Cannons doing too much damge

Probably varied on the target. Id guess if they were ever fired at something like a Swordfish, theyd pass through without ever exploding. But against something like a B-17 theyd explode mostly on impact with no pen

of course, every trigger need some force to activate it but if plane’s skin is hard enough to do it then it should go off just as it’s passing the skin not, say, 1m into target

as I understand those are results specifically from testing mine-shells.

Unless it had a proper delayed fuse, but I doubt they’d fit in a 20mm, though I could maybe see the 30mms have something like that. Maybe. Though I have no idea

to my knowledge 20s and 30s use excatly the same fuzes. there were 2 main variants: with and w/o self exploder.

there were some sub-variants with insignificant (from action perspective) differences like different materials, etc.

If anyone’s interested self-exploder works on principle of round rotation using some centrifugal mechanism to keep spring compressed and once bullet’s rotation speed drops below certain level it activated the fuze

What results? That Spitfire got hit during air combat. Or some other picture you mean?

Every Mk108 test clearly indicates shell exploded inside the wing/fuselage.
I see no point in 20mm M-geschoss exploding outside the aircraft.
We may assume German engineers were unbelievably dense. But that would be a very weird assumption.

regarding fuzes I linked above site that is basically digitalization of document describing them and provide cutaways and description of how they act.

You can see there it’s a simple firing pin mechanism like one one rifle round with plate on the very tip pushing the pin into primer.

There is no delay mechanism other than speed at which chemicals in the cap works:
obraz

of course there is no delay MECHANISM. Delays that can be counted in fractions of a milisecond were achieved via use of chemicals.
I have no idea what are you trying to prove here. I never said fuse assembly had MECHANICAL delay, because that would be extremely hard to achieve with any degree of accuracy.
But I have read that Germans replaced shorter “20cm” fuse with longer one that allowed 40-70cm of penetration before exploding. Too bad I’ve read about it years ago.
It was probably achieved via different kind of percussion cap.

I’m just grinding some air missions in arcade. Considering arcade matches have the same damage model / gun model than RB mode, they should just revert the cannon change.

Guns do too much damage now. Permanently wing rips, fuselage breaks into two halves, tail section rips off. Not a single hit is not super fatal. Its like one clicking, doesn’t feel like combat. Its meh, feels more like a WW2 B-Movie like Red Tails…

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The problem is extremes. They were too weak, now they’re too strong. As I said earlier, a single 20mm hit should not rip your wing off, nor should you be able to sit behind someone emptying half your ammo into them and only get “Hit” and no kill.

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I judget it by when I’m the one firing. I can easily pop off single shots from 20mms and several times I’ve gotten kills (where I shouldn’t have) where at most, two shells hit. Due to the planes I fly, it was most likely just one, and I see wings getting torn off from that.

I did some extensive custom battle flying and in most cases 2 shells is enough to rip entire wing off, and I’m talking about relatively tough P-47D and P-51D.
MG151/20 needs basically twice as many shells on target in many cases, and it’s still considered v. powerfull. So it’s clear current damage should be heavily toned down.
What real shatter shells are bad at, is killing bombers. I think their bomber killing potentil shouldn’t be nerfed, but sure as hell they are overperforming vs fighters.
Same applies to HMGs with explosive filler - they are hitting waaaay too hard, I think tto a greater extent than cannons.

Been flying Japan today.
A7M1. the 20mm nuke everything. imo reduce the Damage by 20%
that way the Damage is still 80% more than it was with realshatter but not as nukey as they are now.
https://cdn.discordapp.com/attachments/1060606270765289524/1137084952652038276/image.png

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IDK why yall are complaining about guns that actually do damage.

Even if it is slightly scaled up from irl, so is the flight perfomance and limitations of the aircraft in game.

All things considered, having cannons that tear opponents apart make dogfighting, positioning, and surprise so much more worthwile. The previous “spray until target dies” method was completely unenjoyable.

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Agreed there

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But you’re using air target belts.

1/5 is Tracers which are like weak 13mm AP rounds
and 2/5 are SAPI which currently explode on impact and just turn components yellow

Only 2/5 are HEI, so it’s not really clear whether you are hitting with them or not.

HEI would instantly take of control surfaces and wings with single hits, with the current performance of explosive shells.
Unless something change within last week.

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You’re joking right?

You know that people remembering or saying something is not equal to actual facts, right?

The grass is always greener on the other side.

The M16 Rifle and Sherman tanks had for many years the reputation of being unreliable, underpowered, trash.
Because people just believed what others sayed without checking for facts.
So Germany had the best tanks and weapons while other nations used inferior equipment and only won because of numerical advantage /s

It took many years of people digging up facts and testing myths before people realized it was complete bullshit what people were saying.

If it only took one 20mm cannon round to down a fighter. 20mm AA would have absolutely shreded airplanes that got to close to one.
But no, they had to create quad mounts and invest in larger calibers that could actually down a fighter in one hit with high propability, like 37mm and 40mm cannons.

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Then prove otherwise. Please provide verified evidence from a reliable source of an aircraft, such as a Bf109 tanking dozens of rounds from a spitfire’s hispano

No, reducing damage would be unrealistic.
Damage is realistic currently. The solution isn’t to make this game back to arcade.

Also how is Real Shatter 80% more than itself? You have to be jerking chains.

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The current aircraft cannon damage was tweaked over a number of weeks based of player feedback. The current damage is both intentional and, based on the majority of player feedback collected since the changes, what most players actually wish to see.

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