other vehicle types, such as AAs.
This is because his original claim was that people want TO because they want to hide (be safe) from other vehicle types, such as planes.

I never challenged the fact planes are vulnerable to planes in ARB.

Aircraft aren’t mandatory for ground battles to happen, so limiting it just because of that isn’t the smartest idea.

Aircraft in GRB aren’t needed or required to accomplish any goals, thus they are pretty much optional to the whole mode from it’s inception.

I have to disagree on this one.
Tanks are the only integral part of GRB as you’re required by the game to have a tank in your lineup. This isn’t true for aircraft though.

Also, all of the objectives are on the ground which obviously is only accessible to ground vehicles. Combine those things and it looks like that aircraft in GRB were just an afterthought.

Clearly unfair to what people that only play ARB have to go through.

I’m here to make things better for the players, not corporate.

Making tools like that for abysmal players to feel better and then locking it behind “you can use it if you do good in a tank” wall makes no sense, but it’s Gaijin.

SBMM is a much better solution to this issue than giving out crutches.

They surely are comparable in the way that has been described. Read my first paragraph.

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Especially since they removed planes being able to cap points a while ago.

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Everything points to the fact GRB is a godawful, half-assed implementation of combined aspect.
I’m pretty sure devs had no idea how to make that game mode and just allowed aircraft to spawn in a mode that’s basically tank oriented.

They forgot to add any aircraft specific objectives or even make it mandatory for people to have aircraft in their loadout before queueing.

Imagine a combined aspect mode where that combined aspect doesn’t even need to happen during those 25 minutes the match lasts for.
This is pretty much one of the most comical designs I’ve ever seen, it’s like playing a tank game without tanks.

From what I’ve seen, this combined aspect probably came to mind to some dev on a lunch break, and they implemented it by the end of the day as it looks that unfinished.

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Overconfidence as well a lot of times, but it has already been pointed out more than enough times that you are mid at best at GRB, so no need to point it out again.

Yes it shows often how CAS has no real role in GRB when there are teams that after 10 minutes consist of half CAS and then get pushed off the caps and lose because planes are not able to capture objectives.

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I honestly don’t care enough about what Gaijin decides. I’m decent enough to do well in both current GRB and a hypothetical TO mode.

I just enjoy challenging overconfident people, or just telling them the truth in this case (has the same effect).

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we arent upset, just annoyed that the loudest person on this forum who is screaming that TO is a bad idea literally never touched top tier, the BR which everyone is talking about and where CAS is an issue…

but ill point out again, to date there hasnt been one argument that would explain why TO shouldnt exist. this resistance is simply stupid

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gaijin is creative when it comes to pulling money out of players, im sure their company wouldnt collapse if they made a new gamemode which is much more playable than the current one

everyone is here, good time to address what im saying for about the first time ever

That’s just your opinion though.

Oh I’ve already addressed that a lot over the various threads… A few of the things I’ve even mentioned, are turning up in the ‘discussion’ currently…

I’ve never once said that… That’s the issue with you pushing this…

You’re misinterpreting what is being put forth because I haven’t actually said that.

I definitely still want an additional Tank Only mode that can sit next to standard ground battles as a choice for people to play where they want.
Fanks

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