That you can’t push an advantage when your enemy is missing control surfaces, engine power, suffers from extra drag, it’s leaking any type of fluid. Fragmentation means 1 shot will cause a lot of issues at once, it’s not just “I remove rewards”
Making this meme just shows the only basics you know is “missed” and “dead”.
When you took that “hit” screenshot, did you actually bother to think you hit somewhere vital?
You hit that enemy somewhere where’s there’s something actually important?
Because I never said make cannons useless, they’ll look useless because you are wrongly used to a kill to be given to you almost everytime you land a shot.
“It’s not making explosive rounds useless, it’s like telling them to leave room for other shells.”
games ended in 5 minutes with no chance of shooting them down
OR you had a very small probability of doing so without getting pilot sniped by aimbot terminator gunners
Just a few years ago, a 3-man squad of Wyverns could end matches on tickets before you could get to them IN YOUR FIGHTER
this was somewhat rare but just like the BI, nowhere near rare enough to make it a non-issue
this is what EC and NT are for, fighters can already do 90% of a ground attacker’s job
Helis are fundamentally un-balanceable vehicles because (in-game) they exist purely to destroy tanks and their only survivability comes from not being able to be hit while having the ability to be stationary mid air, which requires you to out-range your enemy or be able to do extremely fast pop-up attacks with FnF weapons
So one player can exist while functionally invulnerable, in what is a PvP game and gamemode in 99.9% of cases, requiring MULTIPLE enemies to counter him, and you think that’s good gameplay?
lol
They did! By removing forward airfield AAA.
They did! By forcing you to USE IT instead of letting the game play itself
They did! They just removed it in all new-ish maps
How many posts were there about the two premium Su-30s in the last BR change thread? I don’t know the number, but there were enough that one of the community managers addressed them specifically.
Says who? I’ve had plenty of fires go out after being hit with cannons. Same with .50s.
That was a fantastic time to play 190 F8. When the enemy notices what’s happening, they’re already so far down on tickets they might just lose on passive bleed before the timer is up.
For some reason the Type 99-2 cannons have VERY high damage against light pillboxes so you can kinda replicate this effect. They die even faster than in that P-38 video.
I see you got yourself killed to someone stalling.
I’ve literally come out of sure death situations by just headon after headon, really skilled I suppose?
I’ve made pretty clear I started to try different classes of aircraft and I don’t really bother to play to win anymore.
Still, how would it make sense for such a mid player like myself to ask for a higher skill floor? which is what im doing. im currently on the horsing around mode and doing random crap like trying to timed fuze rocket enemy planes.
Bring stats but i’ve proven my point, only accusation I can take is im currently pretty mid at WT.
And was it a (specific vehicle issue), because is as if I made yaks completely useless because the Yak-9k caused chaos on tank battles or the Yak-3U making some questionable BR dodges.
It doesn’t make sense, find an individual culprit and focus on it, be it the map/s or aircraft/s
And if it was the maps, maybe don’t inmediatly attack a core aspect? Maybe try to pinpoint which maps suffer from it the most and at worse case scenario, which map design rule we need to overhaul, example putting AI so clustered and with barely any separation.
Is the same argument that ended with helicopters being dead on the water.
If you just take the easy way out and merely make said class irrelevant in won’t actually fix the problem but create a bigger one.
Current problem, you need to grind out entire lines of aircraft in order to advance ranks, maybe it is better to try and make them fit back in normal battles in order to make your time worth it?
That’s why they had their OWN gamemode, which currently is is basically ruins and very unfun?
Said enemy used teamwork to reach said situation, teamwork is bad apparently.
and you say “LOL” as if you literally just said that once again +500 different aircraft deserve not being relevant.
Incredible! Mean WT will eventually listen if you threaten their income.
What about the super easy to reach AI units you people complained about?
Didn’t think to maybe also those need revision? It’s like if ONLY 1 zero variant came down and all the “Zero overtiered” stuff evaporated.
AI gunner rework, not gunner view.
One step forward, now you need 3 more.
That’s called removal and also even old maps were updated, I think Britain was the last stand of destructible airfields (maaaaybe a rework to not make them an instant win condition but a setback to the enemy team by delaying repairs or AAA until it is “fixed”? See? It’s not just a delete hammer fo fix stuff).
You need to spend time to fix stuff and not just simply throw in the bin. You are happy by a “fix” that just took a dev to open the WT engine and remove all instances of “airfield hitpoints”.
And where are the complains now? See? it will be buried if you don’t keep pressure on.
And we know those BRs or loadouts more specifically are in until they can pay the tax evasion fine and pay for the bails the hungarian police put on them.
“wow landed a shell on my cowling instead of my wing and didn’t kill me”
What came next?
You can technically kill light pillboxes with 7.5mm even, and stuff like P-47s or A-26s shred them as easy as the modular BTR-152s if not easier.
23mm also shred them a lot, basically any firerate burst mass above fast firerate 0.5kg burst mass can kill them in a small time window
Funnily enough even a 102mm from P.102A will not realibly one-shot them, somehow?
Normal pillboxes are inmortal tho, even bombs, or maybe just normal sized bomb will not kill them.
And when you played it, did you just blaze forward, shut yourself from outside stimuli and hope no ones comes. Because that’s what I see most strike planes do, rarely will the actually go and actually makes themselves worth your time, same with bombers who sometimes just fly +2km of altitude difference at the early parts.
Or did you try to show yourself as an inconvinient target? Like be far away or only be spotted under allies whom naturally cover you?
There was skill involved, and when you saw an opportuniy even swooped in an enemy plane to avoid them killing your allies or AI?
Spoiler
Unless you meet freshly baked 6.3 US team (literally only winning on K/d vs stuff like 234s)
Those F8Fs and P-51s will come from across the map the moment they realize you are an inferior plane and you are a little bit below them.
But how common is that?
There is a skill floor no matter what, yet players don’t realize those exist 90% of the time and pray on luck to survive, only players who didn’t were fighter player because the nature of their aircraft.
Sadly this ends that when changes stomp these aircraft no one notices
For example did you know wyvern recieved a fm nerf so bad it can’t reach it’s top speed anymore? (also I can’t find it now for some reason), that’s why you don’t see them anymore, not because it’s OP days are over as if a similar situation to XP-50s, but because they completely neutered it and removed the one upside it used the most.
how did the yak even fly below 100km/h IAS without entering is unknown, maybe it was when yaks could fly w no wings?
And I checked and both P-38 and F-82 recieve severes like planned from missing wings
The “damaged elevator counts down a severe even if still attached” is true tho
But still, you are way to used to simply blame the plane instead of other factors like map design (AI units are too close to each other or require almost no skill to get to, like at least they could be nestled deeper inside enemy lines) or approach to certain aspects (airfield bombing was very poorly planned because low tier planes don’t really like to reach above 4.5km altitude in a reasonable time window to intercept 2 F.222s or fast 3 Ju-88s (how is the A-1 variant still 2.0 is an enigma) with full incendiary loadout at 4km of altitude).
Very specific, it was only every bomber with a decent payload and every attacker with good enough guns.
Don’t bring dedicated gimmick interceptors? You lose to the bombers. Leave the attackers alone for just two minutes because you might be busy fighting some of the other 16 players on their team? You lose to tickets.
Which they did.
They overhauled it by removing airfields as a target and making it so there’s both more tickets per team and AI attackers no longer cause ticket bleed.
Helis are also terrible against other helis, and pve modes always pay poorly - because they’re pve and cheesing the AI is easy. However they’re apparently being added to NT.
“teamwork” where one person shuts down the entire match because of a magical damage bubble?
Most likely never gonna happen because any system that allows you to get kills by being AFK is terrible and for the time being gunners are fine in any mode that isn’t Sim
Everything that needed to be said has already been said. It’s clear gaijin has no issue with them being 13.3.
I’m saying they destroy them FASTER. Much faster than P-51D with 6x .50s.
yes actually, and it worked great
line up on a convoy, hold the trigger down, enemy just lost 6-700 tickets in seconds
still does almost 660kph at sea level and has 1200rds of 20mm
The topic is energy traps, so he was already pointing straight up. Still keeping nose up at 100kph is pretty common there.
Where have I blamed specific aircraft? wyvern squads were very much a thing since it was a premium attacker with near infinite ammo and very high speed, so it was the best at doing it. But you could achieve the same results with others, just slower.
Even if you didn’t outright cause the match to end due to tickets, the huge advantage was often enough that natural ticket bleed + AI attackers doing stuff + players getting shot down would cause the match to end much sooner and while people were still fighting.
There was nothing worse than being in a good fight when suddenly the match ends long before the timer is up
So lets remove repairs and third person because that would be better for the game!!!
Mind you, WT tanks are MUCH more survivable than IRL ones are, people don’t want realism, they just want a second chance because they are bad players who want to soak shots they shouldn’t :)
Usually one penetration was all that was required to make the crew bail and even structural damage/a jammed turret would make a crew bail etc. But at the same time APHE in game was far more lethal than it ever was in reality that promotes poor gameplay/terrible aim.
Tell that to the side that wanted the historical nerf of APHE, the side that was winning the vote until certain YouTubers got involved and screamed because they wouldn’t be able to one-click delete tanks any more.
You can also tell Gaijin their game isn’t about realism when they literally require multiple real world pieces of evidence to adjust a flight model or weapon.
If you just go vertical, you can still aim at ridiculously low speeds, as plane still responds to controls. Maybe 100km/h IAS was an overstatement (will have to test it), but I myself have performed some ridiculous snipes while basically helicoptering and I think this isn’t exactly doable IRL, I may be wrong.
I wonder if the twin engine twin boom fighter thing was ever real, I THINK it might have been.
Anyway, at least plywood bug 2.0 and HE randomly not doing anything ,(especially painful in 30+mm SPAAs) are still a thing and nobody cares, despite the whole high damage thing being SO DAMN IMPORTANT. And I find it mind boggling.
hey
i might or might not disagree with iegaatdao on this topic
but even if what they say is objectively wrong
even if that is the case
statshaming isnt the way dude
I did the most stupid mistake of dropping too early, I went completely unpunished.
Seriously, those players made less mistakes than me and not as enormous blunders as me yet I came out on top.
You can deny 90% of positional disadvantages by just making a stall shot.
And that’s without knowing plenty of factors like your firerate, filler and armor penetration, or your enemy’s armor layout and thickness.
I’ve told example how it makes “improved” version of aircraft practically at the same level as their “weaker” variants.
And once again, neither it is not unpunished, taking down flight performance and put pressure on the enemy via making leaks, damaging controls or power (engines). And even then you can still take down with a fuel fire no problem because all shells have a firechance.
If you have even MORE skill you can shut down an engagement by killing the pilot, engines or tail controls.
It will not end like this
(I wish I had taken more screenshots when cannon damage completely broke, but this was from a 190 attack)
Because you assume flying a plane like this means the same as flying completely clean, it isn’t.
And this is because my plane is big otherwise my pilots would have been shredded, but in this state I couldn’t gain altitude or manouver to hard because I lost too much speed.
Needless to say I only survived because the F-2 decided to park behind, try to brute force a tail breakoff instead of aiming at my engines or larger fuel tanks to cause a fire and was shoot down with just 7.62mm defensive armament.
And if I was in a fighter I would needed to turn back too (If I survived) leaving my team with 1 less pilot. And when I come back I lose out on more SL (out of action) or find my team dead.
I am indeed punished. But it is as most heavy tanks play in tank battles, armor will save you reliably if you don’t put too much responsibility on it but the moment someone does catch you lacking hard (like acting too confident for your armor) you die.
Same reason trains were removed in some maps was because they suffered the same issue
Maybe it isn’t very smart idea to put the people meant to defend the objective +10km away from it and making them take off (10-15 secs) while the dive bombers/attackers were practically given a free start and put closer.
You also have economics, attackers cost like half price to repair, they can do their job like crap and still make decent money.
No one in the clear here, attackers had easy to reach objectives and still complained when they just flew forward without thinking.
It’s like I made light spawn 10 secs before anyone so they can cap every point.
You don’t need gimmick interceptors, those ones are just able to skip the process of attacking dedicated modules and instead just shred enemies, but for A2A combat they are very outperformed, of course if they land their 30mm or multiple 20mm they come alive but at that point it was a mistake from the enemy to die to an opponent they outperformed so hard.
And that’s we talk about planes like P-61s or Do-17 Z/J/N, most cases those dedicated interceptors can be used as normal fighters (VB.10s,J5N1, F-82, some 410s) But let’s see, they also tend to have more armor than their smaller peers, more spread out modules and usually catched pretty easily without a considerable altitude difference in their favour (except P-38 because it’s kind of weird mix)
So there are considerable differences in gameplay even inside the “gimmick”.
Match will end sooner because attacker have their small objective next to them while their interceptors need to literally take off first and fly +7km towards them.
“gaijin there’s a serious inbalance because strike aircraft are literally given a 2 minutes safe window for even a rabid super focused enemy to reach them”
You see with the L-39/ART now, you are barely taking off and you already see the kill feed flooded by them.
I feel as some of you are underestimating how much work the instructor is doing. When your aircraft gets damaged, it’s either dependent on the instructor or the poilet whether or not it goes down. Personally I wish there was a slider on how much the instructor helps you.
My next point is that it’s very hard the gauge the power of cannons or any gun in general when each aircraft is different values, and different flights models.
How about we start with the core of the problem and get damage models fixed, gaijin lately has been responding to issues, but only when they get to a certain point. So how about we as a community makes a list of things we need solved, and start with the top of the list.
That is a factor I won’t deny, but also the perfomance hit you take when damaged is also being downplayed, even without somehow no leaks it would be pretty noticeable to see how your opponent now struggles to keep pace with manoevers or chases.
Spoiler
Additional DM issue I found recently, if you rip your canopy the armor values on it won’t update.
(Still same level of protection as if I had the canopy on.)
So our Fw-189 here still has those 8mm of steel armor around the cockpit and the 75mm armored glass panels.