Imma just leave this here shrug
https://youtu.be/CbfrRrSOgOY?si=bbFgMI0c627jl6ek
Spyder ia bad that why u berly see it
Nice answer about top tier CAS.
i try that do u think u can do every match? i have almost all high top tier CAS and u cant always do that in every match and every map, open that missile need 770+ point u need at least 2 kill 2 assist with scout or 1 kill 1 capture 2 assist with scout for open CAS with kh38ml
just try it u can do that too, when enemy have good player using AA this tactic useless rarely u can kill them
every match i meet ground player with AA always do this mistake (CAMPING IN SPAWN AREA)
when their know gnss gbu/missile coming to them their just afk in there and not moving
I mean, I’d be a little concerned if that was happening every match; however, where exactly is the SPAA supposed to go on 38th where it gets both good radar coverage and isn’t likely to get shot by enemy tanks? Even without Loner scouting for himself previously, all the CAS player has to do is watch for marked enemies and send a barrage of kh38’s from well outside of range. There’s another one of him doing exactly the same with the guided heli rockets from the actual helipad. You can even use a kh38 or equivalent to scout FOR FREE when you’re already in the plane . Maybe it’s just a skill issue on your behalf??
Look first spawn heli, he’s even using the first volley of rockets to just scout where everyone is going at the start of the match!
These are why I am puzzled sometimes when players say the new SAMs op. Literally ways on fighting SAMs and vice versa. Its not the vehicle, its the player lol will always stay true on that.
many map high tier BIG enough for ur AA can go and this 38th u can put ur launcher far from u, ur launcher not need always near u in this map when i use claws i put my radar and launcher in 3 diferent spot, if 1 my launcher got killed i still have other launcherr for kill
look minimap where i put my AA, this su34 use same tactic but miss, if i just parking my AA in spawn area in same spot 90% i will dead
i told u just try it use heli, harrier with zuni, or su34 kh38ml if u wanna know how effective is
for loner case he use 1 missile for scouting using keybind “tracking camera bomb”, when miss he know where AA parking and he will change mark to there, if u wanna complaint go complaint this feature
(TRACKING CAMERA BOMB) make this feature disappear from game because this feature can do same job like scout drone for CAS player
but i never see ppl Complaint CAS player complaint this feature (tracking camera bomb)
Finally unlocked the KF41, although its not great against far distance global CAS, since the new SAM systems forces CAS to fly low, the KF41 is able to catch them off guard. AHEAD round also helps a lot and the Spike helps against far distant helis.
Got the nuke but match ended few seconds before the bomb hit the ground and the ticket bleed went from 3k to 0 super fast…RIP
What a selfish attitude.
Fans of air battles get to choose Air-only or Combined.
Fans of tanks have no choice - the “door” you mention is to not play at all.
The game is unbalanced - which is why CAS mains don’t want any changes - they prefer easy kills.
Not necessarily, Aircraft do get the luxury of not dealing with Ground or naval spaa and only have to deal with aircraft where tanks have to deal ground and air units. It’s kind of the reason people want a separate TO mode and keep our current combined arms ground match.
This is a weak and over used response at this point man.
Basically the same as “Just spawn a plane” “Just spawn a tank”
So, how does not wanting CAS in ground battles translate to wanting easier kills? I’m not trying to disprove anything here, just curious bout this view.
It’s not overused. In most cases where people complain abt a game, the devs can reasonably fix the issue, however the demands that CAS haters make (e.g making CAS unable to see ally name tags) are just completely insane.
Gajin has made it clear that CAS will never be removed, but CAS haters still try to suggest nerfs that make it unplayable, essentially removing it.
It’s not a “luxury” so much as it’s that tanks cannot reasonably be added to ARB, but planes can reasonably be added to GRB.
CAS haters try to say “waahh wahh planes have more options it’s unfair!!!” but it’s not abt fair.
CAS haters constantly demand for SPAA to be both untouchable by tanks and by planes.
Some examples of actual demands are:
.
Early SAMs (specifically stingers) starting at 6.7, aswell as many other really stupid BR changes e.g radar SPAA like Gepard being moved EVEN LOWER.
Toptier SPAA (Pantsir and SLM specifically) receive spawns outside of the battlefield so tanks can’t touch em.
Lowtier gun SPAA receive lead indicators.
GRB CAS be limited to simulator controls.
SPAA be able to scout CAS, as if T 6 1 and CAS spawning at a fixed and marked point in full visibility of everyone wasnt enough.
Tanks with roof mounted MGs receive auto targeting like in naval.
CAP get ridiculously low SP costs whilst CAS get ridiculously high SP costs.
CAS be unable to rearm at airfields.
Limited amount of planes that can be spawned at once.
Deployable SPAA that any tank player can switch to and from, kinda like scout drones.
.
And thats just the tip of the iceberg.
It’s combined arm bro, if you can’t kill the SPAA with your stupid planes, then spawn a tank to kill it bro, just like how tanks cannot touch jet so they are forced to spawn a boring SPAA just to entertain CAS monkeys. You play combined arms, stop complaining about SPAA, a vehicle specifically designed to swat flies. If you don’t like it, maybe go back to airRB, there is no SPAA there.
Wishing for additional Tank Only mode please fanks
Just spawn a tank, bro
I mean there have been people seriously asking for the new AAs to get their own exclusive area outside of the playable map, because they think the new AAs are too vulnerable to tanks.
I don’t agree with the above idea, but Pangolin is correct that people are asking for that idea.
The reason why ppl want that is simple.
The SLM, Spyder and slamraam aren’t frontline AA systems but we’re designed to sit behind the frontline.
And with the current size of ground maps Cas players are only going to complain more about spawning in AA range when they add the Aster and BUK M3.
few map for high tier like cage their need remake current map and make bigger than before, few map look big but have too many red zone with 25 second countdown and make AA cant move freely and u need move 3 separate vehicle for put in good spot
gaijin put red zone and obstacle in map because tank player abuse red zone and hidden spot for sniping camping, but when their apply red zone in every map in current update with CAS high tier this make map have little area for AA move
because too easy guessing spot AA without use sniper pod if map too little and now almost sniper pod in high tier have high zoom with bigger map so CAS player need more effort and need more time fly high alt for spotting them if have bigger map
and with bigger map tank need more effort hit AA in deep behind spawn line area
problem in few map AA only can move only 20% near spawn map and few map tank can shoot to spawn when their reach middle map
what map
-Carpathian look big but D1 to A4 is red zone so only half map AA can move
-Sinai AA only can move freely to AB3 to 6 but when enemy reach Mid map in D6 u dead and this is little map
-test site 2271 AB2 to AB7 u can only move in footpath between 2 spawn base if u put outside foot path when enemy done take caputering site B and C just few meter their move, tank can shoot u to spawn base
rest MAP just do ur research
CAS player fly little high guessing spot AA put mark shoot missile and go turn arround meanwhile AA put 2 other launcher in good spot with little area map, when CAS up AA have liittle time make appear in radar when launch missile ARH missile cant lock them because their 20km away and few second appearr in radar and their already shoot KH38 to u
when this AA move more than 20% TANK hit them from far away and few map just shoot AA from spawn to spawn
The problem with that line of thought is that for the balanced triangle tanks need to be able to kill these new AA, especially the SLM.
Air counters tanks, spaa counters planes and tanks counter spaa. So making it so that tanks can’t hunt down the AA systems makes it unbalanced as well.
Now I’d be down with simply either having bigger maps or having an extra row of grids behind each spawns accessible to everyone (although enemies will get highlighted with how spawn protection currently works).
That triangle is wrong in war thunder.
I mean, if tanks are killing SPAA, that means that enemy team collapsed, game is basically finished, there is only 1-2 mins of spawncamping left.
This whole triangle of “who counters who” would be sensible, if battles would be bigger and longer.
Right now CAS counters everyone, SPAA counters CAS, and tanks just fight each other and do their own thing.
Lead indicators? Maybe no.
Actual gunsights?
Yes.
Real life SPAA had special gunsight designs that helped determine aircraft distance and based on angle-off, told you where and how to aim.
If you think that’s “easy mode” -
That’s how you fight with planes in Air sim.
You use specially designed gunsights to determine distance and lead based on the relative angle-off and target speed.
SPAA should get the same kind of tools planes get.
Example of german anti-air gunsight:

Example of SPAA gunsight in another game:
As you can see, the gunsight is variable and configurable on the fly to optimize it for distance, target speed and angle-off.
Notice the green message on the center-right about angles, distances and speeds. He’s actively adjusting his gunsight to get ideal lead.
In a full on sim.
German example:
