CAS problem

It’s not overused. In most cases where people complain abt a game, the devs can reasonably fix the issue, however the demands that CAS haters make (e.g making CAS unable to see ally name tags) are just completely insane.

Gajin has made it clear that CAS will never be removed, but CAS haters still try to suggest nerfs that make it unplayable, essentially removing it.

It’s not a “luxury” so much as it’s that tanks cannot reasonably be added to ARB, but planes can reasonably be added to GRB.

CAS haters try to say “waahh wahh planes have more options it’s unfair!!!” but it’s not abt fair.

CAS haters constantly demand for SPAA to be both untouchable by tanks and by planes.

Some examples of actual demands are:

.

Early SAMs (specifically stingers) starting at 6.7, aswell as many other really stupid BR changes e.g radar SPAA like Gepard being moved EVEN LOWER.

Toptier SPAA (Pantsir and SLM specifically) receive spawns outside of the battlefield so tanks can’t touch em.

Lowtier gun SPAA receive lead indicators.

GRB CAS be limited to simulator controls.

SPAA be able to scout CAS, as if T 6 1 and CAS spawning at a fixed and marked point in full visibility of everyone wasnt enough.

Tanks with roof mounted MGs receive auto targeting like in naval.

CAP get ridiculously low SP costs whilst CAS get ridiculously high SP costs.

CAS be unable to rearm at airfields.

Limited amount of planes that can be spawned at once.

Deployable SPAA that any tank player can switch to and from, kinda like scout drones.

.

And thats just the tip of the iceberg.

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It’s combined arm bro, if you can’t kill the SPAA with your stupid planes, then spawn a tank to kill it bro, just like how tanks cannot touch jet so they are forced to spawn a boring SPAA just to entertain CAS monkeys. You play combined arms, stop complaining about SPAA, a vehicle specifically designed to swat flies. If you don’t like it, maybe go back to airRB, there is no SPAA there.

8 Likes

Wishing for additional Tank Only mode please fanks

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Just spawn a tank, bro

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I mean there have been people seriously asking for the new AAs to get their own exclusive area outside of the playable map, because they think the new AAs are too vulnerable to tanks.

I don’t agree with the above idea, but Pangolin is correct that people are asking for that idea.

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The reason why ppl want that is simple.

The SLM, Spyder and slamraam aren’t frontline AA systems but we’re designed to sit behind the frontline.

And with the current size of ground maps Cas players are only going to complain more about spawning in AA range when they add the Aster and BUK M3.

few map for high tier like cage their need remake current map and make bigger than before, few map look big but have too many red zone with 25 second countdown and make AA cant move freely and u need move 3 separate vehicle for put in good spot

gaijin put red zone and obstacle in map because tank player abuse red zone and hidden spot for sniping camping, but when their apply red zone in every map in current update with CAS high tier this make map have little area for AA move

because too easy guessing spot AA without use sniper pod if map too little and now almost sniper pod in high tier have high zoom with bigger map so CAS player need more effort and need more time fly high alt for spotting them if have bigger map

and with bigger map tank need more effort hit AA in deep behind spawn line area

problem in few map AA only can move only 20% near spawn map and few map tank can shoot to spawn when their reach middle map
what map
-Carpathian look big but D1 to A4 is red zone so only half map AA can move
-Sinai AA only can move freely to AB3 to 6 but when enemy reach Mid map in D6 u dead and this is little map
-test site 2271 AB2 to AB7 u can only move in footpath between 2 spawn base if u put outside foot path when enemy done take caputering site B and C just few meter their move, tank can shoot u to spawn base

rest MAP just do ur research

CAS player fly little high guessing spot AA put mark shoot missile and go turn arround meanwhile AA put 2 other launcher in good spot with little area map, when CAS up AA have liittle time make appear in radar when launch missile ARH missile cant lock them because their 20km away and few second appearr in radar and their already shoot KH38 to u

when this AA move more than 20% TANK hit them from far away and few map just shoot AA from spawn to spawn

The problem with that line of thought is that for the balanced triangle tanks need to be able to kill these new AA, especially the SLM.

Air counters tanks, spaa counters planes and tanks counter spaa. So making it so that tanks can’t hunt down the AA systems makes it unbalanced as well.

Now I’d be down with simply either having bigger maps or having an extra row of grids behind each spawns accessible to everyone (although enemies will get highlighted with how spawn protection currently works).

That triangle is wrong in war thunder.

I mean, if tanks are killing SPAA, that means that enemy team collapsed, game is basically finished, there is only 1-2 mins of spawncamping left.

This whole triangle of “who counters who” would be sensible, if battles would be bigger and longer.

Right now CAS counters everyone, SPAA counters CAS, and tanks just fight each other and do their own thing.

Lead indicators? Maybe no.

Actual gunsights?

Yes.

Real life SPAA had special gunsight designs that helped determine aircraft distance and based on angle-off, told you where and how to aim.

If you think that’s “easy mode” -

That’s how you fight with planes in Air sim.

You use specially designed gunsights to determine distance and lead based on the relative angle-off and target speed.

SPAA should get the same kind of tools planes get.

Example of german anti-air gunsight:

image

Example of SPAA gunsight in another game:

As you can see, the gunsight is variable and configurable on the fly to optimize it for distance, target speed and angle-off.

Notice the green message on the center-right about angles, distances and speeds. He’s actively adjusting his gunsight to get ideal lead.

In a full on sim.

German example:

There’s only a handful of maps that fail to give SPAA adequate cover. Even on those, it’s an issue of Gajin’s poor mapmaker abilities, not CAS - SPAA balance issues.

It’s both

3 Likes

high tier already balance, new AA their missile can reach 25km if plane got lock properly

if high tier got big map and tank cant shoot AA from spawn to spawn, ur tank will safe from CAS because AA alive

many time i play IRIS T, and CLAWS my team safe from CAS because in good map and enemy tank cant shoot me from mid map or from their spawn, bad map make high tier look like not balance because AA dead got shoot by tank before CAS coming

this my opinion problem in high tier
-many little map and bad map
-ur team not spawn AA from start (this player issue)
-AA player got same point like tank player so make spawn AA not attractive
-GNSS missile and Bomb increase spawn point, make this type bomb and missile same like kh38mt and agm65, because we can launch them from 25km+ with enough alt and speed
-CAS player got advantage from feature tracking bomb/torpedo old player maybe their remember this feature when first time AGM12 B coming to game people use this manual missile for long range 10km+ using tracking bomb feature when hold press this keybind camera will track missile and can manualy control missile and then gaijin update make people cant control missile while use tracking missile, in high tier CAS for current update this feature give advantage to CAS player find AA hiding and marking their spot and kill AA using GNSS missile “their need delete this feature”

maybe if their fix this problem high tier CAS will more balance

for low tier idk because i rarely play low tier for me maybe their give HE VT in every nation will make low tier AA balance, HE VT in low tier only in BR 8.0+ and only few AA and tank have

You can’t just buff Warthunder’s easiest role just because it’s bad on 2 or 3 maps.

HE VT should realistically be 9.0+

I’m pretty sure the light tanks are the easiest roles in the game since you can just sit in the very ends of the maps and just scout till the match ends.

I use as many historical sights as I can find. This one is for German flak.

1 Like

Agreed.

Why do planes get stealth ammo but spaa cannons/guns do not? They all have tracers which is a beacon for CAS to zero in on.

Because balance. It’s already 10x easier for SPAA to spot a plane than for a plane to spot SPAA, especially on maps like Breslau.

You couldn’t be more wrong even if you tried.

Planes come in so fast and then disappear from sight way faster than they should, and don’t make nearly enough noise - I’ve heard real fighters fly overhead at distance and they make a LOT more noise than planes in War Thunder do.

That aside - spaa SHOULD be a lot harder for planes to detect beacuse…

  1. they are smaller
  2. they are on the ground
  3. they are not moving around to attract attention

And yet all of the above are nullified because the ridiculous guns all have tracers that give their positions away.
Attacking ground units that do not advertise their location should be a risk that players take on when deciding to fly around the battlefield. But Gaijin has decided to make it even easier for CAS players for some reason.

No way you’re saying it’s hard to spot planes 💀💀💀

SPAA should have risk involved with playing. It’s literally a PvP game. Currently, SPAA is barely even threatened by planes at most BRs.

Four kills, and none of them even had a chance to fight back, and I was never at any risk of dying. Is this what you think balance is?