“Air modes are already combined arms modes, via AI units because players could not be practically there due to the map size limitations. This fact means there is no double standard nor absence of CA in the Air modes…it’s all there.”
“via AI units”
So in theory we could fix CAS in ground by having it also be AI. This would solve players revenge bombing and prevent rounds from just being air in a ground map.
In the Ground modes’ early history (2014 or 2015), there were AI AAA emplacements (and artillery as well). These were removed because they interfered with players’ ability to use SPAAs to kill the enemies for profit (SL/RP)…and just a turn away from AI in the mode in general (there used to be swarms of AI tanks that’d run about and AI ‘spotter’ aircraft too).
Because AI brings in a variety of balancing problems, I don’t think it’d have the effect you’re hoping for. (The tremendous issues of AI AAA at runways in RB AFs and the ‘airfield camping’ meta it encouraged showcased the problems with bringing in AI to do a player’s job.)
lowkey would be kinda cool. Would allow primarily Ground players to help out their friend(s) who play Air via SPAA or by getting tickets. Though ARB would need to change for that to happen, as right now its just foot-on-the-gas, spam missiles and then return to airfield.
I already said so previously but if they added a tanks only mode, no one (but people who want to play CAS or spade SPAAs) would play the combined arms mode. This way, the mode would get removed/replaced and all vehicles, mods and mechanics related to CAS would be absolutely useless (unless you play CAS in ARB/ASB). I wouldn’t mind have tanks in ARB though they’d be there for decoration as no one would go for them (as they wouldn’t be the main objective).
There’s no double standard…and, as mentioned, CA is already a thing in the Air modes with AIbecause putting players into 64km by 64km maps isn’t viable.
Many tankers disliked Fulda because of the size of the tank battlefield that map; do you think a 64km x 64km map which also includes major obstacles like mountains or rivers would be received better as a tank battlefield?
To quote you, you said:
That is you suggesting RB GFs only contain player controlled GFs and AI aircraft; ergo, forcibly converting RB GFs into a TO mode.
If that isn’t what you meant, you needed to write your intended comment better.
I don’t want to be mean…but that says a lot more about you than it does about me or what I said.
What I said was accurate and reasonable: forcibly converting RB GFs into a TO mode would undoubtedly inspire the biggest outrage in WT history and hobble the game. Nobody would trust Gaijin if they were suddenly deprive of half their vehicles in their game mode if that was done overnight in the manner suggested. Do you think WT players would just accept that silently?
While this claim is often repeated, it always strikes me as bizarre: War Thunder’s premise is combined arms battles…yet apparently ‘no one’ is interested in that or here for it? C’mon…
The fact that WT has kept moving along over the years while TO has gone…essentially nowhere also casts doubt upon that. I guess it’ll all remain unsubstantiated until (unless) we see TO, eh?
This is literally the definition of double standards.
Map size is irrelevant.
I am suggesting, that we should stop with double standards.
Or simply people should stop using arguments like “it’s combined arms game”, as it clearly is not, or “it was a plane game”, as tanks are in this game for over a decade.
Reason’s simple. A lot of people are mad at CAS, which would mean they’d go to the TO mode, and I understand it, there, you’d only have to worry about tanks and nothing more. Then there’s the combined arms mode, and yes, you might play it, but we all know that a lot (if not the majority) of players would play the TO one. This way, the players that entered the CA mode (if queue times allowed it), would face tanks at the start, and then there’d be what one could call and more difficult ARB (or what would be similar to the SEAD events last month) you can’t see tags, you have SPAAs shooting at you and then you also have planes shooting at you.Ground battle would become secondary in this case.
So you admit, that players want to play TO mode, and thats why they ask for it for over a decade.
Another reason to add TO.
Let player play the game how they want.
Besides, i am one of the biggest advocates for TO. I will still play “regular GRB”, because i didn’t grind kh38 just to stop nuking everybody from orbit.
Sorry, I’m writing thinking ahead, I like combined arms and all, but the problem is that IF they added a TO mode, everyone would rather play that one instead of the combined arms one. Basically because CAS players would be obliged to play in the CA mode, and so, there’d be much more CAS players than pure tank players. Because of this, the ‘solution’ would be to kill all these CAS players that are killing tanks with SPAAs (tanks can’t do much sometimes). As you might have seen, a lot of people would want a TO mode which would mean they’d rather play TO than CA.
I don’t know if I’m speaking Chinese or Swahili (no offense to both languages), what I’m saying is that the CA mode would then be full of planes, so you wouldn’t be able to shoot your KH-38s without targets to shoot at besides the SPAAs being focused by half you team of Su-30/34s. No one would play that mode not because it isn’t liked (right now), but because it’d be absolute trash.