CANNON BARREL COLLISION
In tanks, the cannon barrels & launchers could collide with buildings, objects, ground and other vehicles around the maps.
Smaller trees, lightpoles, fences and various objects would be knocked over when in contact with the cannon barrel. This could be handy in certain situations, as some of these might block the line of sight, and instead of using the vehicles eventual macineguns or main caliber to destroy or remove those
Buildings, rocks, dirt or other ground types
When driving close, or into the walls of buildings, rocks, dirt or any of the other groundtypes the cannon barrel would collide upon contact with those
When in close combat or in tight spots with enemy or teammates the cannons would collide with the vehicles,
If a vehicle are driving at full speed, and the cannon hit’s one of the ground types such as rocks, certain buildings etc the cannon would in a real life event be badly damaged, the most common it the barrel being bent. Therefore it could in-game at higher speeds above 50-100 result in a critically damaged/destroyed barrel, it would have to be considered the weight of the vehicle as well, as that would have a inpact on the result. on lover speeds it could co clear with no damage or just a light damage.
it could also recieve damage if an allied or hostile tank were to drive into it. In an event of falling off egdes, or rolling around the cannon could also recieve damage
-Here is a picture of a Merkava tank wich has had a little accident, and drove off a little too steep egde and Unfortunately, the barrel did not come out very well from that, here we see it has been bent during the inpact due to supporting the weight of the heavy mbt
This could be implemented to all game modes, but there are some more options as:
Arcade, Realistic & Simulator
Realistic & Simulator
Arcade might as well be without it, as it might not fit in the playstyle
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