CAS problem

I’m just going with what’s fair, factual and objective…no hiding involved, just reason.

Unsurprisingly, you are again giving a pass to exactly what you claim to object to (obsolete data use)…you only ever seem interested in me.

There was nothing intellectually dishonest about my use of 2017 data to discuss 2017. While others have posted clearly faulty framing of data, you say nothing about this misuse of the data. For whatever reason, you only want to object to my 2017-focused use of the 2017 data while giving all others a pass.

Previously, I did not rule out your attempted criticism before…I said others whose claims were more outlandish (applying 2017 data to 2025) needed attention first and that’d put me at the back of the complaint line. I’d be willing to take mu lumps if there any legitimates ones to be had.

However, this selectivity and your persistent commitment to it signals a clear bias…one which destroys whatever ‘case’ you might have had before. I am now convinced that you don’t have any viable criticisms or even a consistent standard…so I am unconcerned by dismissing it all outright.

People who read the posts know I’m right.

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But there isn’t any triangle is there

CAS destroys tanks
Tanks destroys SPAA
CAS and SPAA are as of now quite balanced with each other, + or - depending on the BR and nation.

I’m not opposed to SPAA being vulnerable to tanks, but currently and considering the size of maps, they are very easy to find and can’t really relocate to hide

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I’m fine withmaking the maps larger behind the spawns, but enemy tanks should have access to these parts if they manage to slip through the frontline.

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Lol, your theory works only on paper and but in reality it don’t work because one spaa is not going stop 2 or 4 CAS.

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There’s no theory, i was pointing out it’s a bit more complicated than the famous triangle everyone keeps mentionning

As for SPAA being able to deal with multiple CAS at once, it depends what kind of SPAA it is, but fire and forget AA can do it just fine

I’m going to be honest i don’t really see what the argument of the post is, it’s quite unclear

I’m pointing the problem with spaa problem with fire and forget is not going stop CAS killing tanks from distance.

for lower BRs yes obviously

For higher BRs and assuming they in fact enlarge the maps, it would purely depends on topography, not on the missiles themselves

My solution will work!

But gaijin has to do this steps first…

Quite obviously we are discussing something purely hypothetical… because my point was that the current situation is quite unbalanced.

Like do you guys read only the last post in a conversation ?

If you want to discuss the whole “triangle of balance” theory, you can do so with Renzo X)

One SPAA should never have the advantage over multiple planes.

One plane shouldn’t have advantage over multiple ground vehicles

Actually, it should. That’s why it’s more than 6x or even 9x the cost of a ground vehicle.

Unless your a light tank, then they’re around the cost of a second spawn tank.

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That makes zero sense, but whatever you say, mate. Not my fault you fly straight and get shot down by the easiest missiles to dodge.

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He is a CAS fan who needs it as a crutch.

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Well, it should definitely be more effective than any mbt. Otherwise, what’s the point of it costing many times more if its efficiency is lower than a tank?

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Explain your solution, please.

So you want CAS to be the same price as a tank?

My solution?

Give TO for people wanting to only play tanks thus in mixed mode (current GF RBs mode) we have only people wanting combined aspect of it. Teams are going to be balanced and no more unwanted nerfs

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that is a great solution

just let the CAS ppl suffer among themselfs and give me all the funny toys i could use in Air Sim that werent added because they would be to OP for ground

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