Cannons doing too much damge

Now this is a funny one.
Theoretically Fw 190 A5 should he able to go head-on vs Yak-3 confidently. Sturdy radial engine, way more guns, all-metal construction.
In game it’s just suicidial, because all Yak has to do is hit once with Shvak or land 2 Berezin HE bullets. And Yak has extreme range advantage. Best case scenario? You get saved by a teammate and somehow limp back to AF.

So here a few issues are compunded:

  • firing distances in game are way higher because pilot accuracy (not lead-predicting, just ability to aim at specific spot) is so much better than IRL which means bad ballistics hurt more
  • high deflection shots are way more common.due to pilots pulling 12G like it’s nothing which means bad ballistics hurt more
  • almost all cannons deal insane damage, so tough construction, being all-metal etc. brings nothing and only size matters, smaller-better. More guns hardly matters, if your ballistics are bad, no amount of guns will help.

I mean, if the setting is completely fantasy, why do certain nations have to suffer through realistic ballistics, ROF and semi-realistic belts?

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Which I’ve also shown repeatedly you actually want the APHE in there, and I believe I have the most matches out of anyone here in planes with these cannons.

And you do.

This is exactly as in-game, except for the lack of spar damage.
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You got a source for that?

Yes, just like earlier in the thread where you guys posted a single example of a plane that survived extraordinary damage.


What happened to those oneshotting shvaks that always remove wings in one shot??

Even if we were limited to 8G, we would all still be doing insane deflection shots because unlike real pilots, our POV is outside the plane.

In Sim, deflection shooting looks much more tame:

Spoiler

All-metal P-39s did barely better than the plywood Yaks or mostly-metal La-7.

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Except you can just spray more HEF-T to the tail /wingand it will fall off

You do not se any difference outside of headons
did you fly any of the examples?
Stop trying to lie trough your teeth.
It doesn’t make a damn difference outside of headons

And headons are still won to the plane with more range.
Firefly mk.V is sill has better chances at a headons vs a fw-190 a-8 than the A-8 does

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I have lmentioned several times, that sometimes shell don’t do damage they should.
Also nobody is claiming it “always” removes wings, my Do-335 testing shows the damage inconsistencies quite well. So nice strawman, bruh.

And that IL-2 damage is just that, damage. It’s clearly poorly translated, as in slavic languages “destruction” and “damage” can mean the same, f.e. in Polish and in russian I think also.

There have been multiple tests posted throughout this thread, whete one thing was consistent - 20mm shells do NOT create gigantic holes.
IL-2 has been the most shot down aircraft of the war and I wouldn’t be surprised if the materials used were sub par in some cases. Still, one case of higher aerodynamic damage (still far from lethal most likely) does not invalidate multiple proofs of 20mm HE-F shells not doing great vs aircraft structure.

Here in the “state test” we don’t know what ammo is exactly used, where is the plane getting hit exactly, is the kill immediate, delayed, or just repair is non-viable, even if plane can still RTB no problem.
All this shows is whatever they are using absolutely sucks vs IL-2.

You missed the point completely. I do not expect the game to become realistic in every aspect. I’m just pointing out the highly selective approach to realism that hurts certain aircraft/weapons.

Wow, one would be tempted to think as if Germans designed their M-geschoss rounds to be highly effective vs all-metal fighters, because wooden aircraft were already not doing great vs standard HEFI rounds.
Of course this can’t be true, right?

Oh, wait…

Also with no known methodology, this test is as good as worthless.

Also engine in the back while protecting the pilot and being nice for interception (as bomber gunners will just be hitting front armor, and not engine) is not so great when it comes to aircraft surviving fighter attacks that happen mostly from the back. I wonder if pilot survival rate was higher for P-39 than for other fighters used in a comparable fashion.

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more shots needed = worse damage

More shots that you might not have the opportunity to make, as the game is not a series of 1v1s, you are fighting a team.

I flew too many examples, actually.

This is with a plane with two cannons. I had the same situation repeat itself more times that day.
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As it turns out, the “cannons that always remove wings with one hit” don’t actually do that.

This is a plane with four cannons, with otherwise identical placement and of the same type. It never failed to perform.
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Even the scary wood planes that don’t fuse shells don’t survive!
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These are only a couple screenshots per plane, but they are highly indicative of what you will see when playing them. Four cannons is simply a much superior armament to just two.

If you just stand there and don’t dodge, sure. 190s have great roll rate while Firefly’s is abysmal.

So a plane with more cannons, that hits you more times in the same trigger time… is undeniably better, yes?

You can see daylight through the hole. That section of the wing will provide hugely reduced lift.

You mean like the one where the light and slow mineshell hit a spar and its unique construction prevented it from doing further damage? Of course it didn’t do more, it’s a merely 90g shell.

Sucks? Its performance would be greatly degraded from that single hit. And we are told the ammo used.

You shoot at the plane and you go look at the damage. Highly complex.

So did everyone else. Who else was facing a large number of wooden aircraft in WW2?

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more shots = 2 shells instead of 1.
Even then you need to aim the AP towards a pilot vs explosive rounds which just need to land on any part but a flap and control surface

You also have a team of your own, or did you let them die off.
At least I try to save my teamates every once in a while.

Dude you’ve literally didn’t nail any of the ones i’ve shown.
In fact you’ve never fired a ShVAK, B-20, hispano 404, Oerlikon, hispano Mk.II, hispano Mk.V, Akan M/41 or M/45 I dare say

Spoiler




At least when I made my ShVAK thread I bothered to play USSR until I reached 3-4 20mil armed planes.

No tracers? Look its your aphe shell “savin your ass” too bad those weren’t tracers with a speck of TNT, at least a black root would have helped a lot, enjoy your yellow module.

Roll and Roll but you still won’t move shit if you can pull nice AOA, firefly bests fw-190 A-5 any day on a headon, either with a victory or a trade.

Which is useless because the enemy already came down

Yeah not even the Mk-108 / Mk-103 have 90g of TNT equivalent.

look at how awesome hitting airplanes with overkill amounts of gun is nerd

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Nope, other shells were not as effective.
And IL-2 and 18 shots is proving that 20mm is not great, and that single case of shell doing a bit more aerodynamic damage is just an outlier and not a norm.
And with no methodology, one can’t tell what was shot and how was the lethal effect achieved. Judging by the fact IL-2 is the only one with armored engine being 9 times more resistant than P-39, it seems wings and tail might not have been the primary target.

If you are chasing, the fuselage presents the largest target. So while you’re aiming for a razor-thin wing, I can just shoot center mass anyway, ignore control surfaces eating shots, and get the kill.

I don’t know what they’re doing most of the time. Probably getting themselves killed while I’m fighting for my life, like this time. We only won this match because I could capitalize on the ability to quickly dispatch enemies, despite being severely outnumbered.


This outstanding result was only possible because cannons actually do damage now. Otherwise it’s just a matter of which team has more players.

MG FF, FF/M, Type 99 Model 1 and 2 are all Oerlikons. I’ve used Hispanos in the Mosquito FB and various american planes. The Akan 20mm cannons are also hispanos.

I’ll get to the ShVAK someday when I can be bothered to go play russia. The NS-23s were very enjoyable, only a shame they were on such lackluster aircraft.

The tracer is followed by two HEF shells. On the video the impact happened right as the HEF-T shell reached him.

As I’ve said before, I don’t use the Tracer belt often because it is worse. Just that game I penetrated a Bearcat’s armor and killed the pilot in a single shot.

Why would the plane already have come down if “sometimes shell don’t do damage they should”? This is about minimizing that very possibility. With four cannons you ensure that even if you have four CONSECUTIVE bad damage rolls (incredibly unlikely) on each of your 4 hits, they will still do enough damage to put them out of commission.
Even if you hit a particular spot where shells do less/no damage, your 3 other hits will be elsewhere and will avoid this.

Unlike…

Untitled

As I’ve said before, HE filler is not everything. This shell is just too light and does not have enough energy to penetrate hard obstacles.
Meanwhile IL-2 wing spar was pretty much snapped in half by Hispano HE.

If they were not as effective, why did nobody else switch from them? You are presenting an alternate history where everyone else is stupid, except one of the ones that lost the war.

They shot at the IL-2 many times from different angles and cannons. Most hits recorded there were from 37mm guns. However the 20mm ones also could take it down when targeting specific areas.

And P-39 has engine armor as well.

Yeah, but this only makes it worse.

Since the outcome is almost always determined by the first damage trade rather than a better long-term energy trade, it’s no longer worth it to take on some damage (or even risk it) by performing evasive and progressive maneuvers to secure a superior position, like working your way onto the enemy’s six. As a result, head-on engagements become the favored option: the lowest-effort, highest-reward tactic. Whoever shoots first or aims better wins, simple as that. That is the essence of low time-to-kill fight.

In a bomber, I can’t even force an enemy to overshoot so he ends up defenseless on my tail, simply because I cannot survive the initial pass anymore.

No matter how weak the guns are, if you couldn’t finish him off, it means you didn’t actually outfly your enemy. You did nothing to wear him down enough to turn him into an easy target where you could finally land a long burst; it simply means you just took a small window of opportunity to land a single hit.

It makes sense that a single success or a single mistake shouldn’t carry the weight of the entire outcome, because in the end, a true test of skill is ultimately about consistency. If you couldn’t land more hits, let the enemy slip away, or even allowed him to turn the tables and kill you, then you simply weren’t better than him, nor did you beat him, you just had luck.

Also, if the other managed to completely disengage and escape despite being at a disadvantage, achieving such a feat shouldn’t be considered a “mistake” that went unpunished, it takes skill to pull that off, you know?

No, I mean taking damage but still managing to turn the fight around because you were given the time to still stay in the fight and prove you were actually the better pilot

This can be compared to any sport. Imagine if football matches ended the exact moment someone scored the first goal, with no second chances. The game would become boring, slow and excessively conservative. No team would take any risks, since a single mistake would mean losing everything in an instant.

2 Likes

if you are a better pilot then you wouldnt be getting hit in the first place

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And you aren’t a better pilot just because you were just throwing bullets at the wall to see what sticks, and one just happened to hit my wing

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im actually throwing bullets at your airplane not the wall

https://en.wiktionary.org/wiki/throw_things_at_the_wall_and_see_what_sticks

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you are saying that aiming at a target and hitting it is “throwing shit at the wall” are you dumb like i really dont know what you want me to say

let me walk you through the process of aiming in warthunder because you dont seem to understand.


infront of me is an airplane, i would prefer if this airplane did not exist

to accomplish this we will shoot at it, we make a guess based on the distance between us and the speed he is going and fire a short burst.


HOWEVER we can see from our tracers that our shots are falling short this is no good!

based on this information we can assume we are under leading our target so we will adjust and fire again.

and this time SUCCESS!


i hope this helps you understand.

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The line between “premeditated anticipation” and “throwing at the wall to see what sticks” isn’t as obvious as it seems.

Many times I’ve been shot down from over a kilometer away just relying on a high volume of fire and dispersion hoping that at least one bullet would hit me, and given that the inflated damage leaves no room for shit, of course it cut my wing off.

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if you are getting hit at 1km then you are making yourself too easy of a target

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Well, it’s not my fault Gaijin made it so the B-17 can’t even pull evasive maneuvers because it rips at 2G (meanwhile some fighters pulls 11G like it’s absolutely nothing)

Of course it is worth it, dodging someone is far less risky than a head-on. And if you also shoot before dodging, before merging, you also force the other guy to dodge and not just hose you down the entire way.

This should encourage you to learn how to dodge properly instead of just tanking hits. That’s very low skill.

Go ahead, get your “good long burst” in when the match looks like this (there are three more off-screen and two are MiG-15s)

If I am in a situation where my enemy cannot avoid my fire, I’ve already outplayed him.

Do you happen to be a newer player? Because I’ve seen quite often that new players think they messed up much later than they actually have, or think the enemy just got a lucky shot, when in reality, when viewing a replay or video, they already lost long before that point and the enemy was just setting up the kill.

Why should it? A single mistake is very possible to lead to your death. Roll the wrong way in some situations and you’re done for.

So dodge consistently.

This means non-meta planes or those with poor energy retention would be near unplayable, as the former often rely on you sacrificing a lot of speed for one shot opportunity (f.e. Firefly), or for the latter, that’s just how they are and if the fight drags on you just run out of speed. If you miss that opportunity that you CREATED (not with luck) you’re basically boned.

Disengaging only requires skill if you set up your fight such that you will have the speed or positioning to allow you to disengage without having someone 400m behind throwing shells at you. If you find yourself in such a situation you’ve already lost.

If you were the better pilot, then dodge properly and don’t get hit. Or accept that everyone gets lucky sometimes, and this time you were the bug on the windshield.

“Aiming” is a skill.

  1. the fighters can actually do 11G
  2. shooting B-17s from far away was a very real tactic

Every plane in the game has a 1.5x multiplier towards structural strength and G load, we all got the love the 15G the EFTs pull