Capturing points in naval

You know the deal, you spawn in 4.0-6.0 ship a get the map with 3 cap points. 20 second into the match you see point A taken by player who spawned in coastal and point B taken by player with floatplane.
8 minutes later the game is over and you got like 2000RP and 5000SL.

Why are you doing this? Wouldnt be better to just spawn in 4.0-6.0 ships and have a proper and long fight over cap points?

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that’s the problem that was intensified cause of enlarged maps(so even the fastest big ships now can’t see and compete with small boats cap stealers) and not shifted BR brackets for maps in match maker, after vehicles BR “decompression”, enlarging was clearly unnecessary for 6.3-, there should be both small and large maps in 6.3+ for gameplay diversity, and and smaller versions of maps for 6.3-. Plus maps BR brackets shift for middle tiers battles(4.3-6.3) for about +0.3-+0.7

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Can you please cope somewhere else?

No coping as the original poster pointed out there are fairly serious problems with the game. It is poorly balanced and is plagued with technical issues which lead to a pretty poor gaming experience, with no incentive for the company to improve anything due to no competition and people throwing money at premium vehicles why would the company bother.
As a side note why remove the Japanese vehicles ? It is just done to drive sales up, they have been in the game for a long time and only now there is such a serious problem they have to be removed ?

Not really the players fault, they’re playing to their machines strengths & tbh your BR examples lineup to the BR zones for small craft with 4.7 being the last BR for small-medium size motor craft which will be in 5.7 BR matches & will likely be in most players lineups.

Maybe diversify your lineups & ships to have either a motor boat or catapult armed floatplane to counter such actions of the enemy, novel idea no? Just today I watched a Kor-1 counter a OS2U at a capture point which resulted in a win for us & this was a 5.7 match, clearly others are playing to such counters.

Still the main fault lies in the ticket bleed of the game mode being to quick for the majority of vessels, if ticket bleed was reduced many of these problems would go away & tbh it used to be much slower back in the hay day of the mode when matches were an hour long.

If you decide to not counter such pushes, simply get better at long range gunnery dueling with your warships to secure enough RP/SL from obligating the enemies.