There’s only a handful of maps that fail to give SPAA adequate cover. Even on those, it’s an issue of Gajin’s poor mapmaker abilities, not CAS - SPAA balance issues.
It’s both
high tier already balance, new AA their missile can reach 25km if plane got lock properly
if high tier got big map and tank cant shoot AA from spawn to spawn, ur tank will safe from CAS because AA alive
many time i play IRIS T, and CLAWS my team safe from CAS because in good map and enemy tank cant shoot me from mid map or from their spawn, bad map make high tier look like not balance because AA dead got shoot by tank before CAS coming
this my opinion problem in high tier
-many little map and bad map
-ur team not spawn AA from start (this player issue)
-AA player got same point like tank player so make spawn AA not attractive
-GNSS missile and Bomb increase spawn point, make this type bomb and missile same like kh38mt and agm65, because we can launch them from 25km+ with enough alt and speed
-CAS player got advantage from feature tracking bomb/torpedo old player maybe their remember this feature when first time AGM12 B coming to game people use this manual missile for long range 10km+ using tracking bomb feature when hold press this keybind camera will track missile and can manualy control missile and then gaijin update make people cant control missile while use tracking missile, in high tier CAS for current update this feature give advantage to CAS player find AA hiding and marking their spot and kill AA using GNSS missile “their need delete this feature”
maybe if their fix this problem high tier CAS will more balance
for low tier idk because i rarely play low tier for me maybe their give HE VT in every nation will make low tier AA balance, HE VT in low tier only in BR 8.0+ and only few AA and tank have
You can’t just buff Warthunder’s easiest role just because it’s bad on 2 or 3 maps.
HE VT should realistically be 9.0+
I’m pretty sure the light tanks are the easiest roles in the game since you can just sit in the very ends of the maps and just scout till the match ends.
I use as many historical sights as I can find. This one is for German flak.
Agreed.
Why do planes get stealth ammo but spaa cannons/guns do not? They all have tracers which is a beacon for CAS to zero in on.
Because balance. It’s already 10x easier for SPAA to spot a plane than for a plane to spot SPAA, especially on maps like Breslau.
You couldn’t be more wrong even if you tried.
Planes come in so fast and then disappear from sight way faster than they should, and don’t make nearly enough noise - I’ve heard real fighters fly overhead at distance and they make a LOT more noise than planes in War Thunder do.
That aside - spaa SHOULD be a lot harder for planes to detect beacuse…
- they are smaller
- they are on the ground
- they are not moving around to attract attention
And yet all of the above are nullified because the ridiculous guns all have tracers that give their positions away.
Attacking ground units that do not advertise their location should be a risk that players take on when deciding to fly around the battlefield. But Gaijin has decided to make it even easier for CAS players for some reason.
No way you’re saying it’s hard to spot planes 💀💀💀
SPAA should have risk involved with playing. It’s literally a PvP game. Currently, SPAA is barely even threatened by planes at most BRs.
Four kills, and none of them even had a chance to fight back, and I was never at any risk of dying. Is this what you think balance is?

Wow, one video where you got lucky. Now allow me to pull up the thousands of videos of Pe-8s nuking the map, P-51s carpet bombing, Su-30 and Su-34s smashing Kh-38s from spawn, the F-16s in the stratosphere launching AGM 65s, and more.
Ahh yes, Su-30 and Su-34, the CAS hater excuse for blanket nerfing all CAS. For every Pe-8 that gets one or two kills on a cap point, there’s 10 shot down before they drop.
Wanna know why I have a single 4 kill Chaparral game? Cause 9.0 SPAA is so hilariously overpowered that seeing more than one or two planes spawn a game is about as common as a sentient Tiger 1 player.
You seriously think the Imp is OP? My goodness, how terrible are you? You got lucky once. Is the L3 OP because it gets God Mode? Or the M22? Or BT-5? SPAAs are not some OP thing, they can barely take out planes as it is. Planes just need to fly high, drop bombs, and pull back up and they are fine.
Also:

If SPAAs are so powerful and CAS isn’t, why are there more ground vehicles destroyed by air than air destroyed by ground. READ. THE. NUMBERS.
Out of curiosity:
Where are those numbers from?
Are they all BR’s?
What timeframe?
What game modes?
Do air include helicopters or just planes?
Lmao
Are the over powered 9.0 SPAA in the room with us? I have no issues dodging 9.0 SPAA or even 10.0 SPAA. My experience with 9.0 SPAA comes from the absolutely horrendous Rapier. However, my experience fighting SPAA? The SPAA that kills me the most are the M247 because I can never see it firing because its HE-VT has no tracers, and the Tunguska. I rarely die to Stingers because a couple flares and they stop.
10.0 SPAA OP? Not at all. I can comfortably fly my Harrier in 10.3 strafing targets/bombing targets and popping flares to stave off any IR missiles, only the Strela is a real threat and that’s also defeatable, I mostly die to 2S38s and Begleitpanzers.
The only SPAA before the new ones I feared was the Pantsir, and even then I had no issues because I fly CAP most of the time anyways since Britain doesn’t have a single usable SPAA past 8.3. And therein comes my problem, at 11.7 it costs me about as much SP to spawn in my Tornado F.3 which has a full Air-to-air loadout as it does to spawn in a Tornado GR.4 with a full bomb load. Might be a difference of like 20 SP but that’s negligible. Why is that? Its my most effective method of dealing with CAS and preventing CAS monkeys from getting ordnance onto the field, but it costs as much as CAS, it shouldn’t, CAP should be cheaper than CAS.
I don’t care for the defense you put up for CAS, there is no defense of it and I will not entertain a discussion that’s about defending it.
Those numbers are historical data from 2017–predating helicopters and modern BRs as we know them.
I’m not sure why anyone is trotting that old data out here as if it applies to the current day, but I’m sure @2112SLM will come out to litigate the matter soon.
Cool 👍
Thanks for letting us all know that you’re simply too biased and too bad at Warthunder to have any proper discussion with, so that we dont have to waste our time with you.
It depends, at top tier it’s both.
For the SLM and CLAWS it’s mostly just Gaijin’s map design, but for example the Spyder is just Generally horrible against 12.3-13.0 CAS.