They could increase the spawn cost for Air to Ground munitions but lower the cost to spawn in with anti air munitions.
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They’ve done the former, and with the new SPAA I oppose the latter now.
I’m all-in on arguing bringing more tanks is mathematically superior to bringing CAS let alone fighters.
Interesting, would you care to elaborate?
In my mind the current top tier SPAA cost way less SP compared to a top tier plane with full anti air loadout. Their difference in effectiveness is likely not that big to justify the difference in SP, at least not to that extent. I think a lower cost for Anti air on planes would make spawning in air more dynamic as CAS then wouldn’t feasibly be able to bring full anti ground but would need to be able to defend themselves against other planes to a larger extent. It would likely result in less munitions heading towards ground vehicles over all.
True for capturing points and working towards winning the match, but with the new top tier SPAA many of them wont be able to make it to a capture point anyway and can’t really help on the ground either so they would be just as effective towards that goal as planes would be. Planes also have an easier time pivoting to anti ground to help out the team to a different extent than a SPAA can.
this would be a good change
both of these are just sitting around waiting for planes, so the difference isnt that big
who is spam flagging comments for no reason?
What do you mean? the differing cost in spawn points is still quite large.
This is just stupid
Imagine you play assetto corsa and you want it improved but some guy says “try need for speed instead”
Or you play ARMA and want it improved in some way but some guy says “try playing fortnite”
refrain from abusing the flag system.
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World of Tanks is AB with hitpoints and “cheat” mods allowed. I can defeat 4 tanks with a light tank as only one left in team because my hp is 100% and my op team has around 10% left. WT one shot is damage gear or destroyed tank and you need to spawn new verhicle.
TO doesn’t provide balance. It would only make balance worse.
Just because you’re somehow bad at playing WW2 SPAA doesn’t mean that WW2 CAS is overpowered.
Wrong
Massive, MASSIVE skill issue on CAS hater’s end.
Just don’t play toptier, or stop complaining when your favorite overpowered SPAA isn’t perfect at everything.
I’d rather deal with S-75 (that you can actually defend against) than IRIS-T SLM
Maybe I’m not sure
yes the main difference is SP while both just sit around waiting for aircraft and dont do much more
there is no reason TO would make any balance worse
how could you say im wrong while youve never touched top tier
same thing
“just dont play top tier”
how about you just dont talk anymore
Wrong. TO does nothing to the balance in GRB. Different game modes.
Gajin will have no reason to work on CAS balance if there’s TO. You’re just for some reason unable to accept that TO is simply a bad idea.
Wrong. Gaijin will have reason to make cas loadouts actually behave as it should, not artificially nerfed due to tanks.
Wrong. TO is the best idea that allows everybody to enjoy their favorite vehicles to the fullest.
The plane does have to option to land and re-arm with anti ground ordinance and help the team to a much bigger extent than most of the top tier SPAA can.
Wrong. SPAA killing planes are draining enemy players a lot of SP points, making them unable to respawn, thus contributing to the victory. Unlike CAS that just keeps killing 70sp spaas
I think you missed my point completely. I was referring to the solution of lowering spawn cost for planes with full anti air loadout and if there are no longer any enemy planes up they can land and switch to a CAS loadout. SPAA won’t be able to contribute to the same extent when there are no longer any enemy planes up