How the hell is the engagement different? The games would end before anyone could even engage the bombers. Nothing was going to climb up to meet an Me.264 at 3.7 before all of the bases and runway was destroyed.
Even then bombers were weak to cannons. This has been the case for the vast majority of the game.
It’s a fundamental concept issue when the only “good” implementation of the concept was for bombers to automatically win.
Even when ground attackers had massive advantages on ticket bleed and could win maps before fighters even got there it was something that only happened on exceedingly rare occasions and usually these maps were one sided to begin with. It didn’t stop attacker players from complaining endlessly about fighters making their planes irrelevant.
Look at Spain. We bum rush the ground targets and win the game before anyone can get there.
The same thing could be done on Poland as well with pillboxes or from the German side of Tunisia with tanks. There were games in the Do.335 that I was able to win in less than 2:30 by bumrushing tanks before anyone could get there.
So even when handed an achievable victory condition on a silver platter…the game still wasn’t easy enough for attackers or for bombers.
