There is nothing wrong with it buddy, it had that crazy tiger shell which has 205 grams of explosive I think so overpressure like this is normal
Not everyone, just a small number of players, want to make APHE suffer, and Spookston did a good job of keeping APHE good as usual, and the polls proved this.
Snipe weakspot also happened in real war, and once a tank was penetrated, the crew would need to abandon the vehicle instead of continuing to fight.
The only reason is that normal AP doesn’t work well due to the shell needing to kill all the crews
No spookston did a good job lying to his fanbase and not understanding the changes, While being whiny like always about how gaijin always Screws up APHE, despite it being THE most Overpowered and Over-performing Shell type in the game.
Spookston just stopped Gaijin make things get worse, and that’s also happend in other groups that also vote not to change APHE. APHE is not overpowerd, just due to the mechanics getting some balance.
The APHE rework would not have changed overpressure iirc, and there are many viable tanks below 8.0 that don’t have APHE.
Literally that’s the point of APHE, to penetrate the vehicle and explode inside in it. I don’t understand what is the problem with this shell type. It’s literally the most used shell on the WW2 era. Some shells have different amount of explosife filler
For example:
The german 75mm has around 28 grams of explosive filler.
Meanwhile a T-34 from the same rank as the early panzers with 75 mm has 76mm and with around 65 grams.
As I saw that picture when you died in the Tortoise that tiger was using that broken 88mm Pzgr. shell which has 215 grams of TNT.
FUN FACT!!! That broken 88mm tiger shell is almost the same as the IS-2 with 122 mm armed with the BR-471 and 246 grams of APHE.
I don’t think its he community, its Gaijin avoiding the tons of rebalancing they would need to do to low tier vehicles if APHE turns into slightly better AP, almost everything from 2.7 to 6.7 would need to be reevaluated
Im afraid youre going off just by ingame stats and overlooking IRL limitations of APHE such as fuze reliability when deformed by impact etc
I just explained to him how APHE works in the game. In real life it is totally different.
Wasn’t the vote basically a 52/48 split to “test” the mechanic? Slightly being in favor of the test?
Also, i think a few aphe shells have better penetration then their solid shot counterparts which might contribute to how op it is. will make a few examples later
Dont take this personally, but that guy has twice the games you do, and played plenty of tanks with APHE, so you “explaining” to him how APHE works in game when hes talking about more historical side of things (albeit IMO making some incorrect statements).
Even large scale APHE had unreliable fuses.
Prince of Wales for example embeaded a Killing shot 14inch AP round in bismarcks boiler rooms, and had the fuse not been a dud, Bismarck would have reduced to a sitting duck.
Ureliable fuses are not something id like to see modled in warthunder, but atleast some consistency on the damage. And a Nerf to the overpressure garbage is entirely needed.
A single hit to a Cupola that in all seriousness should just overpen and do nothing, should not be nuking crews and leaving tanks on two half dead crew and half their modules shattered because of the recent nerfs to module HP.
I hit a Matilda in the cupola with 50mm APHE from a PZ3 the other day, and litterally shattered nearly every component in him, and left him on two crew.
Yes really great idea to let them fuck with APHE too. They did such a great job the last time and we know how great the APDS rework was for the game… or the SACLOS rework or the HESH rework or the APCR rework or volumetric or the traction nerfs or the map reworks or the new modules. You get the point? Anytime they change something the game gets worse. They need to fix all the shit we have in the game right now before they completely mess up the balancing for all of low to mid tier.
Maybe low tier never should have been balanced around a Over-performing Round type that was notorious for being worse AP.
There is a reason the British stripped the filler out of M61.
EDIT: Also the APDS rework wasn’t even that bad. 2nd and 3rd GEN APDS perform decently, Like L15A3 and such. Some rounds are bad now yes, But that is kinda… accurate? APDS was used not because it was reliable, but because it had good penetration. its always been a round prone to shattering and being easy to throw off kilter. APDS’s unreliability is why APFSDS was even invented. Hell the unreliability of APDS is why HEAT-FS was a much more common round type, especially in American Service, Maybe gaijin should fix HEAT-FS.
The British were the only ones that stuck with APDS for a long time, and that is because of their work to develop special alloys that made it much more reliable, L15A5 for example was a Amazing round, and out did most APFSDS of the time it was in use.
APHE was not worse than AP in post pen damage. Britain removed the filler to increase performance by a small margin and because the fuze was deemed not reliable enough.
APDS spalls different to APFSDS ingame and even late (105mm+) APDS doesn’t compete with the worst (105mm+) APFSDS.
How is the Conquerors APDS shattering on armored cars accurate?
The amount of games don’t matter to understand how the APHE works.
Its a Light weight round, made of a extremely hard alloy, that was prone to shattering, it also is traveling at very high velocities.
There is a reason they moved to a lower velocity, and a different alloy for the penetrator when the Chieftain came into use, because the L1G was a horribly unreliable round.
High velocity, light weight, and fragile alloys, means high chances of shatter on impact.
And that is reflected in the Chieftain, While it has less FLAT pen, the rounds are much more reliable in game, due to the heavier rounds, different alloy, and a about 100m/s Slower velocity.
vice versa afaik.
Though two test were conducted, both in the “Dance of Dragons” DEV server;
One test was an option in hit analysis, which allowed you to simulate shots with the new APHE mechanics.
The other test was a separate game-mode, where you could test the changes within ‘actual’ matches.
There also were 3 parts of the APHE rework, two of which are already implemented and buffed APHE.
The third part, was the one we had an option to vote on, which was related to the changes in fragmentation dispersion/directional fragmentation areas.
The other two, which were implemented are;
- Increase APHE fragmentation damage to the level of solid-shot rounds
- Make the projectile itself travel further even after striking a module (e.g. engines)
The last part of the proposed APHE changes would not solve any of the issue people commonly cope about, it would solely make APHE less consistent overall.
It would also have virtually 0 effect on any of the rapid-firing SPAAG’s, since the damage of one DM 13 APHEI-T shell doesnt matter much, when each KDA gun (as an example) hits you with 6,875 DM 13 rounds per second, or 13,75 DM 13 rounds per second if both barrels hit.
Reference:
550rpm/gun * (3API / 4 Shells) = 412,5 API/min/gun
412,5 / 60 = 6,875 API /sec/gun
13,75 API/sec (2 guns)
The end result is the same, regardless of whether the “magical APHE change” (that reddit thinks will solve world hunger in 2minutes or something) is implemented fully.
Well, if things changed because a bunch of clowns on YT started crying, it would leave the War Thunder gaming community in a pretty bad light.
we already are mate, Most of us. Right now most of the Gaming Community is laughing their asses off at the people spending $80 on a Underwhelming Premium because it has a Anime girl tied to it.