I think the only true way to solve the problem is to split ground into two more game modes. One where air and ground queue together and air has to accomplish a task in a tug of war manner against the other air team to engage the enemy ground targets and one game mode with no air involved and just ground. The issue with this would be nobody that plays ground is going to want to deal with planes at all so they aren’t going to touch the combined arms mode. This leads to no money from CAS abusers so Gaijin won’t do it.
im convinced your a troll…
He always were
Ahaha i get it, cuz cas funny haha go brrr 16 guided bombs on the entire enemy team
As spaa and cas player if u dont focus spaa ur dead or u just hide the entire match
And how 16?
Max faf missiles is 6 so even if u lunch all of them and use laser to guide another is 7
But as i said good flarakrad ito or ofc pantsir can gurd the sky pretty well
Only russian cas is op at top tier cuz they dont face thw pantsir but rest are fine
Splitting the playerbase even further is not good. I believe Gaijin knows this and hence, like I said, it’s never going to happen. Also they want you to suffer so that you pay up. Known fact. CAS is a reliable way of doing just that.
The real problem is that noone else has viable AA options except russia. IRIS-T when?
The fact that they also lose some paying customers who no longer spend money knowing that they will have mostly bad times, even myself stopped buying top tier ground vehicles knowing that I will be having mostly bad time with it due to CAS spam, they win some and they lose some, CAS main’s fact are not absolute.
Ok, so remove ARB and naval, so we can have bigger playerbase in GRB.
You need to realize this isn’t 2017 anymore, we’re in 2025 and our average player count went up to 55-60k from measly ~10k back then. Queue times could’ve been a valid argument back then, but now I highly doubt that’s the case and it’s most likely used as a cheap argument for gullible to buy into.
Want to give us more modes ? Heh can’t do, remember, queue times.
Want to give us BR decompression ? Heh can’t do, remember, queue times.
I’m playing on EU and in peak hours you often get into a game faster than you can cancel the search, while even in off hours queue is like 5-10s process.
CAS isn’t a problem only at top tier.
Just so we are clear, I’m not arguing against the idea of implementing such option as to play in TO from a gameplay perspective. If there was an option to test such a mode to see how it would work with current map design and game balance, I’m all for it.
What I mean to say is that I am merely speculating as to why I think that it’s never going to happen. I am not taking a side.
Same thing. Not taking a side. Acting sardonic to antagonize me is unnecessary.
Queue times are absolutely a valid argument. Although solo queue times are fairly short, like I already mentioned previously, not everyone is playing solo. Playing in a squad could take up to a couple of minutes if your buddies play different nations and that is if you pick both NA and EU servers. Adding another mode would make it worse.
As to how much worse the queues will be for squads I can’t say. I don’t have accurate statistics regarding how many people are playing a certain mode. However, I believe that it’s safe to say that queue time would be noticeably longer compared to what we have today.
If I had a choice, I would absolutely take BR decompression over a TO mode.
Thread title.
That’s unnecessary, from time to time we already have matches where there was no CAS spawn or two bad CAS players who immediately got shot down or suicide whose existence has no influence on the match outcome, and the match still goes on just fine without them. So what problem do you face when there is no CAS in either team? campers?
Irrelevant remark.
I wasn’t arguing that such a test is absolutely necessary. I meant to demonstrate that I wouldn’t be against playing this gamemode myself. I’m interested in how the gameplay would change if people knew that they don’t have to worry about CAS if it would change at all.
Look, here’s a possible idea and approach to circumvent the CAS problem in Tank Battle: add more planes and rewards for killing CAS with planes. It’s very rare for a CAS unit to encounter a plane that is there solely to hunt other CAS. Further, reduce the SP even more for planes that are exclusively on missions to hunt CAS. Perhaps Gaijin could create a class within Tank Battle for planes that only engage CAS (obviously at strategic points and far from enemy SPAA), allowing players to use their aircraft solely for CAS-hunting missions and maybe even reduce the experience gained if a player acting as an interceptor kills a tank. This should reduce the number of CAS, after all, they would be busy dealing with other jets and even SPAA. In any case, Tank Battle is not lost yet.
In lower and higher rank fighters can be used as CAS so what prevent these fighters after dropping the bomb or firing the missile on tanks to fight against op team fighters/CAS.
To be honest I’d limit squads to only two different nations, as otherwise they can easily pick three meta nations for their BR range and basically abuse the system. Perfect example of this is if you look at top tier situation and queue with GER/RU/SWE, as this combo simply has no flaws and will mostly play against Click-Bait spammers, resulting in some easy wins.
High tier isn’t just top tier.
Yes, add more planes and turn GRB into a quasi-ARB.
That’s a great idea if you want to invite fighter jockeys from ARB that are sick of 16v16 battles there.
They would literally hijack the mode if SP costs are lowered any further.
These same CAS, after using their air-to-ground bombs and missiles, will return to base to rearm. Most do this for numerous reasons, one of which is to avoid SPPA or to avoid dying in some other way. Most prefer to do this, they are not willing to hunt CAS, gaijin should encourage players to hunt CAS users
This won’t happen, because the number of hunter CAS is purposely limited to prevent that. These hunter CAS should be able to disrupt or neutralize enemy CAS.
Gaijin has literally no limits to anything in the game, so I doubt they’ll add that limit though.
CAS and CAP is literally cancer for players who just wanted to play ground vehicles, most of my light tanks death is by CAP very early in the game because they are extremely cheap to spawn and the default ammunition can kill any light tanks. Want me to compile a image showing the number of matches I had in various unarmoured vehicles and each death type by ground and air units? On a bad days it can go up to 70% deaths by air unit and what does that mean? It dies to things it simply cannot counter, this type of deaths is worse than dying to cheater in ground vehicles because at least I could still kill them. And you wanna put even more planes in GROUND BATTLES to ruin it for someone who doesn’t want to be bother by things their vehicle has no counter with? Lol