Can we stop throwing bones to air abusers in ground realistic?

I meant BRs => 8, greater than or equal to 8, my apologies. That being said I would still believe my point about steep angles of attack being viable for strafing while being put into the crosshairs of radar/irst spaa.

Where does it say “combined”?

There f.e.:

In War Thunder, aircraft, attack helicopters, ground forces and naval vessels collaborate in realistic competitive battles.

New players are recruited with exactly this statement!

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Nonsense.
Where exactly does it say “combined”?

  • It is not a combined game, since you can not play with ships in “ground” mode, nor can you play with ships or tanks in “air” mode, nor can you play with tanks in “naval mode”.
  • 1/3 of the modes are 1 class only.
  • Even in modes with more than 1 class, you can not spawn with anything you have in your lineup immediately.

You can however play Aircraft in the tank mode, along side UAVs in the tank mode and Helicopters. This is nothing new since it was always intended to collaborate aircraft into other aspects of the game.

Of course, tanks vs ships would hardly be fair matching.

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Just like planes and tanks, but somehow you are fine with that :)

And none of what you said disproves what i said, or supports the nonsense idea that this game is “combined”

Even ships vs planes are unfair, DESPITE ships having HE-VT shells from BR 3.7 (and when do tanks get that? 8.0 or something like that) with them automatically aiming with multiple guns with virtually unlimited ammo and them having the ability to survive even direct hits from bigger bombs (which tanks cant)…

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Why can’t you answer honestly a question?
Oh, you are a CASvocate, it explains everything!

Ah yes, CASvocates showing that they have nothing besides false flagging.

Shure I am. After many times getting frustrated by bombed away in my tanks, I started to use my AA-MGs and SPAAs more and more to use them effectly and started to use my planes too.

Welcome to War Thunder!

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Meanwhile Air players dont have to do anything like this!
And they don’t have to grind 1, or more likely 2 more tech trees to be effective (and at the end just ending up using the 2 other tree’s vehicles because they are more effective than the vehicles the mode is supposedly about).

I am sure they are effective against bombers a kilometers above you, or helicopters/jects launching robot dildos at you from 5 km+ and just hop behind cover.

Ah yes, CASvocates showing that they have nothing besides false flagging.

I play almost exclusively G-RB and CW, so I have to grind my own planes, as well as the pilots and gunners.

High-flying bombers are a bit harder to hit with anti-aircraft guns, but it’s absolutely possible. There are also missile anti-aircraft guns in higher BRs.

To be honest, you started the game like so many others without listening to what your friends who have already played it have to say or even reading what’s going on, right?

War Thunder Wiki:

Ground Forces:
In Arcade ground battles, tank handling is simplified (tanks move faster, and turn faster than they would do in reality), spotted enemy vehicles are displayed on the minimap and have visible nametags above them. There is also an “Aim assistant” - a crosshair indicating where a shot would land if fired at the current elevation, together with an indication of how likely the shell will be able to penetrate the target.

Teams are composed with no regard to nationality, the only factor is the vehicle’s battle rating. Lastly, when your vehicle is knocked out, you can respawn with a different vehicle (from your line-up), up to 3 spawns total (+ 1 reserve tank).

During the battles, the player can collect “airstrike points” by scoring kills or assists to play as a random aircraft from three different classes: fighters (costing one point), strike aircraft (two points), or bombers (three points). Each aircraft can be controlled for only one minute. In a battle of BR 6.0 or higher, you can spawn as a nuclear bomb-equipped bomber for 15 airstrike points. The side who were able to drop the nuclear bomb will instantly win the round.

You expect things that nobody promised you just because a switch in the game mode selection is not fully labeled…

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Yes, skill makes a lot of difference in RB, even pilots have to place their bombs well and hope that the flak or the tank doesn’t just drive away. Not all bombers or even fighter-bombers carry large bombs with several tons of explosives.

But that can be very different in AB, I haven’t played it for years.

Incidentally, a single hit is enough to take out the pilot. But which dedicated anti-aircraft gun is not an automatic cannon? There are very few tanks and self-propelled howitzers in the game that are capable of anti-aircraft defense with proxigranates. And then one shot is enough.

Critical hits or the new several damage will in most cases destroy the aircraft at the latest when it lands on the airfield.

And you mustn’t forget that you don’t necessarily have to shoot down the plane, it’s enough if the defensive fire forces the pilot to take evasive action so that he can neither shoot nor throw bombs.

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You don’t have to hit even heavy tanks even with medium sized bombs.

It is the same. Tanks have basically no chance.

Ah yeah, surely you will hit a human sized target moving in several hundreds of km/h in 3d from a distance of multiple km. Sure buddy sure. Please demonstrate that you can reliably do this.

HUH?!

Sure. Except when a direct hit only results in “severe damage”…

Or a proxy shell exploding ~3m away, and you only get a “hit”. Or not even that.

And does it save your tank (or your teammate) from getting bombed? I’ll help you: NO!

WT pilots will still go ahead. It is not real life buddy.

But let’s just say that it is a valid tactic in game. Several (possibly 100s) of tanks either:

  • Lack roof mounted MG
  • Lack MGs completly
  • Lack elevation on their MG
  • Single crew member loss makes roof MG unusable (EDIT: Or by losing more crews, like on a Sherman. You lose 2 crew members, you lose acces to the .50cal)
  • Have limited MG ammo with long reload
  • Player is already occupied by you know, fighting enemy tanks with his tank in GROUND mode
  • Player is already occupied by trying to scare away another plane.

And of course, this will not work against planes/helis further than a km.

Any even mildly competent CAS player can also just spam a few rockets at an SPAA in 1-2s, and then turn away at the range of 2kms, from which the SPAA has no real chance of hitting the plane, while the rockets spammed from the plane don’t even have to hit the SPAA to destroy it.

And I thought I knew how to use the air defense in the game. Thank you for clearing up my mistakes.

You must have eaten wisdom with big spoons, as we say here in Germany, I can’t compete with that.

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Probably because they dont care about K/D ratio. If one truly cared for such stats, would easily improve upon them just as i improved on mine. I was in the negatives too, now they in the positive due to trying to show that SPAA work.

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It is nonsesne. K/D shows how effective a player is, along with other stats, such as win rate.

Your right, my K/D is bad, but why this statistic didn’t show.

  • I didn’t start as a crack, had to learn how to use any single SPAA properly
  • looking for planes makes you vulnerable for enemy tanks who killed me more often than planes, there isn’t allways a good cover if you want to spot planes
  • last but not least I’m an old fart without the quick reaction I once had

Think I get enough planes to know what I’m talking about.

Berolina ends radio operations on this channel.

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Sometimes if they cared about it, for one Idc about stats and will make questionalble plays or spam low tier tanks at top tier etc etc…or do silly things thay will get me killed ruining my stats.

Best example is my Chi-Ri II, spammed that baby at 8.0 for the sake of fun lol

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Same as me.

I can’t verify it. Nor does it matter. If you play with tanks with 0.8-1 K/D, you will have a better win rate. It will be still trash, and likely sub 50%, but not the 20-40% you have.

I am also having a very shaky hand yet i can aim for small weak spots. I am also getting older and feel that my reacting time, situational awearness, and judgement skills are on a down hill, yet i can still do fine.
Plus when i play i am mostly already tired, which makes me even less effective.

But overall you are OK. I have tanks with horrible (even negative K/D) stats, but on average it is more than fine.

EDIT:
And btw i don’t play for K/D or stats. I just have stats i have.

It’s a ground battle.

Not a ground vehicles battle.

Hell even famous tank battles, that are famous for being tank battles had a lot of air support (helicopters or planes)taking part:

-Battle of Kursk (the germans had almost as many aircraft taking part as tanks on operation citadel) hell Kursk can be considered the largest air battle in history as well.

-Battle of Brody

-Battle of Norfolk (helicopters)

-second battle of el alamein (more planes than tanks)

-Battle of 73 Easting (helicopters)

-Battle of Hannut (more aircraft than tanks)

The list goes on and on. It is hard to find battles of the eras in which war thunder is set, where there wasn’t air support.

The largest air battles onnthe other hand:

-Battle of Britain (no tanks or spaa)

-Operation Mole Cricket 19 (some.stationary sam sites that’s it)

-Air battle of Mansoura

-schweinfurt raid

The list is long of famous air battles with no ground vehicle involvement.

Which should be logical, since it is easy for a plane to get in range of a ground battle. While ground vehicles are waaaaaay to slow to have any effect on air battles. Well positioned anti air, maybe but not mobile forces.

It’s just the natural dynamic of the vehicle types, tanks have difficulty to reach aircraft, while aircraft have no issue at all reaching tanks.
Its a natueal imbalance.

I also don’t get the “tanks and ships cannot partake in air battles” argument.
What if they could? What would be their point? They cannot stop the bases from.being bombed, they are to slow to have any effect on the outcome. All they can do is hope that a plane comes to them to get into weapons range of them. But there is no reason for the planes to do so.
If they killed all you friendly air units, they will just go for the mission objectives, bombing pillboxes, AI tanks with you unable to do anything about it.

Adding tanks and ships to the air battles would just be cruel for the tank and navy players.

I am all for RB TO battles but this argument is simply BS.

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