It doesn’t. It means you have to hit, fuel tanks, pilot or engine, which will reliably and quickly result in a kill, instead of turning planes into overly large targets, where all you need is to hit their giant wings in a deflection shot.
Or in other words you just need to have good aim.
A lot of planes also have ammo and fuel in the wings, which gives you a larger area to hit.
Like I said, during realistic realShatter period, it was no problem to kill other fighters with a Yak-3 with two high velocity 12.7mm firing API and a 20mm ShVAK that also fires API and additional fragmentation shells to hit components even not in direct line of fire.
If I didn’t kill the pilot I would set them on fire in a burst.
But I also knew that I would just waste my ammo, if I sprayed at someone during a high deflection shot from 600m, unless my aim was perfect.
Which now isn’t a problem. I’ve killed P-47s from 1km just with 12.7mm explosive bullets cutting their tail.
And I can happily spray at targets from range because I just need to land one round for a kill.
The MG 151/20 Mineshell deals high structural damage but also is ballistically inferior to practically any other fighter armament.
Even the Type 99-2 is going to have an easier time to hit moving targets from 300m or more.
And since a 20mm Mineshell isn’t going to be any better against twin or four engined bombers you are going to be actively worse against them compared to using other ammo types or other cannons.
20mm API and IT shells didn’t exist just for fun and neither did Hispano SAPI.
Which should easily one shot a Bf 109 or Fw 190 from behind.









