Can We Talk About AA.20s?

Well, if the theorizing in this thread is accurate, the AA20 has company now. The new Rapier missile has a proxy fuse that’s about 4x as big as it should be looking at missiles with similar warheads, meaning it detonates way early and does no damage. It’s actually so bad that it’s a problem even in test drive. So maybe Gaijin finally has an incentive to look into this.

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Although the issue with the AA20 is not its fuse radius, hopefully more bugged missiles will lead to some form of action being taken by gaijin.

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Oooh, we got a banger hot off the press…

direct

@Stona_WT @Smin1080p_WT Can you show this to the devs? I know I’ve reached out in the past, but like come on man… this is just silly. In this case, yes it did damage (I’d hope so for a direct hit) but take a second to look at the damage done. ~24kg warhead, 0 engine or internal damage. Something clearly is not right with the way they do damage.

I had shot him up with a handful of .50s, so this is his damage before:
before

And this is his damage after:
after

It just doesn’t make sense. A 9B detonating within ~5 meters will reliably destroy the control surfaces, engine, and usually set a fire. AA20s just don’t. They never set fires, and they never kill off engine damage. It’s always surface control damage, when they even decide to do damage in the first place.

Not to mention it barely hurt me also, I took some fuselage damage and that’s about it; also no internal damage.
self damage

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